Commit graph

69 commits

Author SHA1 Message Date
Antia Puentes
9e6b886cf2 compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
This VS system value contains if the draw command used to start the
rendering was an indexed draw command or a non-indexed one
(~0/0 respectively). Useful to calculate the gl_BaseVertex as:
(SYSTEM_VALUE_IS_INDEXED_DRAW & SYSTEM_VALUE_FIRST_VERTEX).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-02 11:20:40 +02:00
Antia Puentes
5ff848df7b compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
This VS system value will contain the value passed as <basevertex> for
indexed draw calls or the value passed as <first> for non-indexed draw
calls. It can be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.

From the OpenGL 4.6 spec, 10.4 "Drawing Commands Using Vertex Arrays":

-  Page 352:
"The index of any element transferred to the GL by DrawArraysOneInstance
is referred to as its vertex ID, and may be read by a vertex shader as
gl_VertexID.  The vertex ID of the ith element transferred is first +
i."

- Page 355:
"The index of any element transferred to the GL by
DrawElementsOneInstance is referred to as its vertex ID, and may be read
by a vertex shader as gl_VertexID.  The vertex ID of the ith element
transferred is the sum of basevertex and the value stored in the
currently bound element array buffer at offset indices + i."

Currently the gl_VertexID calculation uses SYSTEM_VALUE_BASE_VERTEX but
this will have to change when the value of gl_BaseVertex is
fixed. Currently its value is broken for non-indexed draw calls because
it must be zero but we are setting it to <first>.

v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of
SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth).

v3 (idr): Rebase on Rob Clark converting nir_intrinsics.h to be
generated.  Reformat commit message to 72 columns.

Reviewed-by: Neil Roberts <nroberts@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-04-19 15:57:45 -07:00
Rob Clark
c4457113e9 nir: add comment about nir_src_copy()
So it is more clear about when to use nir_instr_rewrite_src()

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-09 15:36:21 -04:00
Jason Ekstrand
a1452a94fc nir: Return a cursor from nir_instr_remove
Because nir_instr_remove is an inline wrapper around nir_instr_remove_v,
the compiler should be able to tell that the return value is unused and
not emit the extra code in most cases.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-03-30 17:20:27 -07:00
Ian Romanick
4925347ec5 util: Include bitscan.h directly
Previously bitset.h would include u_math.h to get bitscan.h.  u_math.h
lives in src/gallium/auxiliary/util while both bitset.h and bitscan.h
live in src/util.  Having the one file directly include another file
that lives in the same directory makes much more sense.

As a side-effect, several files need to directly include standard header
files that were previously indirectly included.

v2: Fix build break in src/amd/common/ac_nir_to_llvm.c.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2018-03-29 14:09:30 -07:00
Jason Ekstrand
789221dcfa nir: Add a helper for getting binop identities
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand
752e969703 compiler: Add two new system values for subgroups
This will be required for SPIR-V subgroup support

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Samuel Pitoiset
d5e369ff8a nir: add a 'const' qualifier to nir_ssa_def_components_read()
To avoid compilation warnings and because this helper
shouldn't update anything.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-01-12 12:25:17 +01:00
Rob Clark
ea0bbe8201 nir: add missing local_group_size intrinsic
For GL_ARB_compute_variable_group_size

Reported-by: Karol Herbst <karolherbst@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-12-30 12:39:07 -05:00
Eduardo Lima Mitev
5165e222d1 nir: Add support for 16-bit types (half float, int16 and uint16)
v2: Renamed glsl_half_float_type() to glsl_float16_t_type().
    (Jason Ekstrand)

Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Eduardo Lima <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-12-06 08:57:18 +01:00
Jordan Justen
78550869a1 nir: Zero nir_load_const_instr::value for valgrind & nir_serialize
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-25 12:36:21 -07:00
Jason Ekstrand
59fb59ad54 nir: Get rid of nir_shader::stage
It's redundant with nir_shader::info::stage.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-10-20 12:49:17 -07:00
Jason Ekstrand
41c75b5354 nir: Add a helper for adding texture instruction sources
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-10-17 07:36:00 -07:00
Jason Ekstrand
63e79a8a77 nir: Fix system_value_from_intrinsic for subgroups
A couple of the cases were backwards

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2017-08-28 08:57:52 -07:00
Jason Ekstrand
79d8d6b022 nir: Fix some whatespace
Somehow tabs got in there...

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-08-28 08:57:31 -07:00
Nicolai Hähnle
f1da97ef7a nir: add load_frag_coord system value intrinsic
Some drivers prefer to treat gl_FragCoord as a system value rather than
a fragment shader input, see Const.GLSLFragCoordIsSysVal.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-31 14:55:28 +02:00
Nicolai Hähnle
b27c2d402e nir: add nir_instr_rewrite_deref
Allows modifying a texture instruction's texture and sampler derefs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-31 14:55:28 +02:00
Matt Turner
43ef75b394 nir: Add system values from ARB_shader_ballot
We already had a channel_num system value, which I'm renaming to
subgroup_invocation to match the rest of the new system values.

Note that while ballotARB(true) will return zeros in the high 32-bits on
systems where gl_SubGroupSizeARB <= 32, the gl_SubGroup??MaskARB
variables do not consider whether channels are enabled. See issue (1) of
ARB_shader_ballot.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Jason Ekstrand
bb41d9a1d3 compiler: Add a system value and varying for ViewIndex
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-05-03 11:25:46 -07:00
Jason Ekstrand
4cf079f7f2 nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-04-16 20:14:42 -07:00
Matt Turner
d6e2bdfed3 nir: Stop using apostrophes to pluralize.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-23 14:34:43 -07:00
Jason Ekstrand
762a6333f2 nir: Rework conversion opcodes
The NIR story on conversion opcodes is a mess.  We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random.  This commit re-organizes things and makes them all
consistent:

 - All non-bool conversion opcodes now have the explicit size in the
   destination and are named <src_type>2<dst_type><size>.

 - Integer <-> integer conversion opcodes now only come in i2i and u2u
   forms (i2u and u2i have been removed) since the only difference
   between the different integer conversions is whether or not they
   sign-extend when up-converting.

 - Boolean conversion opcodes all have the explicit size on the bool and
   are named <src_type>2<dst_type>.

Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako.  This will make adding
int8, int16, and float16 versions much easier when the time comes.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-03-14 07:36:40 -07:00
Jason Ekstrand
6eb051e36f nir: Rewrite nir_type_conversion_op
The original version was very convoluted and tried way too hard to not
just have the nested switch statement that it needs.  Let's just write
the obvious code and then we know it's correct.  This fixes a bunch of
missing cases particularly with int64.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2017-03-14 07:36:40 -07:00
Dave Airlie
03f4982c68 nir: handle some 64-bit integer conversions
These are enough for the spir-v generator to handle UConvert
and SConvert operations, and fix the 4 tests in CTS.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:13:21 +10:00
Ian Romanick
3ca0029a0d nir: Add 64-bit integer constant support
v2: Rebase on 19a541f (nir: Get rid of nir_constant_data)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v1]
2017-01-20 15:41:23 -08:00
Tapani Pälli
f97f938650 nir: change asserts to unreachable in nir_type_conversion_op
this is to avoid following compilation error on Android:

   error: control may reach end of non-void function [-Werror,-Wreturn-type]

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2017-01-11 10:08:13 +02:00
Samuel Iglesias Gonsálvez
27cf6a369f nir: add nir_type_conversion_op()
This function returns the nir_op corresponding to the conversion between
the given nir_alu_type arguments.

This function lacks support for integer-based types with bit_size != 32
and for float16 conversion ops.

v2:
- Improve readiness of the code and delete cases that don't happen now (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Jason Ekstrand
134a5ad31c nir: Make nir_copy_deref follow the "clone" pattern
We rename it to nir_deref_clone, re-order the sources to match the other
clone functions, and expose nir_deref_var_clone.  This past part, in
particular, lets us get rid of quite a few lines since we no longer have
to call nir_copy_deref and wrap it in deref_as_var.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-12-30 12:38:04 -08:00
Jason Ekstrand
993e9195d4 nir: Correctly handle blocks in cf_node_cf_tree_next
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Thomas Helland
6772a17acc nir: Add a loop analysis pass
This pass detects induction variables and calculates the
trip count of loops to be used for loop unrolling.

V2: Rebase, adapt to removal of function overloads

V3: (Timothy Arceri)
 - don't try to find trip count if loop terminator conditional is a phi
 - fix trip count for do-while loops
 - replace conditional type != alu assert with return
 - disable unrolling of loops with continues
 - multiple fixes to memory allocation, stop leaking and don't destroy
   structs we want to use for unrolling.
 - fix iteration count bugs when induction var not on RHS of condition
 - add FIXME for && conditions
 - calculate trip count for unsigned induction/limit vars

V4: (Timothy Arceri)
- count instructions in a loop
- set the limiting_terminator even if we can't find the trip count for
 all terminators. This is needed for complex unrolling where we handle
 2 terminators and the trip count is unknown for one of them.
- restruct structs so we don't keep information not required after
 analysis and remove dead fields.
- force unrolling in some cases as per the rules in the GLSL IR pass

V5: (Timothy Arceri)
- fix metadata mask value 0x10 vs 0x16

V6: (Timothy Arceri)
- merge loop_variable and nir_loop_variable structs and lists suggested by Jason
- remove induction var hash table and store pointer to induction information in
  the loop_variable suggested by Jason.
- use lowercase list_addtail() suggested by Jason.
- tidy up init_loop_block() as per Jasons suggestions.
- replace switch with nir_op_infos[alu->op].num_inputs == 2 in
  is_var_basic_induction_var() as suggested by Jason.
- use nir_block_last_instr() in and rename foreach_cf_node_ex_loop() as suggested
  by Jason.
- fix else check for is_trivial_loop_terminator() as per Connors suggetions.
- simplify offset for induction valiables incremented before the exit conditions is
  checked.
- replace nir_op_isub check with assert() as it should have been lowered away.

V7: (Timothy Arceri)
- use rzalloc() on nir_loop struct creation. Worked previously because ralloc()
  was broken and always zeroed the struct.
- fix cf_node_find_loop_jumps() to find jumps when loops contain
  nested if statements. Code is tidier as a result.

V8: (Timothy Arceri)
- move is_trivial_loop_terminator() to nir.h so we can use it to assert is
  the loop unroll pass
- fix analysis to not bail when looking for terminator when the break is in the else
  rather then the if
- added new loop terminator fields: break_block, continue_from_block and
  continue_from_then so we don't have to gather these when doing unrolling.
- get correct array length when forcing unrolling of variables
  indexed arrays that are the same size as the iteration count
- add support for induction variables of type float
- update trival loop terminator check to allow an if containing
  instructions as long as both branches contain only a single
  block.

V9: (Timothy)
 - bunch of tidy ups and simplifications suggested by Jason.
 - rewrote trivial terminator detection, now the only restriction is there
   must be no nested jumps, anything else goes.
 - rewrote the iteration test to use nir_eval_const_opcode().
 - count instruction properly even when forcing an unroll.
 - bunch of other tidy ups and simplifications.

V10: (Timothy)
 - some trivial tidy ups suggested by Jason.
 - conditional fix for break inside continue branch by Jason.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Jason Ekstrand
19a541f496 nir: Get rid of nir_constant_data
This has bothered me for about as long as NIR has been around.  Why do we
have two different unions for constants?  No good reason other than one of
them is a direct port from GLSL IR.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-02 10:53:32 -08:00
Marek Olšák
52d2b28f7f ralloc: use rzalloc where it's necessary
No change in behavior. ralloc_size is equivalent to rzalloc_size.
That will change though.

Calls not switched to rzalloc_size:
- ralloc_vasprintf
- glsl_type::name allocation (it's filled with snprintf)
- C++ classes where valgrind didn't show uninitialized values

I switched most of non-glsl stuff to rzalloc without checking whether
it's really needed.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-31 11:53:38 +01:00
Juha-Pekka Heikkila
3bf6c6c3ad nir: zero allocated memory where needed
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-10-31 11:53:38 +01:00
Timothy Arceri
e1af20f18a nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-26 14:29:36 +11:00
Jason Ekstrand
2ed17d46de nir: Make nir_foo_first/last_cf_node return a block instead
One of NIR's invariants is that control flow lists always start and end
with blocks.  There's no good reason why we should return a cf_node from
these functions since we know that it's always a block.  Making it a block
lets us remove a bunch of code.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-10-06 09:16:37 -07:00
Rob Clark
1a8424ceba nir: move tex_instr_remove_src
I want to re-use this in a different pass, so move to nir.h

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-09-14 13:45:32 -04:00
Jason Ekstrand
dc9f2436c3 nir: Add a nir_deref_foreach_leaf helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-07-20 15:29:55 -07:00
Kenneth Graunke
ac1181ffbe compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode.

Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input.  Also, SPIR-V calls these "decorations" rather than "qualifiers".

Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
  -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
  -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
2016-07-17 19:26:48 -07:00
Jordan Justen
6f316c9d86 nir: Make lowering gl_LocalInvocationIndex optional
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-06-01 19:29:02 -07:00
Kristian Høgsberg Kristensen
50c24c3ff3 nir: Handle NULL in nir_copy_deref()
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-24 10:14:56 -07:00
Ian Romanick
8f05a0a4c0 nir: Remove empty visit_call_src and visit_load_const_src functions
The guts were removed in dfb3abba.  It has been almost exactly a year,
so I dont think we're going to "decide we want [predication] back."

Silences several "unused parameter" warnings:

nir/nir.c: In function ‘visit_call_src’:
nir/nir.c:1052:32: warning: unused parameter ‘instr’ [-Wunused-parameter]
 visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state)
                                ^
nir/nir.c:1052:58: warning: unused parameter ‘cb’ [-Wunused-parameter]
 visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state)
                                                          ^
nir/nir.c:1052:68: warning: unused parameter ‘state’ [-Wunused-parameter]
 visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state)
                                                                    ^
nir/nir.c: In function ‘visit_load_const_src’:
nir/nir.c:1058:44: warning: unused parameter ‘instr’ [-Wunused-parameter]
 visit_load_const_src(nir_load_const_instr *instr, nir_foreach_src_cb cb,
                                            ^
nir/nir.c:1058:70: warning: unused parameter ‘cb’ [-Wunused-parameter]
 visit_load_const_src(nir_load_const_instr *instr, nir_foreach_src_cb cb,
                                                                      ^
nir/nir.c:1059:28: warning: unused parameter ‘state’ [-Wunused-parameter]
                      void *state)
                            ^

v2: Add some comments in nir_foreach_src suggested by Jason.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Connor Abbott <cwabbott0@gmail.com>
2016-05-12 16:47:14 -07:00
Ian Romanick
098166e1bc nir: Silence unused parameter warnings
These cases had the parameter removed:

nir/nir_lower_vec_to_movs.c: In function ‘try_coalesce’:
nir/nir_lower_vec_to_movs.c:124:66: warning: unused parameter ‘shader’ [-Wunused-parameter]
 try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
                                                                  ^
nir/nir_lower_io.c: In function ‘load_op’:
nir/nir_lower_io.c:147:32: warning: unused parameter ‘state’ [-Wunused-parameter]
 load_op(struct lower_io_state *state,
                                ^

These cases had the parameter (void) silenced because the parameter was
necessary for an interface:

nir/glsl_to_nir.cpp:1900:32: warning: unused parameter 'ir' [-Wunused-parameter]
 nir_visitor::visit(ir_barrier *ir)
                                ^
nir/nir.c: In function ‘remove_use_cb’:
nir/nir.c:802:35: warning: unused parameter ‘state’ [-Wunused-parameter]
 remove_use_cb(nir_src *src, void *state)
                                   ^
nir/nir.c: In function ‘remove_def_cb’:
nir/nir.c:811:37: warning: unused parameter ‘state’ [-Wunused-parameter]
 remove_def_cb(nir_dest *dest, void *state)
                                     ^

Number of total warnings in my build reduced from 2543 to 2538
(reduction of 5).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-12 16:46:41 -07:00
Rob Clark
9d3cc80b75 nir: glsl_get_bit_size() should take glsl_type
It's what all the call-sites once, so gets rid of a bunch of inlined
glsl_get_base_type() at the call-sites.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-12 13:39:40 -04:00
Jason Ekstrand
5015260a05 nir: Switch the arguments to nir_foreach_use and friends
This matches the "foreach x in container" pattern found in many other
programming languages.  Generated by the following regular expression:

s/nir_foreach_use(\([^,]*\),\s*\([^,]*\))/nir_foreach_use(\2, \1)/

and similar expressions for nir_foreach_use_safe, etc.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-28 15:54:48 -07:00
Jason Ekstrand
e63766fb4b nir: Switch the arguments to nir_foreach_parallel_copy_entry
This matches the "foreach x in container" pattern found in many other
programming languages.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-28 15:54:48 -07:00
Jason Ekstrand
8564916d01 nir: Switch the arguments to nir_foreach_phi_src
This matches the "foreach x in container" pattern found in many other
programming languages.  Generated by the following regular expression:

s/nir_foreach_phi_src(\([^,]*\),\s*\([^,]*\))/nir_foreach_phi_src(\2, \1)/

and a similar expression for nir_foreach_phi_src_safe.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2016-04-28 15:54:48 -07:00
Jason Ekstrand
707e72f13b nir: Switch the arguments to nir_foreach_instr
This matches the "foreach x in container" pattern found in many other
programming languages.  Generated by the following regular expression:

s/nir_foreach_instr(\([^,]*\),\s*\([^,]*\))/nir_foreach_instr(\2, \1)/

and similar expressions for nir_foreach_instr_safe etc.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-28 15:54:48 -07:00
Connor Abbott
3bf3100794 nir/nir: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-28 15:52:17 -07:00
Connor Abbott
122d27e998 nir: rewrite nir_foreach_block and friends
Previously, these were functions which took a callback. This meant that
the per-block code had to be in a separate function, and all the data
that you wanted to pass in had to be a single void *. They walked the
control flow tree recursively, doing a depth-first search, and called
the callback in a preorder, matching the order of the original source
code. But since each node in the control flow tree has a pointer to its
parent, we can implement a "get-next" and "get-previous" method that
does the same thing that the recursive function did with no state at
all. This lets us rewrite nir_foreach_block() as a simple for loop,
which lets us greatly simplify its users in some cases. This does
require us to rewrite every user, although the transformation from the
old nir_foreach_block() to the new nir_foreach_block() is mostly
trivial.

One subtlety, though, is that the new nir_foreach_block() won't handle
the case where the current block is deleted, which the old one could.
There's a new nir_foreach_block_safe() which implements the standard
trick for solving this. Most users don't modify control flow, though, so
they won't need it. Right now, only opt_select_peephole needs it.

The old functions are reimplemented in terms of the new macros, although
they'll go away after everything is converted.

v2: keep an implementation of the old functions around
v3 (Jason Ekstrand): A small cosmetic change and a bugfix in the loop
   handling of nir_cf_node_cf_tree_last().
v4 (Jason Ekstrand): Use the _safe macro in foreach_block_reverse_call

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-27 15:05:40 -07:00