This saves some useless CMASK initializations/eliminations in
the Vulkan SSAO demo.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
My guess is that the GPU is going to report VM faults if
vkCmdDrawIndirectCountAMD() (and friends) are used.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We want to generate different variants for sisched and unsafe_math
shader variants, so add them to the hash key.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some "standard" (_S) swizzle modes are displayable on Raven,
even though the micro tile mode says it's not displayable.
Expose the addrlib function to the driver.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
If you set MESA_GLSL_CACHE_DISABLE, radv crashed.
Fixes: fd24be134f (radv: make use of on-disk cache)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Based on RadeonSI.
This improves some Vulkan demos by +1% to +3%.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This will allow us to emit the CLEAR_STATE packet instead
of a bunch of useless packets when doing CS initialization.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Similar to RadeonSI, also only call this function for <= VI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The same line of code is a few lines above.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
If the app provided in-memory pipeline cache doesn't yet contain
what we are looking for, or it doesn't provide one at all then we
fallback to the on-disk cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is the drivers on-disk cache intended to be used as a
fallback as opposed to the pipeline cache provided by apps.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Older kernels fail the va_op with this flag set. If the kernel
supports GFX9 usefully, it will also support this flag.
Fixes: e8d57802fe "radv/gfx9: allocate events from uncached VA space"
Reviewed-by: Dave Airlie <airlied@redhat.com>
So it appears the Vulkan SPIR-V fma opcode can be equivalent to a
mad operation, and the fma hw opcode on AMD hw is issued like a double
opcode so is slower. Also the radeonsi stack does this.
This appears to improve performance on a number of games from Feral,
and thanks to Feral for noticing the problem.
I'm reposting this one as Marek indicated he thinks this is what
we should be doing on AMD hw.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This seems to pass all the cts tests it enables.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Already done when creating the pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
These registers don't change during the lifetime of the
command buffer, there is no need to re-emit them when
binding a new pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ported from RadeonSI, and -pro seems to enable it as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow use to merge the compute save/restore helpers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
And merge radv_meta_save_novertex() with
radv_meta_save_graphics_reset_vport_scissor_novertex().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow us to save/restore the different states on-demand
based on the meta operation. For now, this saves/restores all
states. Compute will follow once the graphics part is done.
The main idea is to merge all save/restore helpers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We only need to dirty the descriptors when the pipeline is
a new one, because user SGPRs can be potentially different.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This enables tc compatible htile for stencil surfaces as well.
This gives a 3-5fps boost on Mad Max on high@4k.
It also depends on Bas's tc-compat htile patch.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This looks a bit ugly to me, but the existing codepath
is not terribly elegant as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>