I don't think anyone besides a developer would ever want to use the demo
egl driver. Furthermore, egl would only ever load demodriver if it was
set via EGL_DRIVER in the environment. In that case, I think you can
point it to your mesa source directory.
Previously the pkg-config output files would contain e.g. `-lGL'
and `-lGLU', even if the user modified their configuration to
build libraries with different names. This modifies the
pkg-config inputs, and corresponding makery, so that modifying the
output library name will cause the appropriate updated name to
appear in the pkg-config `-l' option.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
The TGSI interpeter operates in SOA style. We need to check for data
dependencies in instructions which read from and write to the same register.
For now just adding some debug code to detect that condition. Actual fixes
to follow.
This is only used for debuging the gem backend on i965
chipset using the softpipe pipe driver.
Usage: "export INTEL_SOFTPIPE=y" and point LIBGL_DRIVERS_PATH
to "$MESA/lib/gallium" where $MESA is the mesa root.
Make it possible to pass state-tracker-specific data to the
init_screen function, and even open the door for device-specific
state-tracker screen initialization.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
If a shader reaches an out-of-memory condition while adding
a new function (reallocating the function list), a segfault
will occur during cleanup (because the num_functions field
is non-zero, but the functions pointer is NULL).
This fixes that segfault by zeroing out the num_functions
field if reallocation fails.
Make the use_const_buffer field per-program and only call the code which
updates the constant buffer's data if the flag is set.
This should undo the perf regression from 20f3497e4b
(cherry picked from master, commit dc9705d12d)
Make the use_const_buffer field per-program and only call the code which
updates the constant buffer's data if the flag is set.
This should undo the perf regression from 20f3497e4b
We were incorrectly applying the destination texture face and level
when requesting a transfer to the temporary texture, which has only
one face and level. This would obviously cause problems uploading to
compressed cube and mipmap textures.
Use a bitvector of used/free flags.
If we run out of temps, examine the live intervals of the temp regs in
the program and free those which are no longer alive.
Also, enable the new WM const buffer code.