This is sort of a spiky way to do it, but the effect is to send the
appropriate SetClientInfo twice for indirect screens, where the second
one fills in the GL extensions. We can get away with this because the
only place the string is used is when the server computes the reply for
glGetString(GL_EXTENSIONS), which never matters for direct contexts.
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20300>
GLX is a means to the end of direct rendered GL, really. Our indirect
protocol support has been largely untouched forever, anyone who wants it
can find it in amber. We're not going to drop or intentionally break it
(indirect support), but we're also not going to try super hard to
preserve its quirks anymore.
xserver has typically supported GLX 1.4 since 2009 (xserver 1.8, ad5c0d9e)
and unconditionally since 2016 (xserver 1.19, 36bcbf76). Assuming GLX
1.3 internally will let us fix some GLX drawable lifetime issues.
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20300>
It's a little unclear from the GLX_ARB_create_context spec whether the
list of supported extensions means what the client supports at all, or
what it knows an indirect GLX encoding for. You'd think it could only
really matter for indirect, since the only way the server would know
about GL commands (as opposed to GLX commands) is if the context was
indirect. And indeed for Xorg's GLX it doesn't matter, because it
doesn't check this, assuming that anything a direct client says works
works, and clamping the GL version based on the protocol it has code
for.
But if you're NVIDIA, apparently, you check this even for direct
contexts. And since drisw creates a nominally "direct" context, this
means llvmpipe and friends get clamped to 3.0 for desktop GL (since
that's as far as the protocol is defined) and can't do GLES at all.
So, whatever, just go ahead and claim to support everything. The wire
representation of the supported versions is strange (see comments in the
code) but it matches what NVIDIA does.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7369>
This matches the organization of other unit tests in Mesa.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-06-13 11:50:24 -07:00
Renamed from tests/glx/clientinfo_unittest.cpp (Browse further)