This commit adds support for vertex and fragment shaders from NIR, and
support for most TEX and ALU instructions.
Thanks Dave Airlied for adding support for a number of ALU instructions.
v2: fix compilation with gcc-6
v3: rebase: use mesa/core glsl_type_size function
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3225>
Use pipe_shader_state_from_tgsi() to set shader state for transformed
shader so that we get all correct data for respective shader state.
This fixes several regressed glretrace, piglit crashes found during merging
upsteam mesa
Fixes: bf12bc2dd7 (draw: add nir info gathering and building support)
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Since we are now using sparse matrix for format_conversion_table,
we have to make sure we have last entry in table which gives the
sense of required size of format_conversion_table
Fixes: 84db6ba7 ("svga: Drop unsupported formats from the format table")
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Seems required also on GFX8-GFX9 to achieve correct behaviour. This
is an undocumented behaviour but it makes real sense to me.
pipeline-db on GFX9:
Totals from affected shaders:
SGPRS: 1018 -> 1018 (0.00 %)
VGPRS: 516 -> 516 (0.00 %)
Code Size: 40516 -> 40636 (0.30 %) bytes
Max Waves: 280 -> 280 (0.00 %)
This fixes some sort of sun flickering with Assassins Creed Origins.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2488
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3750>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3750>
It seems I got this stuff all wrong, and looked at driver_location
rather than the binding. But since we mess with the binding, we need to
adjust things a bit to get things right.
This still isn't great as-is, but it seems to work. In the future, we
should move to having samplers always at bindings 0 and up, and just
update the bindings that are used by either of the stages. But this
band-aid should be OK for now.
This fixes 0AD for me.
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3668>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3668>
The previous commit leads to match immed values unexpectedly.
This makes constlen for each shader including bvert wrong.
Also fixes atan2 for mediump deqp tests.
Fixes: cbd1f47433 ("freedreno/ir3: convert back to 32-bit values for half constant registers.")
v2: Move conversion up above fabs/fneg modifier handling as well.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3737>
This lets is_same_type_reg() recognize that the dst and src of the
immediate MOV are the same and unblocks fp16 constant propagation.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3737>
The freedreno gen_header.py script now only works under python3.
It contains a "print()" call which prints a blank line under python3
but prints "()" under python2.7.
However the Android build currently uses python2.
This leads to incorrect code generation and a later build error.
.../STATIC_LIBRARIES/libfreedreno_registers_intermediates/registers/adreno_common.xml.h:163:2: error: expected identifier or '('
()
Fix this by adding MESA_PYTHON3 and using it for the freedreno scripts.
Signed-off-by: Martin Fuzzey <martin.fuzzey@flowbird.group>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3736>
This adds support to the nir shader build for multiple vertex streams
we store separate stats for each stream, then write them out in the epilogue.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3530>
We want to pass a stream in here so we can write out separate
prim/vertex counts for each stream at the end.
This also adds an ignore any stream option so we can stage more code
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3530>
On a daily basis I've been having to restart people's a630 jobs in the
front couple of pages of /merge_requests due to spurious failures from our
flaky tests, and fielding reports of spurious fails from other developers,
and babysitting my own marge merges that are failing due to our flakes.
Nobody should have to deal with that, especially not non-freedreno
developers, so just scrape the list of flakes reported to #freedreno-ci
for the last month and ban those tests that have failed more than once
until we have a credible fix.
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3662>
We were generating a packed copy and then memcpying it, but we can just
pack directly to the destination. Change on glmark2 -b build:use-vbo=true
is modest: 1.06328% +/- 0.994771% (n=84) but does remove the function that
was .6% of CPU time.
I'm not doing the equivalent "get" path at this time because softpipe's
texture cache has some clipping issues that get revealed.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3698>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3698>