This will facilitate GLSL 4.0 / ARB_gpu_shader5's enhanced overload
resolution rules, and also possibly better error reporting for ambiguous
function calls.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The available implicit conversions depend on the GLSL version we're
compiling.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
foreach_iter and exec_list_iterators have been deprecated for some time now;
we just hadn't ever bothered to convert code to the newer foreach_list
and foreach_list_safe macros.
In these cases, we aren't editing the list, so we can use foreach_list
rather than foreach_list_safe.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This patch moves following bitfields in to the data structure:
used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
During compilation, we'll use this to determine built-in availability.
The plan is to have a single shader containing every built-in in every
version of the language, but filter out the ones that aren't actually
available to the shader being compiled.
At link time, we don't actually need this filtering capability: we've
already imported prototypes for every built-in that the shader actually
calls, and they're flagged as is_builtin(). The linker doesn't import
any additional prototypes, so it won't pull in any unavailable
built-ins. When resolving prototypes to function definitions, the
linker ensures the values of is_builtin() match, which means that a
shader can't trick the linker into importing the body of an unavailable
built-in by defining a suspiciously similar prototype.
In other words, during linking, we can just pass in NULL. It will work
out fine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Variables have types, expression trees have types, but statements don't.
Rather than have a nonsensical field that stays NULL in the base class,
just move it to where it makes sense.
Fix up a few places that lazily used ir_instruction even though they
actually knew the particular subclass.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
When matching function signatures across multiple linked shaders, we
often want to see if the current shader has _any_ match, but also know
whether or not it was exact. (If not, we may want to keep looking.)
This could be done via the existing mechanisms:
sig = f->exact_matching_signature(params);
if (sig != NULL) {
exact = true;
} else {
sig = f->matching_signature(params);
exact = false;
}
However, this requires walking the list of function signatures twice,
which also means walking each signature's formal parameter lists twice.
This could be rather expensive.
Since matching_signature already internally knows whether a match was
exact or not, we can just return it to get that information for free.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
The function used a variable named 'score', which was an outright lie.
A signature matches or it doesn't; there is no fuzzy scoring.
Change the return type of parameter_lists_match() to an enum, and
let ir_function::matching_sigature() switch on that enum.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
The function is no longer used and has been replaced by
glsl_type::can_implicitly_convert_to().
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Context
-------
In ast_function_expression::hir(), parameter_lists_match() checks if the
function call's actual parameter list matches the signature's parameter
list, where the match may require implicit conversion of some arguments.
To check if an implicit conversion exists between individual arguments,
type_compare() is used.
Problems
--------
type_compare() allowed the following illegal implicit conversions:
bool -> float
bvecN -> vecN
int -> uint
ivecN -> uvecN
uint -> int
uvecN -> ivecN
Change
------
type_compare() is buggy, so replace it with glsl_type::can_be_implicitly_converted_to().
This comprises a rewrite of parameter_lists_match().
Fixes piglit:spec/glsl-1.20/compiler/built-in-functions/outerProduct-bvec*.vert
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
According to the GLSL 1.20 specification, "it is a semantic error if
there are multiple ways to apply [implicit] conversions [...] such that
the call can be made to match multiple signatures."
Fixes a regression caused by 60eb63a855,
which implemented the wrong policy of finding a "closest" match.
However, this is not a revert, since the original code failed to
continue looking for an exact match once it found two inexact matches.
It's OK to have multiple inexact matches if there's also an exact match.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, ir_function::matching_signature had a fatal bug: if a
function had more than one non-exact match, it would simply return NULL.
This occured, for example, when looking for max(uvec3, uvec3):
- max(vec3, vec3) -> score 1 (found first)
- max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
- max(uvec3, uvec3) -> score 0 (exact match...the right answer)
This did not occur for max(ivec3, ivec3) since the second match found
was an exact match.
The new behavior is to return a match with the lowest score. If there
is an exact match, that will be returned. Otherwise, a match with the
least number of implicit conversions is chosen.
Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This annotation is for an "in" function parameter for which it is only legal
to pass constant expressions. The only known example of this, currently,
is the textureOffset functions.
This should never be used for globals.
Functions are not first class objects in GLSL, so there is never a value
of function type. No code actually used this except for one function
which asserted it shouldn't occur. One comment mentioned it, but was
incorrect. So we may as well remove it entirely.
i686-apple-darwin10-gcc-4.2.1 generated the following warning.
warning: 'score' may be used uninitialized in this function
GCC 4.4.3 on Linux didn't generate the above warning.
This is quite a large patch because breaking it into smaller pieces
would result in the tree being intermitently broken. The big changes
are:
* Add the ir_var_temporary variable mode
* Change the ir_variable constructor to take the mode as a
parameter and correctly specify the mode for all ir_varables.
* Change the linker to not cross validate ir_var_temporary
variables.
* Change the linker to pull all ir_var_temporary variables from
global scope into 'main'.
Give ir_function::parameter_lists_match_exist similar treatment. Make
the parameters const, and propogate the constness as far as it will
trivially go.
The linker needs to use this function to get specific function signatures, but
it also needs to modify the returned signature. Since this method isn't itself
const (i.e., const this pointer), there is no value in making a const and
non-const version.