Commit graph

38019 commits

Author SHA1 Message Date
Vinson Lee
68d34f2979 nvfx: Silence uninitialized variable warnings.
Silence the following i686-apple-darwin10-gcc-4.2.1 warnings.
nv04_2d.c: In function 'nv04_region_copy_cpu':
nv04_2d.c:560: warning: 'dswy' may be used uninitialized in this function
nv04_2d.c:559: warning: 'dswx' may be used uninitialized in this function
nv04_2d.c:562: warning: 'sswy' may be used uninitialized in this function
nv04_2d.c:561: warning: 'sswx' may be used uninitialized in this function
2010-08-21 22:15:22 -07:00
Vinson Lee
4a06525737 nv50: Silence incompatible pointer type initialization warning.
Silence the following GCC warning.
warning: initialization from incompatible pointer type
2010-08-21 22:01:04 -07:00
Vinson Lee
2506b32eec nv50: Disable unused code.
Disable release_hw and emit_mov_from_pred functions as they are
currently not being used.
2010-08-21 21:42:17 -07:00
Vinson Lee
973c065abe i965g: Fix printf format warning on 32-bit platforms.
Fixes the following GCC warning on 32-bit platforms.
warning: format '%li' expects type 'long int', but argument 4 has type 'int'
2010-08-21 21:27:43 -07:00
Vinson Lee
56176f00f5 glsl: Silence uninitialized variable warning.
i686-apple-darwin10-gcc-4.2.1 generated the following warning.
warning: 'score' may be used uninitialized in this function

GCC 4.4.3 on Linux didn't generate the above warning.
2010-08-21 20:42:47 -07:00
Jerome Glisse
36efb86c05 r600g: partialy fix texturing from depth buffer + initial support for untiling
Partialy fix texturing from depth buffer, depth buffer is tiled
following different tile organisation that color buffer. This
properly set the tile type & array mode field of texture sampler
when sampling from db resource.

Add initial support to untiling buffer when transfering them,
it's kind of broken by corruption the vertex buffer of previous
draw.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-21 22:52:38 -04:00
José Fonseca
ae34a6393e draw: Don't assert if indices point outside vertex buffer.
This is valid input, and asserting here does causes the test suites that
verify this to crash.

Also, the assert was wrongly accepting the case

  max_index == vert_info->count

which, IIUC, is the first vertex outside the buffer. Assuming the
vert_info->count is precise (which often is not the case).
2010-08-22 02:26:44 +01:00
José Fonseca
ce9a6e6a7d mesa: Removed another unused variable. 2010-08-22 02:26:44 +01:00
Vinson Lee
13b3d4c23d glsl: Silence unused variable warning.
The variable is actually used but only in the body of an assert.
2010-08-21 16:22:18 -07:00
Vinson Lee
be99100ee7 util: Silence uninitialized variable warnings. 2010-08-21 15:49:17 -07:00
Kenneth Graunke
e511a35fc5 glsl: Handle array declarations in function parameters.
The 'vec4[12] foo' style already worked, but the 'vec4 foo[12]' style
did not.  Also, 'vec4[] foo' was wrongly accepted.

Fixes piglit test cases array-19.vert and array-21.vert.

May fix fd.o bug #29684 (or at least part of it).
2010-08-21 15:42:27 -07:00
Luca Barbieri
4edeeaf715 nvfx: actually fix it properly 2010-08-21 23:53:39 +02:00
Luca Barbieri
251e48c64a nvfx: fix incorrect assert 2010-08-21 23:45:32 +02:00
Vinson Lee
4a6eb492e8 util: Move loop variable declaration outside for loop.
Fixes build error with MSVC.
2010-08-21 14:36:29 -07:00
Vinson Lee
489c787b80 nvfx: Fix SCons build.
Move declarations before code.
Fix void pointer arithmetic.
2010-08-21 14:29:50 -07:00
Luca Barbieri
11d27871a7 nvfx: fix warnings 2010-08-21 23:09:43 +02:00
José Fonseca
0d96cbe4a5 gallivm: Emit DIVPS instead of RCPPS.
See comments for detailed rationale.

Thanks to Michal Krol and Zack Rusin for detecting and investigating this
in detail.
2010-08-21 21:58:22 +01:00
Luca Barbieri
42210f4464 nvfx: enable translate_sse 2010-08-21 21:56:29 +02:00
Vinson Lee
15d558c306 auxiliary: Add missing files to SCons build.
Add u_linear.c and u_linkages.c to SCons build.
Reorder list of files to be more alphabetical.
2010-08-21 12:32:17 -07:00
Vinson Lee
683118ccf2 auxiliary: Reorder list of files in Makefile.
This patch reorders the list of files so that the order is more alphabetic.
2010-08-21 12:21:59 -07:00
Vinson Lee
1badd3c43f scons: Fix nvfx build. 2010-08-21 12:00:57 -07:00
Luca Barbieri
d8e210eb11 nvfx: slightly improve handling of overlong vps 2010-08-21 20:42:15 +02:00
Luca Barbieri
5eddf95be9 nvfx: tweak CMP in fp 2010-08-21 20:42:15 +02:00
Luca Barbieri
8983621c6b nvfx: implement CMP in vp 2010-08-21 20:42:15 +02:00
Luca Barbieri
923f5c97b1 nvfx: implement TXL in fp 2010-08-21 20:42:15 +02:00
Luca Barbieri
847ac88671 nvfx: implement SSG in fp 2010-08-21 20:42:15 +02:00
Luca Barbieri
32d2525d64 nvfx: implement DP2 in vp and fp 2010-08-21 20:42:15 +02:00
Luca Barbieri
4aec8aa2e3 nvfx: implement TRUNC in vp and fp 2010-08-21 20:42:15 +02:00
Luca Barbieri
587d26fdf9 nvfx: implement NOP 2010-08-21 20:42:15 +02:00
Luca Barbieri
fe3c62dd77 nvfx: add vertex program control flow 2010-08-21 20:42:15 +02:00
Luca Barbieri
5287d86a0b nvfx: fix vertex shader headers 2010-08-21 20:42:15 +02:00
Luca Barbieri
af4a6eba55 nv40: add fragment program control flow 2010-08-21 20:42:15 +02:00
Luca Barbieri
cf0d156422 nvfx: refactor shader assembler 2010-08-21 20:42:15 +02:00
Luca Barbieri
28fa9451e1 nvfx: add option to dump shaders in TGSI and native code 2010-08-21 20:42:15 +02:00
Luca Barbieri
b2bad53478 nvfx: improve and correct nvfx_shader.h 2010-08-21 20:42:15 +02:00
Luca Barbieri
928cce672a nvfx: fix lodbias 2010-08-21 20:42:15 +02:00
Luca Barbieri
1dea9bc369 nvfx: mostly fix inline corruption magically
Not sure why this mostly works.
2010-08-21 20:42:15 +02:00
Luca Barbieri
ed232adc80 nvfx: fix GPU hardlocks when depth buffer is absent 2010-08-21 20:42:14 +02:00
Luca Barbieri
6931a01222 nvfx: fire ring after transfers
Might reduce the risk of running out of memory
2010-08-21 20:42:14 +02:00
Luca Barbieri
07b6fde410 nv30: band-aid viewport issues
For some reason nv30 seems to like to reset the viewport, even though
attempts to isolate where exactly it does that have currently been
inconclusive.
2010-08-21 20:42:14 +02:00
Luca Barbieri
0d74956a1f nvfx: support flatshade_first 2010-08-21 20:42:14 +02:00
Luca Barbieri
0184e29863 nvfx: expose GLSL
Still no control flow support, but basic stuff works.
2010-08-21 20:42:14 +02:00
Luca Barbieri
4d765f7fa3 nvfx: support proper shader linkage - adds glsl support 2010-08-21 20:42:14 +02:00
Luca Barbieri
8eb0fc430a nvfx: rewrite draw code and buffer code
This is a full rewrite of the drawing and buffer management logic.

It offers a lot of improvements:
1. A copy of buffers is now always kept in system memory. This is
   necessary to allow software processing of them, which is necessary
   or improves performance in many cases.
2. Support for pushing vertices on the FIFO, with index lookup if necessary.
3. "Smart" draw code that tries to intelligently choose the cheapest
  way to draw something: whether to use inline vertices or hardware
  vertex buffer, and whether to use hardware index buffers
4. Support for all vertex formats supported by the hardware
5. Usage of translate to push vertices, supporting all formats that are
   sensible to use as vertex formats
6. Support for base vertex
7. Usage of Ben Skeggs' primitive splitter originally for nv50, allowing
   correct splitting of line loops, triangle fans, etc.
8. Support for instancing
9. Precomputation using the vertex elements CSO

Thanks to Ben Skeggs for his primitive splitter originally for nv50.

Thanks to Christoph Bumiller for his nv50 push code, that was the basis
of this work, even though I changed his code dramatically, in particular
to replace his ad-hoc vertex data emitter with translate.

The changes could also go into nv50 too, but there are substantial
differences due to the additional nv50 hardware features.
2010-08-21 20:42:14 +02:00
Luca Barbieri
73b7c6fb33 nvfx: refactor sampling code, add support for swizzles and depth tex
This is a significant refactoring of the sampling code that:
- Moves all generic functions in nvfx_fragtex.c
- Adds a driver-specific sampler view structure and uses it to
  precompute texture setup as it should be done
- Unifies a bit more of code between nv30 and nv40
- Adds support for sampler view swizzles
- Support for specifying as sampler view format different from the
  resource one (only trivially)
- Support for sampler view specification of first and last level
- Support for depth textures on nv30, both for reading depth and
  for compare
- Support for sRGB textures
- Unifies the format table between nv30 and nv40
- Expands the format table to include essentially all supportable formats
  except mixed sign and "autonormal" formats
- Fixes the "is format supported" logic, which was quite broken, and
  makes it use the format table

Only tested on nv30 currently.
2010-08-21 20:42:14 +02:00
Luca Barbieri
4e2080a86e nvfx: new 2D: unify textures and buffers
Stop using the vtbl, and use real transfers for buffers too.
2010-08-21 20:42:14 +02:00
Luca Barbieri
0481ed25c9 nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Seems a reasonable threshold for now.

Significantly speeds up Piglit's 1x1 glReadPixels (but, you know,
reading pixels in 1x1 blocks is NOT a good idea, especially if you
might be running on a less-than-perfect driver).
2010-08-21 20:42:14 +02:00
Luca Barbieri
28eb392a85 nvfx: new 2D: new render temporaries with resources
This patch adds support for creating temporary surfaces to allow
rendering to surfaces that cannot be rendered to.
It uses the _second_ version of the render temporary infrastructure.

This is necessary for swizzled 3D textures and small mipmaps of
swizzled 2D textures.

This version of the patch creates a resource to use as a temporary
instead of a raw BO, making the code simpler.
2010-08-21 20:42:14 +02:00
Luca Barbieri
ff74143fcc nv30: new 2D: support ARB_texture_rectangle
This uses nv30's _RECT formats.
2010-08-21 20:42:14 +02:00
Luca Barbieri
4793f48a19 nvfx: new 2D: optimize fragtex format lookup
Use an array indexed by the pipe format instead of doing a linear scan.
2010-08-21 20:42:14 +02:00