meshShaderQueries has been recently disabled because it causes random
GPU hangs in CI, I'm still investigating it. But let's clean the CI
lists to avoid any confusion, I will re-introduce them if needed but
this issue can also be reproduced without mesh shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26651>
All these jobs are redundant and a waste of resources:
- the containers have already been built & pushed in the merge pipeline
- the mesa build variants have already all passed
- the driver tests have already all passed
None of these jobs are doing anything useful in this pipeline, but it
costs a factor of 2x to our infrastructure, so let's remove them.
In other words, the only job left in the post-merge pipeline is the
`pages` job that deploys the update to the website.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26451>
It seems like when we increased the number of tests per shard, we
started overcommitting the Renoir runner, leading to load averages
higher than the 16 CPU threads could handle, while also running at
75-96% memory usage.
By dropping the concurrency to 16, we should be able to reduce this
memory usage while also reducing the execution time.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26501>
On GFX10.3, VRS rates need to be copied to the HTILE buffer but in some
situations, like for mips, it's not always possible to enable HTILE.
In this case, we can fallback to our internal HTILE buffer and tweak
the depth/stencil registers to use this HTILE buffer.
This fixes a bunch of VRS crashes on GFX10.3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26025>
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
doesn't fail anymore, but it takes nearly 5 minutes to run, so keep
skipping it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26164>
These are needed by RADV to enable mesh/task shader queries.
My last attempt was broken, for obscur reasons I used invalid hashes
and the dEQP build script didn't reject them. Hopefully now it should
fail if a hash is invalid.
The dEQP list changes introduced even more failures with some drivers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26079>
This test consistently fails on some GPUs (already documented) but on
some others it's a flake. It's a known issue that should be fixed soon
in RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26019>
Only RDNA1-2 are affected because RADV needs to handle the legacy vs
NGG path for this query, and the NGG results are stored with 2 extra
64-bit values.
Fixes flakes with
dEQP-VK.transform_feedback.primitives_generated_query.* since VKCTS
1.3.7.0.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25862>
Primitive restart is also applied to non-indexed draws on AMD GPUs. On
GFX11, DISABLE_FOR_AUTO_INDEX can be set but we will need a different
solution for older GPUs.
This fixes all line related flakes in CI (at least).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25639>
This test checks the driver's reported conformance version against the
version of the CTS we're running. This check fails every few months
and everyone has to go and bump the number in every driver.
Running this check only makes sense while preparing a conformance
submission, so skip it in the regular CI.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25519>
This was completely broken, for example in the following scenario:
- submits something which needs sample positions (this creates a new
descriptor BO with sample positions)
- submits something which needs the tess rings (this creates a new
descriptor BO with tess rings but without sample positions, ie.
add_sample_positions would be FALSE)
- submits something which needs sample positions again (this won't
create a new descriptor BO because it incorrectly remembered that
sample positions were set)
Fix this by always writing the sample positions.
This should fix the following flakes:
- dEQP-VK.fragment_shading_barycentric.*.weights.pipeline_topology_dynamic.msaa_interpolate_at_sample.*
- dEQP-VK.pipeline.fast_linked_library.multisample_interpolation.sample_interpolate_at_distinct_values.*
- dEQP-VK.pipeline.fast_linked_library.multisample_interpolation.sample_interpolation_consistency.*
- dEQP-VK.draw.renderpass.linear_interpolation.*
- dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.*
These flakes were extremely hard to reproduce!
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25529>
Move emitting the EOP even which writes the availability bit after the
GDS copy to ensure it's available.
This should fix all GS primitives/invocations flakes in CI.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25457>