The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <deathsimple@vodafone.de>
TODO: check if GetImage works with passing the pitch as width, similar to PutImage,
which avoids the extra copy, ala dri_sw_displaytarget_display() in src/gallium/winsys/sw/dri/dri_sw_winsys.c
This is a cleanup of commit 02f1b50987.
Update tex buffer using a dri_drawable hook from implemented in sw/drisw.c.
This saves us the duplication of dri_drawable.c.
CC: Stuart Abercrombie <sabercrombie@chromium.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Certain exports (position, point size, etc.) are treated
specially by the shader and not counted as generic exports.
Note the exports and any relevant related state bits.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Skip PSIZE and POSITION when counting VS outputs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42435
Tested without regressions on evergreen.
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
svga keeps a small queue of similar primitive draws in order to coalesce
them into a single draw primitive command.
But the buffers referred in primitives not yet emitted were being ignored
in the considerations to flush or not the context.
This fixes piglit vbo-map-remap, vbo-subdata-sync, vbo-subdata-zero, and
Seeker.
Based on investigation and patch from Brian Paul.
Reviewed-By: Brian Paul <brianp@vmware.com>
Forgot to destroy the pipe context on xa context destroy.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
pb_debug_manager_dump was trying to take a lock already
held by all callers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jos Fonseca <jfonseca@vmware.com>
Replace pipe->flush() with pipe->texture_barrier() in
the texture upload path for the staging texture.
This should be enough to get data out of the gpu
caches ready to be read for texture fetch.
It's not useful for anything.
The rest of the patch is just a cleanup resulting
from some of the variables being no longer used.
There are no piglit regressions.