lower_boolean_reduce only works if the number of components is 1, and even
asserts on this in its prologue. Otherwise, given a boolean vector type, it
may produce output using ballot/vote with a boolean vector input.
Acked-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41186>
Detecting dual source blending is currently annoying: you can either
look at info->fs.color_is_dual_source, or FRAG_RESULT_DUAL_SRC_BLEND
being in the info->outputs_written bitfield.
The former is only set if nir_shader_gather_info runs prior to
nir_lower_io lowering it to FRAG_RESULT_DUAL_SRC_BLEND.
The latter is only set if nir_shader_gather_info runs after the
nir_lower_io lowering.
Just make the IO lowering also set the outputs_written flag so if
you're trying to use FRAG_RESULT_DUAL_SRC_BLEND, you can always
check outputs_written without worrying about pass ordering.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
llvmpipe supports real function calls, so we need to call nir_progress on
every function, not just the entry point.
Cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41404>
is_access_out_of_bounds() decides whether the residual loop (created
by partial_unroll) will access arrays out of bounds by checking whether
array_length is less than or equal to trip_count. That assumes the
induction variable starts at 0. For example glamor gradient shader
shader-db/shaders/glamor/4.shader_test:
uniform float stops[18];
for (i = 1; i < n_stop; i++)
if (stop_len < stops[i]) break;
trip_count is guessed as 17 from the array indexing, so the residual
loop's index begins at 18, out of bounds for the 18-element array, yet
18 <= 17 is false, so the OOB removal is skipped and the residual loop
is not eliminated.
Correctly consider the start value for the OOB check. This lets glamor
gradient shaders with loops starting at i=1 unroll the same way as i=0
loops.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41203>
sed -i "s/nir_src_parent_instr/nir_src_use_instr/" `find ./ -type f`
sed -i "s/nir_src_parent_if/nir_src_use_if/" `find ./ -type f`
sed -i "s/nir_src_set_parent/nir_src_set_use/" `find ./ -type f`
There are two kinds of "parent" in relation to a src/def:
- the instruction where the def or src's def is defined
- the instruction which the src is a part of and where the def is used
Clarify that the parent here is where the src's def is used, not where
it's defined.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41344>
Several things were wrong :
- incorrect offset in the FS push constant data
- incorrect encoding of the 32bit values with 2 fields (remap table offset & provoking vertex)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31384>
Before a7xx, ldg/stg.a use an offset in units of their type size while
on a7xx and later, the offset is always in bytes. Currently,
@load/store_global_ir3 take their offset in dwords (32-bits). This has a
few downsides: offsets need an extra shl during codegen on a7xx and
addressing sub-dword-aligned addresses is only possible by doing 64-bit
math on the base address.
Improve the situation by always using a byte offset for
@load/store_global_ir3 and adding the offset_shift index to support type
units pre-a7xx. While we're at it, add the base index as well to support
all ldg/stg.g features in @load/store_global_ir3.
Supporting these renewed intrinsics consists of two parts:
- ir3_nir_lower_io_offsets legalizes the offset_shift on a6xx: for
ldg.a/stg.a, the offset has to be in units of the type size so extra
shifts are inserted to accomplish this if necessary. On a7xx, offsets
are always in bytes so nothing needs to be done.
- The intrinsics are emitted as ldg/stg if the offset is a small enough
constant and as ldg.a/stg.a otherwise. a6xx supports an extra shift
for ldg.a/stg.a that only applies to the GPR offset (not the immediate
base); NIR is pattern matched at this point to extract this if
possible.
All users of @load/store_global_ir3 are updated to generate the offset
in units of bytes. ir3_nir_analyze_ubo_ranges is updated to take the new
offset_shift into account.
Totals from 2029 (1.15% of 176266) affected shaders:
MaxWaves: 26728 -> 26660 (-0.25%); split: +0.01%, -0.26%
Instrs: 1314089 -> 1278603 (-2.70%); split: -2.72%, +0.02%
CodeSize: 2739108 -> 2633236 (-3.87%); split: -3.87%, +0.01%
NOPs: 197537 -> 200843 (+1.67%); split: -1.62%, +3.30%
MOVs: 43771 -> 44025 (+0.58%); split: -1.11%, +1.69%
Full: 31849 -> 31948 (+0.31%); split: -0.03%, +0.34%
(ss): 37965 -> 42027 (+10.70%); split: -3.47%, +14.17%
(sy): 13752 -> 13566 (-1.35%); split: -4.04%, +2.68%
(ss)-stall: 154238 -> 170353 (+10.45%); split: -1.72%, +12.16%
(sy)-stall: 804442 -> 806518 (+0.26%); split: -4.65%, +4.91%
Preamble Instrs: 326728 -> 293488 (-10.17%)
Cat0: 217926 -> 220947 (+1.39%); split: -1.58%, +2.96%
Cat1: 50182 -> 50446 (+0.53%); split: -0.97%, +1.49%
Cat2: 460987 -> 452101 (-1.93%); split: -2.26%, +0.33%
Cat3: 390696 -> 361271 (-7.53%)
Cat7: 39148 -> 38688 (-1.18%); split: -1.24%, +0.06%
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41342>
These are funky enough that they make more sense as intrinsics than
texture opcodes.
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lorenzo Rossi <lorenzo.rossi@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41036>
nir_build_frag_coord generates the correct sysval loads based on NIR
options. nir_load_frag_coord shouldn't be used directly because drivers
don't have to support it.
v2: RADV can't use it because nir->options isn't set, so use load_pixel_coord.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41227>
Instead of lowering frag_coord 4 times during compilation,
just use this.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41227>
to strengthen and simplify pixel_coord lowering
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41227>
panfrost has float16 point size, handling that precision too allows the
compiler to call lower_point_size later in the compilation pipeline
Signed-off-by: Lorenzo Rossi <lorenzo.rossi@collabora.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40924>
NVK is only going to use it for `fmul_rtz(frcp(ipa), ipa)` patterns, so
try not too hard to optimize this.
Totals from 10 (0.00% of 1212873) affected shaders:
CodeSize: 34480 -> 34288 (-0.56%); split: -0.60%, +0.05%
Static cycle count: 6225 -> 6132 (-1.49%); split: -1.57%, +0.08%
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41179>
For an inexact-associative operation (fadd or fmul), can_reassociate ensures the
root of the chain is inexact to allow reassociating. However, build_chain just
checks for opcodes to match up after, although we do sum up exactness across the
chain. Although an Effort Was Made, it still seems incorrect to reassociate
%3 = fadd! %0, %1
%4 = fadd %3, %2
to instead be (ex.)
%3 = fadd! %0, %2
%4 = fadd! %3, %1
Closes: #14418
Fixes: e0b0f7e73c ("nir: add ALU reassocation pass")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41162>
Rather than always emitting and swizzling 16 components for raw samples,
scale it by the number actually needed as defined by the selected tg4
channel/components.
Signed-off-by: Simon Perretta <simon.perretta@imgtec.com>
Acked-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40687>