sed + ninja clang-format + fix up spacing for common code.
If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
Xe KMD don't need relocs, so calling a nop function and avoiding the
CPU cycles and memory waste with reloc.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
Mismatch allocator could cause bad things, so better set the allocator
on anv_reloc_list_init() and use it in every reloc function.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
Only genX_cmd_buffer.c makes use of READ_ONCE() but that file also
defines it so it can be removed from anv_batch_chain.c.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
MOCS = 0 is a invalid MOCS index, so it is necessary get a valid value
and set to MI_MATH instructions.
So here the mocs index is set with mi_builder_set_mocs(), it can be
always set but it is required when mi_build will emit MI_MATH
instructions.
The mocs index will only be stored and used in gfx12.5+ platforms
so no changes were are required in crocus or hasvk.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22508>
set_image_compressed_bit checks for the image aux usage whereas
cmd_buffer_mark_image_written checks for the subresource's aux usage.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Fixes: 2e8b1f6d ('anv: drop duplicate checks when setting the compressed bit')
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24363>
The APIMode field is set in the dynamic part in gfx8_cmd_buffer.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 55951ac28e ("anv: fix emitting dynamic primitive topology")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
This allow us to remove one more i915_drm.h include from code shared
by both backends.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23905>
Calling the ra_allocate function after each register spill can take
several minutes. This option speeds up shader compilation by spilling
more registers after the ra_allocate failure.Required for
Cyberpunk 2077, which uses a watchdog thread to terminate the process
in case the render thread hasn't responded within 2 minutes.
Execution time of my Cyberpunk2077 shader compilation test:
https://gitlab.freedesktop.org/illia.a.polishchuk/cyberpunk-vulkan-compute-hang-test-anv
Before the patch:
real 1m28,738s
user 1m28,329s
sys 0m0,400s
After the patch
real 0m33,245s
user 32m,835s
sys 0m0,404s
I think it's acceptable patch because Cyberpunk benchmarks has
the same FPS with and without patch. (I started
it without patch with a patched binary with disabled watchdog thread)
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Requires: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24228
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24299>
Before this patch, when updating the indirect clear color, BLORP only
invalidated the texture cache on gfx11. The hardware docs state that
the texture cache invalidation is also needed on gfx12 however. Add
this invalidation for gfx12 and move the fast-clear related cache
invalidations to the drivers for clarity and performance.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5850
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23588>
We need to set the right value on ReorderMode based on the provoking
vertex mode, or the order in which the vertices for tristrip[_adj] are
delivered to the geometry shader doesn't match what Vulkan expects.
Fixes
dEQP-VK.transform_feedback.primitives_generated_query.concurrent.*triangle_strip_with_adjacency*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23243>
This is required to support discrete GPUs placed in systems with large
PCI bar or resizeble PCI bar not available or disabled.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23781>
CID 1528164 (#1 of 1): Unintentional integer overflow (OVERFLOW_BEFORE_WIDEN)
overflow_before_widen: Potentially overflowing expression
pool->n_passes * pool->khr_perf_preamble_stride with type
unsigned int (32 bits, unsigned) is evaluated using 32-bit arithmetic,
and then used in a context that expects an expression of type uint64_t (64 bits, unsigned).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20893>
The field is no longer consumed by brw_complie_* and is instead handled
directly by the crocus driver. Therefore, it's safe to leave it zero
and not even bother setting it. This removes our reliance on the
SWIZZLE_* macros in prog_instructions.h.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24288>
Both per-primitive and per-vertex space is allocated in MUE in 8 dword
chunks and those 8-dword chunks (granularity of
3DSTATE_SBE_MESH.Per[Primitive|Vertex]URBEntryOutputReadLength)
are passed to fragment shaders as inputs (either non-interpolated
for per-primitive and flat vertex attributes or interpolated
for non-flat vertex attributes).
Some attributes have a special meaning and must be placed in separate
8/16-dword slot called Primitive Header or Vertex Header.
Primitive Header contains 4 such attributes (Cull Primitive,
ViewportIndex, RTAIndex, CPS), leaving 4 dwords (the rest of 8-dword
slot) potentially unused.
Vertex Header is similar - it starts with 3 unused dwords, 1 dword for
Point Size (but if we declare that shader doesn't produce Point Size
then we can reuse it), followed by 4 dwords for Position and optionally
8 dwords for clip distances.
This means we have an interesting optimization problem - we can put
some user attributes into holes in Primitive and Vertex Headers, which
may lead to smaller MUE size and potentially more mesh threads running
in parallel, but we have to be careful to use those holes only when
we need it, otherwise we could force HW to pass too much data to
fragment shader.
Example 1:
Let's assume that Primitive Header is enabled and user defined
12 dwords of per-primitive attributes.
Without packing we would consume 8 + ALIGN(12, 8) = 24 dwords of
MUE space and pass ALIGN(12, 8) = 16 dwords to fragment shader.
With packing, we'll consume 4 + 4 + ALIGN(12 - 4, 8) = 16 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(12 - 4, 8) = 16 dwords to
fragment shader.
16/16 is better than 24/16, so packing makes sense.
Example 2:
Now let's assume that Primitive Header is enabled and user defined
16 dwords of per-primitive attributes.
Without packing we would consume 8 + ALIGN(16, 8) = 24 dwords of
MUE space and pass ALIGN(16, 16) = 16 dwords to fragment shader.
With packing, we'll consume 4 + 4 + ALIGN(16 - 4, 8) = 24 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(16 - 4, 8) = 24 dwords to
fragment shader.
24/24 is worse than 24/16, so packing doesn't make sense.
This change doesn't affect vk_meshlet_cadscene in default configuration,
but it speeds it up by up to 25% with "-extraattributes N", where
N is some small value divisible by 2 (by default N == 1) and we
are bound by URB size.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
anv no longer needs to track if the CFE state is valid since we ensure
that the state is valid at pipeline creation time.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23934>
Fixes: 90a39cac87 ("intel/blorp: Emit compute program based on BLORP_BATCH_USE_COMPUTE")
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23934>
Since !24096 landed, we can just use ycbcr_info to get information
of an image of the P010 format.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24265>
Replace the aux_usage field with two booleans: one for render
compression and one for media compression.
This more accurately describes how CCS_E is used on gfx12. On those
platforms, the FCV feature may be enabled or disabled, but ISL's
modifier table has been using the FCV aux-usage for every gfx12 render
compression modifier. Instead, set the newly-added render compression
boolean to true.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
We're going to enable the DG2 modifier. Account for the reduced plane
count that exists with it.
Also add an assert to make it clearer that the aux in use is CCS.
Otherwise, it may not be obvious because of the generic compression
names being used here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
We're going to enable the DG2_RC_CCS modifier in anv. Add and use this
function to prepare for the new plane count that comes with that
modifier.
iris is left alone for now because it supports more modifiers than
isl_drm_modifier_get_score is aware of.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
Before this change, anv_get_image_format_features2 reported support for
ASTC formats with any modifier (even those not supported by anv). But,
we didn't intend to support that compressed image format with modifiers.
With this change, the format feature function reports no support for
modifiers on ASTC-formatted images.
This prevents the next patch from causing assertion failures due to
unsupported modifiers.
Fixes: 355f318843 ("anv: Allow transfer-only linear ASTC images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
Save lowest dword of shader source sha1 in pipeline object for use
later as hash for uniquely identifying shader in debug outputs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>
Use a struct for various common parameters rather than per stage
structure or arguments to stage specific entrypoints.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23942>
Xe KMD only requires userptr to be bound to VM, so here reusing
workaround_bo->gem_handle id to all userptr bos in Xe version of
gem_create_userptr(). The Xe version of gem_close() will make sure
that workaround_bo->gem_handle is not closed when userptr bos
are closed.
With the same gem_handle for all userptr bos, it was also necessary
skip the anv_device_lookup_bo() and manually allocate memory to store
anv_bo in host heap memory, what lead to some small changes in
anv_device_release_bo() as well.
The remaining changes are the support to VM bind userptr bos and the
gem_vm_bind() call in anv_device_import_bo_from_host_ptr().
Fixes: dEQP-VK.memory.external_memory_host*
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23787>
struct anv_bo will be needed in the next patch to properly handle
closure of userptr bos.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23787>
Xe support of userptr will be implemented in the next patch,
this is just moving the i915 and stub functions to KMD backend.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23787>
Wa_14016118574 is not the lineage number for this workaround so
it was updated to Wa_22014412737.
Wa_22014412737 is not applicable for MTL B0 steppings and newer
so using the workaround framework eliminates this pipe_control
instruction for not affected revisions.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24221>
It turns out the hardware doesn't save the whole state on a context
switch, as the kernel expects when it creates the golden context.
For some HW units, only the state that was explicitly programmed will be
part of it, so we need to make sure mesh shading is disabled on context
creation, or we risk being context switched with an application that
uses mesh, and when ours gets to run again, the mesh state won't be
reset, and submitting a legacy 3D pipeline while the HW thinks mesh is
enabled causes us to hang.
Cc: 23.2 <mesa-stable>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>