VK_REMAINING_ARRAY_LAYERS maps to -1 in the D3D12 world. Let's make sure
we set WSize to -1 in that case, because the layer_count calculated by
dzn_get_layer_count() won't work for 3D images which never have more
than one layer (in case of 3D images, we treat slices as layers).
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15698>
Looks like some functions that should have been marked static when
transitioning from C++ methods to plain C where forgotten. Let's fix that
now.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15607>
This is Dozen, the Vulkan on DirectX 12 driver. Not to be confused with
DirectEggs.
This is an early prototype, and not meant to be upstreamed as-is.
Co-Authored-by: Boris Brezillon <boris.brezillon@collabora.com>
Co-Authored-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Co-Authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Co-Authored-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766>