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85652 commits

Author SHA1 Message Date
Brian Paul
192ee9adb1 svga: add new command-buffer-size HUD query
To plot a graph of the command buffer size.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-03-04 07:57:41 -07:00
Brian Paul
1258f907f4 svga: add new svga_winsys_context::get_command_buffer_size()
To ask how large the current command buffer is.  Will be used for
a new GALLIUM_HUD graph.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-03-04 07:57:41 -07:00
Brian Paul
6fc8d90fa9 svga: reorder SVGA_QUERY_ switch cases to match declaration order
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-03-04 07:57:41 -07:00
Sinclair Yeh
f1410c5b91 svga: Force an RGBA view creation for an RGBA resource
glXCreatePixmap() may specify a GLX_TEXTURE_FORMAT_RGB_EXT format
for an RGBA resource, causing us to create an RGBX view for an
RGBA resource, a combination vgpu10 does not support.

When this is detected, change the request to create an RGBA view
instead.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-03-04 07:57:41 -07:00
Charmaine Lee
8366701f4c svga: fix an error in svga_texture_generate_mipmap
With this patch, make sure the shader resource view is properly created
before referencing it in the generate mipmap command.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-03-04 07:57:41 -07:00
Thomas Hellstrom
395c7b8fa1 winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be
insufficient, and we don't want to release busy buffers too early.

In practice, SVGA gpu lockups are extremely rare.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2016-03-04 13:55:23 +01:00
Thomas Hellstrom
24ad7e16cd winsys/svga: Fix an uninitialized return value
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviwed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2016-03-04 13:54:38 +01:00
Kenneth Graunke
9ec246796f i965: Set MaxFramebufferWidth/Height to 16384, not viewport.
dEQP-GLES31.functional.fbo.no_attachments.maximums.{all,height,size,width}
started hitting assertion failures when emitting SURFACE_STATE, after
commit e8fd60e789 where Samuel increased the maximum viewport size to
32768, from 16384.

MaxFramebufferWidth/Height were being set to the maximum viewport size,
but are actually limited by the SURFACE_STATE width/height field range,
which is 16384 on Gen7+ (where ARB_framebuffer_no_attachments is
exposed).  So, reduce these to 16384 explicitly.

Fixes assert fails in the above mentioned dEQP tests.  (Those tests
still fail, however.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-03-03 21:31:22 -08:00
Francisco Jerez
a6046d217d glsl: Improve the accuracy of the acos() approximation.
The adjusted polynomial coefficients come from the numerical
minimization of the L2 norm of the relative error.  The old
coefficients would give a maximum relative error of about 15000 ULP in
the neighborhood around acos(x) = 0, the new ones give a relative
error bounded by less than 2000 ULP in the same neighborhood.

Fixes four dEQP subtests:
dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.
highp_compute.{scalar,vec2,vec3,vec4}

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-03-03 21:31:22 -08:00
Kenneth Graunke
2795fbcae3 glsl: Parameterize asin_expr() on the fit coefficients.
This will allow us to share the implementation while using different
polynomials for asin() and acos().

Francisco Jerez did this in the SPIR-V front-end; I'm merely porting
his idea to the GLSL world.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-03-03 21:31:22 -08:00
Kenneth Graunke
aa37cbdff7 mesa: Allow Get*() of several forgotten IsEnabled() pnames.
From section 6.2 ("State Tables") of the GL 2.1 specification
(the text also appears in the GL 3.0 and ES 3.1 specifications):
"However, state variables for which IsEnabled is listed as the query
 command can also be obtained using GetBooleanv, GetIntegerv, GetFloatv,
 and GetDoublev."

GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, and GL_FRAGMENT_SHADER_ATI
were missing from the glGet*() functions.  All other IsEnabled() pnames
look to be present, as far as I can tell.

Fixes 8 dEQP-GLES31.functional.debug.state_query subtests:
debug_output[_synchronous]_get{boolean,float,integer,integer64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-03-03 21:31:22 -08:00
Kenneth Graunke
b4b50b074b mesa: Make glGet queries initialize ctx->Debug when necessary.
dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_*
tries to call glGet on GL_DEBUG_GROUP_STACK_DEPTH right away, before
doing any other debug setup.  This should return 1.

However, because ctx->Debug wasn't allocated, we bailed and returned 0.

This patch removes the open-coded locking and switches the two glGet
functions to use _mesa_lock_debug_state(), which takes care of
allocating and initializing that state on the first time.  It also
conveniently takes care of unlocking on failure for us, so we don't
need to handle that in every caller.

Fixes dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_
{getboolean,getfloat,getinteger,getinteger64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-03-03 21:31:22 -08:00
Kenneth Graunke
3ed260f54c hack to make dota 2 menus work 2016-03-03 16:21:09 -08:00
Jason Ekstrand
56ba13c994 isl/surface_state: Set L2 bypass disable for certain BC* formats 2016-03-03 16:16:57 -08:00
Eduardo Lima Mitev
47392011c0 Update docs to advertise new support for ARB_internalformat_query2
Support in Mesa main and i965 has just been added.

v2: Include note in 'New Features' of docs/relnotes/11.3.0.html.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-03-03 22:19:35 +01:00
Kenneth Graunke
623ce595a9 anv: Compile shader stages in pipeline order.
Instead of the arbitrary order modules might be specified in.

Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:36:19 -08:00
Nanley Chery
8dddc3fb1e anv/meta: Delete unused functions
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:26:44 -08:00
Nanley Chery
d20f6abc85 anv/meta: Use blitter API for state-handling in Buffer Update/Copy
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:26:42 -08:00
Nanley Chery
318b67d157 anv/meta: Use blitter API in do_buffer_copy()
v2: Keep pitch in units of bytes (Jason)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:26:36 -08:00
Nanley Chery
96ff4d0679 anv/meta: Use blitter API in anv_CmdCopyImage()
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:26:35 -08:00
Nanley Chery
9b6c95d46e anv/meta: Use blitter API for copies between Images and Buffers
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:25:20 -08:00
Nanley Chery
91640c34c6 anv/meta: Add function which copies between Buffers and Images
v2: Keep pitch in units of bytes (Jason)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:25:15 -08:00
Nanley Chery
61ad78d0d1 anv/meta: Add function to create anv_meta_blit2d_surf from anv_image
v2: Keep pitch in units of bytes (Jason)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:25:10 -08:00
Nanley Chery
2e9b08b9b8 anv/meta: Implement the blitter API functions
Most of the code in anv_meta_blit2d() is borrowed from do_buffer_copy().

Create an image and image view for each rectangle.
Note: For tiled RGB images, ISL will align the image's row_pitch up to
the nearest tile width.

v2 (Jason):
    Keep pitch in units of bytes
    Make src_format and dst_format variables
    s/dest/dst/ in every usage
v3: Fix dst_image width

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:25:04 -08:00
Nanley Chery
032bf172b4 anv/meta: Modify blitter API fields
Some fields are unnecessary. The variables "pitch" and "bs" are used
for consistency with ISL.

v2: Keep pitch in units of bytes (Jason)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:24:53 -08:00
Jason Ekstrand
654f79a045 anv/meta: Add the beginnings of a blitter API
This API is designed to be an abstraction that sits between the VkCmdCopy
commands and the hardware.  The idea is that it is simple enough that it
*should* be implementable using the blitter but with enough extra data that
we can implement it with the 3-D pipeline efficiently.  One design
objective is to allow the user to supply enough information that we can
handle most blit operations with a single draw call even if they require
copying multiple rectangles.
2016-03-03 11:24:45 -08:00
Nanley Chery
d1e48b9945 anv/meta: Remove redundancies in do_buffer_copy()
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:24:42 -08:00
Nanley Chery
cfe7036750 anv/meta: Replace copy_format w/ block size in do_buffer_copy()
This is a preparatory commit that will simplify the future usage of
this function.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:24:38 -08:00
Nanley Chery
d50ff250ec anv/meta: Add missing command to exit meta in anv_CmdUpdateBuffer()
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:24:21 -08:00
Nanley Chery
1d9d90d9a6 anv/image: Create a linear image when requested
If a linear image is requested, the only possible result should be a
linearly-tiled surface.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:24:17 -08:00
Nanley Chery
091f1da902 isl: Don't filter tiling flags if a specific tiling bit is set
If a specific bit is set, the intention to create a surface with a
specific tiling format should be respected.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:23:40 -08:00
Nanley Chery
456f5b0314 isl: Add function to get intratile offsets from x/y offsets
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 10:56:15 -08:00
Jason Ekstrand
206414f92e anv/util: Fix vector resizing
It wasn't properly handling the fact that wrap-around in the source may not
translate to wrap-around in the destination.  This really needs unit tests.
2016-03-03 08:17:36 -08:00
Antia Puentes
4f028bfcc0 i965: Enable the ARB_internalformat_query2 extension
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:08 +01:00
Eduardo Lima Mitev
cbbdf8612d i965/formatquery: Add support for INTERNALFORMAT_PREFERRED query
This pname is tricky. The spec states that an internal format should be
returned, that is compatible with the passed internal format, and has
at least the same precision. There is no clear API to resolve this.

The closest we have (and what other drivers (i.e, NVidia proprietary) do,
is to return the same internal format given as parameter. But we validate
first that the passed internal format is supported by i965.

To check for support, we have the TextureFormatSupported map'. But
this map expects a 'mesa_format', which takes a format+typen. So, we must
first "come up" with a generic type that is suited for this internal format,
then get a mesa_format, and then do the validation.

The cleanest solution here is to add a method that does exactly what
the spec wants: a driver's preferred internal format from a given
internal format. But at this point we lack a clear view of what
defines this preference, and also there seems to be no API for it.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:08 +01:00
Eduardo Lima Mitev
e064f43485 mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_format
_mesa_format_from_format_and_type() is currently not considering DEPTH and
STENCIL formats, which are not array formats and are not handled anywhere.

This patch adds cases for common combinations of DEPTH/STENCIL format and
types.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Eduardo Lima Mitev
ec299602a6 mesa/formatquery: Add (GET_)TEXTURE_IMAGE_TYPE pnames
These basically reuse the default implementation of GL_READ_PIXELS_TYPE.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Eduardo Lima Mitev
23f94146c9 mesa/formatquery: Add (GET_)TEXTURE_IMAGE_FORMAT pnames
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Eduardo Lima Mitev
020671f2a3 mesa/formatquery: Add READ_PIXELS_TYPE pname
We call the driver to provide its preferred type, but also provide a
default implementation that selects a generic type based on the passed
internal format.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Eduardo Lima Mitev
bec286f724 mesa/formatquery: Add READ_PIXELS_FORMAT pname
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Eduardo Lima Mitev
09550c16a5 mesa/formatquery: Add support for READ_PIXELS query
This is supported since very early version of OpenGL, but we still call the
driver to give it the opportunity to report caveat or no support.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Alejandro Piñeiro
8d7696f638 mesa/formatquery: added FILTER pname support
It discards out the targets and internalformats that explicitly
mention (per-spec) that doesn't support filter types other than
NEAREST or NEAREST_MIPMAP_NEAREST. Those are:

  * Texture buffers target
  * Multisample targets
  * Any integer internalformat

For the case of multisample targets, it was used the existing method
_mesa_target_allows_setting_sampler_parameter. This would scalate
better in the future if new targets appear that doesn't allow to
set sampler parameters.

We consider RENDERBUFFER to support LINEAR filters, because although
it doesn't support this filter for sampling, you can set LINEAR
on a blit operation using glBlitFramebuffer.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Alejandro Piñeiro
a8736a2567 mesa/texparam: make public target_allows_setting_sampler_parameters
In order to allow to be used on ARB_internalformat_query2 implementation.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
e8ab7727e1 mesa/formatquery: Added framebuffer renderability related queries
From the ARB_internalformat_query2 specification:

   "- FRAMEBUFFER_RENDERABLE: The support for rendering to the resource via
      framebuffer attachment is returned in <params>.

    - FRAMEBUFFER_RENDERABLE_LAYERED: The support for layered rendering to
      the resource via framebuffer attachment is returned in <params>.

    - FRAMEBUFFER_BLEND: The support for rendering to the resource
      via framebuffer attachment when blending is enabled is returned in
      <params>."

For all of them,
    "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
     If the resource is unsupported, NONE is returned."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
b4ee9f56fd mesa/formatquery: Added texture gather/shadow related queries
From the ARB_internalformat_query2 specification:

   "- TEXTURE_SHADOW: The support for using the resource with shadow samplers
      is written to <params>.

    - TEXTURE_GATHER: The support for using the resource with texture gather
      operations is written to <params>.

    - TEXTURE_GATHER_SHADOW: The support for using resource with texture gather
      operations with shadow samplers is written to <params>."

For all of them,

    "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
     If the resource or operation is not supported, NONE is returned."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
557939c08f mesa/formatquery: Added texture view related queries
From the ARB_internalformat_query2 specification:

   "- TEXTURE_VIEW: The support for using the resource with the TextureView
      command is returned in <params>.
      Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
      If the resource or operation is not supported, NONE is returned.

    - VIEW_COMPATIBILITY_CLASS: The compatibility class of the resource when
      used as a texture view is returned in <params>. The compatibility
      class is one of the values from the /Class/ column of Table 3.X.2. If
      the resource has no other formats that are compatible, the resource
      does not support views, or if texture views are not supported, NONE is
      returned."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
04e2e0b24a mesa/textureview: Make _lookup_view_class public
It will be used by the ARB_internalformat_query2 implementation to
implement the VIEW_COMPATIBILITY_CLASS <pname> query.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
2066c7be61 mesa/formatquery: Added CLEAR_BUFFER <pname> query
From the ARB_internalformat_query2 specification:

   "- CLEAR_BUFFER: The support for using the resource with ClearBuffer*Data
      commands is returned in <params>.
      Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
      If the resource or operation is not supported, NONE is returned."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
aed633bb97 mesa/formatquery: Added compressed texture related queries
From the ARB_internalformat_query2 specification:

   "- TEXTURE_COMPRESSED: If <internalformat> is a compressed format
      that is supported for this type of resource, TRUE is returned in
      <params>. If the internal format is not compressed, or the type of
      resource is not supported, FALSE is returned.

    - TEXTURE_COMPRESSED_BLOCK_WIDTH: If the resource contains a compressed
      format, the width of a compressed block (in bytes) is returned in
      <params>. If the internal format is not compressed, or the resource
      is not supported, 0 is returned.

    - TEXTURE_COMPRESSED_BLOCK_HEIGHT: If the resource contains a compressed
      format, the height of a compressed block (in bytes) is returned in
      <params>. If the internal format is not compressed, or the resource
      is not supported, 0 is returned.

    - TEXTURE_COMPRESSED_BLOCK_SIZE: If the resource contains a compressed
      format the number of bytes per block is returned in <params>.  If the
      internal format is not compressed, or the resource is not supported,
      0 is returned.
      (combined with the above, allows the bitrate to be computed, and may be
      useful in conjunction with ARB_compressed_texture_pixel_storage)."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00
Antia Puentes
467f462c75 mesa/formatquery: Added simultaneous texture and depth/stencil queries
From the ARB_internalformat_query2 specification:

   "- SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: The support for using the resource
      both as a source for texture sampling while it is bound as a buffer for
      depth test is written to <params>. For example, a depth (or stencil)
      texture could be bound simultaneously for texturing while it is bound as
      a depth (and/or stencil) buffer without causing a feedback loop, provided
      that depth writes are disabled.

    - SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: The support for using the resource
      both as a source for texture sampling while it is bound as a buffer for
      stencil test is written to <params>. For example, a depth (or stencil)
      texture could be bound simultaneously for texturing while it is bound as
      a depth (and/or stencil) buffer without causing a feedback loop,
      provided that stencil writes are disabled.

    - SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: The support for using the resource
      both as a source for texture sampling while performing depth writes to
      the resources is written to <params>.  For example, a depth-stencil
      texture could be bound simultaneously for stencil texturing while it
      is bound as a depth buffer. Feedback loops cannot occur because sampling
      a stencil texture only returns the stencil portion, and thus writes to
      the depth buffer do not modify the stencil portions.

    - SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: The support for using the resource
      both as a source for texture sampling while performing stencil writes to
      the resources is written to <params>.  For example, a depth-stencil
      texture could be bound simultaneously for depth-texturing while it is
      bound as a stencil buffer. Feedback loops cannot occur because sampling
      a depth texture only returns the depth portion, and thus writes to
      the stencil buffer could not modify the depth portions.

For all of them,
    "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
     If the resource or operation is not supported, NONE is returned."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-03 15:14:07 +01:00