Commit graph

10 commits

Author SHA1 Message Date
Caio Oliveira
81e3b28f78 compiler: Remove C++ static member pointers to builtin types
When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR.  Now that
landed, change the code to use the actual bultins directly.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
2023-12-15 03:09:19 +00:00
Diederik de Haas
231fa269ea treewide: spelling fixes
Debian's lintian tool flagged some spelling issues:
assumtion -> assumption
unkown -> unknown
memeber -> member
sucess -> success
perfomance -> performance

Signed-off-by: Diederik de Haas <didi.debian@cknow.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23618>
2023-06-23 12:20:59 +00:00
Emma Anholt
2529690ee3 glsl: Remove EmitNoLoops and the associated lower_jumps(lower_break=true) code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Kristian H. Kristensen
e3dfa8f4d6 glsl: Use 'using' to be explicit about visitor overloads
Clang has a warning about overloading virtuals that triggers when a
derived class defines a virtual function that's an overload of
function in the base class.  This kind of thing:

  struct chart; // let's pretend this exists
  struct Base
  {
      virtual void* get(char* e);
  };

  struct Derived: public Base {
      virtual void* get(chart* e); // typo, we wanted to override the same function
  };

The solution is to use

  using Base::get;

to be explicit about the intention to reuse the base class virtual.
We hit this a lot with out glsl ir_hierarchical_visitor visitor
pattern, so let's adds some 'using' to calm down the compiler.

See-also: https://stackoverflow.com/questions/18515183/c-overloaded-virtual-function-warning-by-clang)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3686>
2020-02-04 06:03:52 +00:00
Ian Romanick
6d1765c63a glsl: Don't pass NULL to ir_assignment constructor when not necessary
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-10-02 14:46:02 -07:00
Timothy Arceri
bfabef0e71 glsl: fix lower jumps for nested non-void returns
Fixes the case were a loop contains a return and the loop is
nested inside an if.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
https://bugs.freedesktop.org/show_bug.cgi?id=100303
2017-04-08 11:18:32 +10:00
Timothy Arceri
99dd3d1c3b glsl: fix spelling of embedded in comment 2017-03-28 09:56:27 +11:00
Timothy Arceri
c1096b7f1d glsl: fix lower jumps for returns when loop is inside an if
Previously we would just escape the loop and move everything
following the loop inside the if to the else branch of a new if
with a return flag conditional. However everything outside the
if the loop was nested in would still get executed.

Adding a new return to the then branch of the new if fixes this
and we just let a follow pass clean it up if needed.

Fixes:
tests/spec/glsl-1.10/execution/vs-nested-return-sibling-loop.shader_test
tests/spec/glsl-1.10/execution/vs-nested-return-sibling-loop2.shader_test

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2017-03-28 09:54:31 +11:00
Matt Turner
d1f6f65697 glsl: Separate overlapping sentinel nodes in exec_list.
I do appreciate the cleverness, but unfortunately it prevents a lot more
cleverness in the form of additional compiler optimizations brought on
by -fstrict-aliasing.

No difference in OglBatch7 (n=20).

Co-authored-by: Davin McCall <davmac@davmac.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Renamed from src/glsl/lower_jumps.cpp (Browse further)