They're both implemented in common code as long as you use
vk_command_buffer.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15560>
We need to map to the interchange format, since there is no longer a pixel
format for the memory layout. Use this new format table on v9.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15586>
This is the sort of leakiness I hate about blend shaders. MSAA + blend shader is
somewhat obscure but gets hit in the CTS.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15586>
Although TEX_GATHER looks like TEX_FETCH, it does support shadow comparators
like TEX_SINGLE. Model this in the IR so we can use it.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15586>
Logic is lifted from bi_layout.c, adapted to work on instructions (not
clauses) and for Valhall's off-by-one semantic which is annoyingly
different than Bifrost. (But the same as Midgard -- Bifrost was
annoyingly different than Midgard!)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
We already collect enums in the ISA description XML. Export them for use in the
compiler backend, particularly the packing code.
Usually we'd use Mako for templating. In this case, the script is so trivial a
template engine didn't seem worth it. (The obvious version with Mako was about
10 lines longer than just prints and f-strings used here.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
Group together dependency waits and flow control into a single enum. This
simplifies the code, clarifies some detail, and ensures consistency moving
forward.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
These are indirect versions of LD_VAR_BUF_IMM, taking their index in bytes. Used
for indirect varying loads (the NIR lowering is inefficient).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
Required on Valhall, where jumping to 0x0 doesn't automatically terminate the
program. Luckily the check is free there too.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
This is basically what's native on Valhall. Use the Valhall naming for the
pseudo-instruction on Bifrost for consistency.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
If there are modifiers only used by pseudo instructions, not the real
instructions, bi_packer can get out-of-sync with bi_opcodes, causing
hard-to-debug issues. Do the stupid-simple thing to ensure this doesn't happen.
This may be a temporary issue, depending whether ISA.xml and the IR get split
out for better Valhall support.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15223>
We're trying to replace VK_OUTARRAY_MAKE() by VK_OUTARRAY_MAKE_TYPED()
so people don't get tempted to use it and make things incompatible with
MSVC (which doesn't support typeof()).
Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15522>
It's not usually valid, but sr_count == 0 is encodable and used for the
non-RETURN variant of ATOM1. Allow dis/assembling this syntax.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15515>
Otherwise, if batch->scissor_culls_everything is set for a single draw,
every draw after it in the batch will be skipped because the new
scissor/viewport state will never be processed. Process scissor state
early in draw_vbo to fix this interaction.
We do need to be careful: setting something on the batch can only happen when
we've decided on a batch. If we have to select a fresh batch due to too many
draws, that must happen first. This is pretty clear in the code but worth noting
for the diff.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Icecream95 <ixn@disroot.org>
Reviewed-by: Icecream95 <ixn@disroot.org>
Fixes: 79356b2e ("panfrost: Skip rasterizer discard draws without side effects")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5839
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6136
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15365>