Commit graph

3687 commits

Author SHA1 Message Date
Dave Airlie
65ac360823 glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for
shader subroutines.

The code creates a subroutine type in the parser, and
uses that there to validate the identifiers. The parser
also distinguishes between subroutine types/function prototypes
/uniforms and subroutine defintions for functions.

Then in the AST conversion it recreates the types, and
stores the subroutine definition info or subroutine info
into the ir_function along with a side lookup table in
the parser state. It also converts subroutine calls into
the enhanced ir_call.

v2: move to handling method calls in
function handling not in field selection.
v3: merge Chris's previous parser patches in here, to
make it clearer what's changed in one place.
v3.1: add more documentation, drop unused include
v3.2: drop is_subroutine_def

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:35 +10:00
Dave Airlie
884df9ef83 glsl/ir: allow ir_call to handle subroutine calling
This adds a ir_variable which contains the subroutine uniform
and an array rvalue for the deref of that uniform, these
are stored in the ir_call and lowered later.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:34 +10:00
Dave Airlie
30681c3bb8 glsl/ir: add subroutine information storage to ir_function (v1.1)
We need to store two sets of info into the ir_function,
if this is a function definition with a subroutine list
(subroutine_def) or if it a subroutine prototype.

v1.1: add some more documentation.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:32 +10:00
Dave Airlie
f73ef82486 glsl: don't eliminate subroutine types.
This stops dead code from removing subroutines types,
we need these for the queries to work properly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:27 +10:00
Dave Airlie
57f24299b7 glsl/types: add new subroutine type (v3.2)
This type will be used to store the name of subroutine types

as in subroutine void myfunc(void);
will store myfunc into a subroutine type.

This is required to the parser can identify a subroutine
type in a uniform decleration as a valid type, and also for
looking up the type later.

Also add contains_subroutine method.

v2: handle subroutine to int comparisons, needed
for lowering pass.
v3: do subroutine to int with it's own IR
operation to avoid hacking on asserts (Kayden)
v3.1: fix warnings in this patch, fix nir,
fix tgsi
v3.2: fixup tests

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>

tests: fix warnings
2015-07-23 17:25:25 +10:00
Chris Forbes
d16ff8ac78 glsl: Make subroutine a reserved keyword
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:23 +10:00
Chris Forbes
cc172fddf3 glsl: Add extension plumbing and define for ARB_shader_subroutine
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:15 +10:00
Dave Airlie
18955e8a80 glsl/tests: fix varying_test since tess changes.
This fixes make check since the tess changes.

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 12:46:42 +10:00
Marek Olšák
0af240e940 glsl: use separate varying slots for patch varyings
The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
d070238944 glsl: fix locations of 2-dimensional varyings without varying packing (v2)
v2: renamed producer/consumer_type -> producer/consumer_stage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
41acdae2e9 glsl: don't demote tess control shader outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
3a4b87f26d glsl: disable varying packing between tessellation shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
d5787e7eef glsl: allow indexing of gl_out with a non-const if length isn't known
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
19f46d0540 glsl: allow redeclaration of TCS gl_out[]
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
8cf72972ce glsl: validate restrictions on use of barrier()
With the exception of always-taken switch cases (which are
indistinguishable from straight line code in our IR), this
disallows use of the builtin barrier() function in all the
places it may not appear.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Marek Olšák
799afadf51 glsl: allow barrier() in tessellation control shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
df16e0dd63 glsl: analyze TES usage of gl_ClipDistance
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
0e94f350ee glsl: push vertex count determination down one level
We have the prog here, so we don't need the caller to work this out for
us.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Ilia Mirkin
567f1b2ee8 glsl: pass shader stage to lower_output_reads and handle tess control
Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.

V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
61846f222f glsl: properly size unsized arrays in tess stages
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
d563946a40 glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Marek: handle ir_swizzle

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
da7adb99e8 glsl: add builtin constants for ARB_tessellation_shader
Limits from other extensions added by Marek.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Chris Forbes
b7f98f9f09 glsl: allow nonconst indexing of arrays where we can work out an implicit size
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Chris Forbes
64a0ae88b9 glsl: relax unsized input/output block arrays for TCS/TES
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Marek Olšák
2abbe941e1 glsl: add the tessellation extension to the list for the "layout" qualifier
This is technically not needed, but it makes the compiler return a better
error message if tessellation is used with GLSL < 1.50.

Instead of:
    error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
It returns:
    error: #version 150 layout qualifier `triangles' used

And the tessellation spec says:
    OpenGL 3.2 and GLSL 1.50 are required.
So it makes perfect sense.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Marek Olšák
fb800b3dcd glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
There is no way to lower them, because the array sizes are unknown
at compile time.

Based on a patch from: Fabian Bieler <fabianbieler@fastmail.fm>

v2: add comments

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
0cfac91755 glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Fabian Bieler
c53aa26379 glsl: add "in" or "out" prefix to name when flattening interface blocks
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
73a9a1539a glsl: lower gl_TessLevel* from float[n] to vecn.
Similar to gl_ClipDistance -> gl_ClipDistanceMESA

v2: - renamed is_mesa_var to lowered_builtin_array_variable
    - moved LowerTessLevel into gl_constants
    - cosmetic changes in lower_tess_level.cpp

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Fabian Bieler
54f2950297 glsl: make lower_clip_distance work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Chris Forbes
7c758c5a21 glsl: allow linking of tessellation shaders.
Marek: require a tess eval shader if a tess control shader is present

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
1009b3311f glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
1036b024d4 glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
497eb29583 glsl: add tessellation shader parsing support (v2)
v2: Fixed things that Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
a2af956963 mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:24 +02:00
Timothy Arceri
09c440c718 glsl: check for leading zeros in array index validation
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-07-22 12:58:33 +10:00
Connor Abbott
eaf799ddff nir: add nir_foreach_instr_safe_reverse()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
2015-07-17 09:49:53 -07:00
Connor Abbott
8eea091747 nir: add nir_instr_is_first() and nir_instr_is_last() helpers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
2015-07-17 09:47:22 -07:00
Renaud Gaubert
7b9ebf879b glsl: avoid compiler's segfault when processing operators with void arguments
This is done by returning an rvalue of type void in the
ast_function_expression::hir function instead of a void expression.

This produces (in the case of the ternary) an hir with a call
to the void returning function and an assignment of a void variable
which will be optimized out (the assignment) during the optimization
pass.

This fix results in having a valid subexpression in the many
different cases where the subexpressions are functions whose
return values are void.

Thus preventing to dereference NULL in the following cases:
  * binary operator
  * unary operators
  * ternary operator
  * comparison operators (except equal and nequal operator)

Equal and nequal had to be handled as a special case because
instead of segfaulting on a forbidden syntax it was now accepting
expressions with a void return value on either (or both) side of
the expression.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85252

Signed-off-by: Renaud Gaubert <renaud@lse.epita.fr>
Reviewed-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
2015-07-16 08:06:41 +02:00
Samuel Iglesias Gonsalvez
ea633db65f glsl: Lower shader storage buffer object loads to GLSL IR instrinsics
Extend the existing lower_ubo_reference pass to also detect SSBO loads
and lower them to __intrinsic_load_ssbo intrinsics.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
1966ea5772 glsl: Lower shader storage buffer object writes to GLSL IR instrinsics
Extend the existing lower_ubo_reference pass to also detect SSBO writes
and lower them to __intrinsic_store_ssbo intrinsics.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Iago Toral Quiroga
2a66ee6fc1 glsl: Don't do copy propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Iago Toral Quiroga
5dfea83ee6 glsl: Don't do constant variable on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Iago Toral Quiroga
0b1111d985 glsl: Don't do constant propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Iago Toral Quiroga
5360ff30c4 glsl: Do not kill dead assignments to buffer variables or SSBO declarations.
If we kill dead assignments we lose the buffer writes.

Also, we never kill UBO declarations even if they are never referenced
by the shader, they are always considered active. Although the spec
does not seem say this specifically for SSBOs, it is probably implied
since SSBOs are pretty much the same as UBOs, only that you can write
to them.

v2:
- Fix the comment (Jordan)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Iago Toral Quiroga
3ad92589f2 glsl: Don't do tree grafting on buffer variables
Otherwise we can lose writes into the buffers backing the variables.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
2747d566f1 glsl: fix error messages in invalid declarations of shader storage blocks
Due to GL_ARB_shader_storage_buffer_object extension, shader storage blocks
have the same limitations as uniform blocks.

This patch fixes the corresponding error messages.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
9f651dbf79 glsl: buffer variables cannot be defined outside interface blocks
Section 4.3.7 "Buffer Variables", GLSL 4.30 spec:

"Buffer variables may only be declared inside interface blocks
(section 4.3.9 “Interface Blocks”), which are then referred to as
shader storage blocks. It is a compile-time error to declare buffer
variables at global scope (outside a block)."

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
20b2907db7 glsl: shader buffer variables cannot have initializers
Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:

    "Buffer variables cannot have initializers."

v2:
- Rewrite error message (Jordan)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00
Samuel Iglesias Gonsalvez
fa0a86c057 glsl: enable binding layout qualifier usage for shader storage buffer objects
See GLSL 4.30 spec, section 4.4.5 "Uniform and Shader Storage Block
Layout Qualifiers".

v2:
- Add whitespace in an error message. Delete period '.' at the end of that
error message (Jordan).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:04 +02:00