First, because we're using __vk_append_struct which attacks it on the
end, memory_wsi_info is modified even though it's const. Make things
non-const so we aren't silently violating assumptions. Also, we set a
pNext in memory_export_info which causes a loop in the pNext chain in
the handle_types != 0 case.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6826
Fixes: 124848bf9e ("vulkan/wsi: Support tiled CPU images")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17434>
Some drivers such as lavapipe are 100% fine with using linear for WSI
images. Most HW drivers, however, would rather render tiled and eat a
blit.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17388>
This isn't a big deal for the current buffer paths because the required
alignment for PRIME is already higher than any driver advertises.
However, the SW path we're about to add won't have the PRIME requirement.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17388>
Instead of taking a single boolean for device-local, take a set of
required properties and denied properties. This will let us require
additional things like being CPU mappable in the future.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17388>
It is optional and is needed only when a layer has physical device
extensions that may be unknown to the loader.
This simplifies the layer a bit, but more importantly, it works around a
bug in the loader when there is another layer in the layer chain that
wraps VkInstance.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16307>
ENOSYS is commented as "Invalid system call number". This is returned
by qemu-user for unbridged ioctls.
Fixes: 30b57f10b3 ("vulkan/wsi: Signal semaphores and fences from the dma-buf")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17325>
Now that we have a common pipeline layout with reference counting, we
don't need these driver hooks for reference counting anymore.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
There's some tricky stuff in here with properly handling Vulkan
allocation scopes and reference counting. Probably best to do it once.
Also, this means that common code can now take references to descriptor
set layouts which seems useful.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
All drivers implement some sort of shader hashing, but each of
them does it slightly differently. Let's provide a generic helper
to avoid new copies of the same logic and encourage new drivers
to use one of the already implemented function.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
Instead of making drivers dive into the render pass and framebuffer
themselves, provide a helper that constructs a VkRenderingInfo for a
render pass resume that they can use instead. This should reduce code
duplication between driver implementations of BeginRendering and
BeginCommandBuffer.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
This is similar to vk_shader_module_to_nir only it takes a
VkPipelineShaderStageCreateInfo and handles
VK_KHR_graphics_pipeline_library semantics for when a
VkShaderModuleCreateInfo is provided instead of an actual module.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17196>
If you set a name of on a swapchain object, because the base object
struct has not been initialized with a VkDevice,
vk_object_base_finish() will segfault when trying to free the object
name.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: cb1e0db23e ("vulkan/wsi: Make wsi_swapchain inherit from vk_object_base")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17165>