Commit graph

5491 commits

Author SHA1 Message Date
Caio Marcelo de Oliveira Filho
4b000b491a intel/fs: Add an option to lower variable group size in backend
Adding this since Iris will handle variable group size parameters by
itself.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
2020-05-01 12:50:28 -07:00
Caio Marcelo de Oliveira Filho
0edb58a84e intel/fs: Clean up variable group size handling in backend
Just use the information from NIR shader_info.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
2020-05-01 12:50:28 -07:00
Kenneth Graunke
615270502c intel: Move anv_gem_supports_syncobj_wait to common code.
This will let me use this in iris.

We leave the existing anv function for anv_gem_stubs.c faking, but
move the contents to a helper in a new src/intel/common/gen_gem.c file.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
2020-05-01 19:00:02 +00:00
Kenneth Graunke
812cf5f522 anv: Include linux/sync_file.h instead of cut and pasting contents
Linux 4.7 has been out for a long time, this is probably safe to
depend on at this point, rather than cut and pasting the contents.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
2020-05-01 19:00:02 +00:00
Caio Marcelo de Oliveira Filho
2a05ba5414 intel/dev: Bail when INTEL_DEVID_OVERRIDE is not valid
Avoids surprises where you set an OVERRIDE but it gets ignored and the
system PCI ID is used.

Also fixes the bug that the error of invalid platform name being
printed too early, even when the passed platform was a PCI ID (which
is also supported).

For the case where euid != uid, a warning was added but the behavior
wasn't changed: it is still going to fallback to system PCI ID.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4841>
2020-05-01 10:12:01 -07:00
D Scott Phillips
65b05ebdda anv,iris: Fix input vertex max for tcs on gen12
gen12 does away with the single patch dispatch mode for tcs, and
increases some limits so that 8_patch mode can always work. Make the
necessary changes so we don't try to fall back to single patch mode.

Fixes KHR-GL46.tessellation_shader.single.max_patch_vertices and others

Fixes: 44754279ac ("intel/fs/gen12: Use TCS 8_PATCH mode.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4843>
2020-05-01 16:49:11 +00:00
D Scott Phillips
7bd15135a6 intel/fs: Update location of Render Target Array Index for gen12
Render Target Array Index has moved from R0.0[26:16] to
R1.1[26:16] on gen12.

Fixes dEQP-VK.multiview.input_attachments.*

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4836>
2020-05-01 08:48:22 -07:00
Jason Ekstrand
3fac55ce0d Revert "anv/gen12: Temporarily disable VK_KHR_buffer_device_address (and EXT)"
This reverts commit c61ad77cd2.  We now no
longer have a problem with these.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4819>
2020-04-30 14:45:50 +00:00
Jason Ekstrand
4985e380dd intel/eu: Use non-coherent mode (BTI=253) for stateless A64 messages
We don't care about full IA coherency since we always have the
opportunity in GL or Vulkan to flush the data cache.  Using IA-coherent
mode is likely just making A64 access slower than it needs to be.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4819>
2020-04-30 14:45:50 +00:00
Lionel Landwerlin
0f4f1d70bf intel: add stub_gpu tool
Run shaderdb like this :

   intel_stub_gpu -p bxt ./run ./shaders/*

List of platform names is available from
gen_device_name_to_pci_device_id() (src/intel/dev/gen_device_info.c).

v2: Add missing getparam support
    Raise max soft limit of file descriptors

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4594>
2020-04-30 11:32:54 +03:00
Lionel Landwerlin
8c3c1d8a99 intel/dev: print out error when platform is not found by name
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4594>
2020-04-30 11:32:54 +03:00
Francisco Jerez
0842758ec0 intel/ir: Update performance analysis parameters for memory fence codegen changes.
The SFID field of the SHADER_OPCODE_MEMORY_FENCE and
SHADER_OPCODE_INTERLOCK instructions now indicates the target function
of the memory fence.  Account the cycle-count cost to the right shared
unit.

Fixes: f858fa26b4 ("intel/fs,vec4: Pull stall logic for memory fences up into the IR")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4817>
2020-04-29 23:40:36 +00:00
Jason Ekstrand
e581ddeeee intel/fs: Don't delete coalesced MOVs if they have a cmod
Shader-db results on ICL:

    total instructions in shared programs: 17133088 -> 17133287 (<.01%)
    instructions in affected programs: 61300 -> 61499 (0.32%)
    helped: 0
    HURT: 199

This means it's likely fixing 199 bugs. :-)  All the changed shaders are
in Mad Max.  It's surprisingly difficult to get the back-end compiler to
generate a pattern that hits this we don't tend to emit a lot coalescable
MOVs.  The pattern in Mad Max that's able to hit is fsign(fsat(x)) under
the right conditions.

Closes: #2820
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4773>
2020-04-29 16:45:51 +00:00
Tapani Pälli
1a33358b27 anv: remove assert from GetImageMemoryRequirements[2]
This assert is actually correct but due to how android hardware buffer
support is implemented we should remove it, otherwise debug build of
mesa hits the assert with Android CTS tests.

Test creates VkImage with non-external format and sets up
VkExternalMemoryImageCreateInfo to indicate that image *may* be used
with Android hardwarebuffer handle. Then test attempts to get image
memory requirements. Problem with this is that we setup all android
supporting images as having external format and thus hit the assert as
the size has not been set yet. This is not a problem in practice since
android will bind ahw memory with the image later on.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2807
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4762>
2020-04-29 08:30:42 +00:00
Caio Marcelo de Oliveira Filho
a3cba3c771 intel/fs: Only stall after sending all memory fence messages
In Gen11+, when emitting a fence for both L3 and SLM, the generated
code would look like

    SEND, MOV (for stall), SEND, MOV (for stall)

This commit change that so two SENDs are emitted before the MOVs for
stall.  This is similar to the approach used in Ivy Bridge for the
render fence.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
2020-04-29 07:17:27 +00:00
Caio Marcelo de Oliveira Filho
f858fa26b4 intel/fs,vec4: Pull stall logic for memory fences up into the IR
Instead of emitting the stall MOV "inside" the
SHADER_OPCODE_MEMORY_FENCE generation, use the scheduling fences when
creating the IR.

For IvyBridge, every (data cache) fence is accompained by a render
cache fence, that now is explicit in the IR, two
SHADER_OPCODE_MEMORY_FENCEs are emitted (with different SFIDs).

Because Begin and End interlock intrinsics are effectively memory
barriers, move its handling alongside the other memory barrier
intrinsics.  The SHADER_OPCODE_INTERLOCK is still used to distinguish
if we are going to use a SENDC (for Begin) or regular SEND (for End).

This change is a preparation to allow emitting both SENDs in Gen11+
before we can stall on them.

Shader-db results for IVB (i965):

    total instructions in shared programs: 11971190 -> 11971200 (<.01%)
    instructions in affected programs: 11482 -> 11492 (0.09%)
    helped: 0
    HURT: 8
    HURT stats (abs)   min: 1 max: 3 x̄: 1.25 x̃: 1
    HURT stats (rel)   min: 0.03% max: 0.50% x̄: 0.14% x̃: 0.10%
    95% mean confidence interval for instructions value: 0.66 1.84
    95% mean confidence interval for instructions %-change: 0.01% 0.27%
    Instructions are HURT.

  Unlike the previous code, that used the `mov g1 g2` trick to force
  both `g1` and `g2` to stall, the scheduling fence will generate `mov
  null g1` and `mov null g2`.  During review it was decided it was not
  worth keeping the special codepath for the small effect will have.

Shader-db results for HSW (i965), BDW and SKL don't have a change
on instruction count, but do report changes in cycles count, showing
SKL results below

    total cycles in shared programs: 341738444 -> 341710570 (<.01%)
    cycles in affected programs: 7240002 -> 7212128 (-0.38%)
    helped: 46
    HURT: 5
    helped stats (abs) min: 14 max: 1940 x̄: 676.22 x̃: 154
    helped stats (rel) min: <.01% max: 2.62% x̄: 1.28% x̃: 0.95%
    HURT stats (abs)   min: 2 max: 1768 x̄: 646.40 x̃: 362
    HURT stats (rel)   min: <.01% max: 0.83% x̄: 0.28% x̃: 0.08%
    95% mean confidence interval for cycles value: -777.71 -315.38
    95% mean confidence interval for cycles %-change: -1.42% -0.83%
    Cycles are helped.

  This seems to be the effect of allocating two registers separatedly
  instead of a single one with size 2, which causes different register
  allocation, affecting the cycle estimates.

while ICL also has not change on instruction count but report changes
negative changes in cycles

    total cycles in shared programs: 352665369 -> 352707484 (0.01%)
    cycles in affected programs: 9608288 -> 9650403 (0.44%)
    helped: 4
    HURT: 104
    helped stats (abs) min: 24 max: 128 x̄: 88.50 x̃: 101
    helped stats (rel) min: <.01% max: 0.85% x̄: 0.46% x̃: 0.49%
    HURT stats (abs)   min: 2 max: 2016 x̄: 408.36 x̃: 48
    HURT stats (rel)   min: <.01% max: 3.31% x̄: 0.88% x̃: 0.45%
    95% mean confidence interval for cycles value: 256.67 523.24
    95% mean confidence interval for cycles %-change: 0.63% 1.03%
    Cycles are HURT.

  AFAICT this is the result of the case above.

Shader-db results for TGL have similar cycles result as ICL, but also
affect instructions

    total instructions in shared programs: 17690586 -> 17690597 (<.01%)
    instructions in affected programs: 64617 -> 64628 (0.02%)
    helped: 55
    HURT: 32
    helped stats (abs) min: 1 max: 16 x̄: 4.13 x̃: 3
    helped stats (rel) min: 0.05% max: 2.78% x̄: 0.86% x̃: 0.74%
    HURT stats (abs)   min: 1 max: 65 x̄: 7.44 x̃: 2
    HURT stats (rel)   min: 0.05% max: 4.58% x̄: 1.13% x̃: 0.69%
    95% mean confidence interval for instructions value: -2.03 2.28
    95% mean confidence interval for instructions %-change: -0.41% 0.15%
    Inconclusive result (value mean confidence interval includes 0).

  Now that more is done in the IR, more dependencies are visible and
  more SWSB annotations are emitted.  Mixed with different register
  allocation decisions like above, some shaders will see more `sync
  nops` while others able to avoid them.

  Most of the new `sync nops` are also redundant and could be dropped,
  which will be fixed in a separate change.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
2020-04-29 07:17:27 +00:00
Caio Marcelo de Oliveira Filho
0e96b0d6dd intel/fs: Allow FS_OPCODE_SCHEDULING_FENCE stall on registers
It will generate the MOVs (or SYNC_NOP in Gen12+) needed for stall.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
2020-04-29 07:17:27 +00:00
Francisco Jerez
5e2a7e11b4 intel/ir: Remove scheduling-based cycle count estimates.
The cycle count estimation logic part of the scheduler is now
redundant with the shader performance modeling pass, and the estimates
can be consolidated into the brw::performance analysis result object
instead of being part of the CFG, which guarantees that the estimates
cannot be accessed without previously calling the
performance_analysis::require() method, which makes sure that the
right analysis pass is executed at the right time if we don't already
have up-to-date cached results.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Francisco Jerez
486f3b04a5 intel/ir: Pass block cycle count information explicitly to disassembler.
So we can eventually remove the cycle count estimates from the CFG
data structure and consolidate performance information in the
brw::performance object.

It would be cleaner to pass the brw::performance object directly to
the disassembler but that isn't straightforward since the disassembler
is built as a plain C file unlike the rest of the compiler back-end.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Francisco Jerez
6579f562c3 intel/ir: Use brw::performance object instead of CFG cycle counts for codegen stats.
These should be more accurate than the current cycle counts, since
among other things they consider the effect of post-scheduling passes
like the software scoreboard on TGL.  In addition it will enable us to
clean up some of the now redundant cycle-count estimation
functionality in the instruction scheduler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Francisco Jerez
65342be3ae intel/fs: Add INTEL_DEBUG=no32 debugging flag.
This is useful in order to identify codegen issues caused by SIMD32.
It doesn't currently have any effect on compute shaders since SIMD32
dispatch is only enabled for CS when it's strictly necessary to do so
in order to support the workgroup size requested for the shader --
That might change in the future though when we hook up the SIMD32
heuristic to CS compilation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Francisco Jerez
14f0a5cf64 intel/fs: Implement performance analysis-based SIMD32 heuristic for fragment shaders.
The heuristic enables the SIMD32 fragment shader based on whether the
IR performance modeling pass predicts it to have greater throughput
than the SIMD16 and SIMD8 variants of the same shader.  It would be
straightforward to do the same thing in order to control whether
SIMD16 dispatch is enabled, but it's pending additional performance
evaluation.

The INTEL_DEBUG=do32 option is left around in order to force the
SIMD32 shader to be used regardless of the result of the heuristic,
since it's useful as a debugging aid e.g. in order to identify
SIMD32-specific codegen issues which may be masked by the SIMD32
heuristic, or cases where the heuristic is incorrectly disabling
SIMD32 shaders that offer a performance advantage.

Currently this is only enabled on Gen6+, since SIMD32 codegen support
is incomplete on earlier platforms.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Francisco Jerez
d6aa0c261f intel/fs: Heap-allocate fs_visitors in brw_compile_fs().
This makes brw_compile_fs() look a bit more similar to
brw_compile_cs().  It saves us three v*_shader_stats local variables,
and will save us additional triplicated declarations as we start
tracking IR performance analysis results.

The triplicated cfg pointers are left around because they're set to
NULL to mark specific dispatch modes as disabled (e.g. in order to
enforce hardware restrictions).  Doing the same thing with the visitor
pointers would cause data leaks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:27 -07:00
Francisco Jerez
188a3659ae intel/ir: Import shader performance analysis pass.
This introduces an analysis pass intended to estimate several
performance statistics of the shader, including cycle count latency
and throughput values, based on static modeling.  It has instruction
performance information more comprehensive than the current scheduling
pass for all platforms between Gen4-11, and works on both the FS and
VEC4 back-end.

The most immediate purpose of this pass is to implement a heuristic
meant to determine whether using SIMD32 dispatch for a fragment shader
can be expected to help more than it hurts.  In addition this will
allow the effect of passes run after scheduling (e.g. the TGL software
scoreboard pass and the VEC4 dependency control pass) to be visible in
shader-db statistics.

But that isn't the end of the story, other potential applications of
this pass (not part of this MR) I've been playing around with are:

 - Implement a similar SIMD16 heuristic allowing the identification of
   inefficient SIMD16 fragment shaders.

 - Implement similar SIMD16 and SIMD32 heuristics for the compute
   shader stage -- Currently compute shader builds always use the
   SIMD16 shader if available and never use the SIMD32 shader unless
   strictly necessary, which is suboptimal under certain conditions.

 - Hook up to the instruction scheduler in order to improve the
   accuracy of its timing information.

 - Use as heuristic in order to drive the selection of scheduling
   modes (Matt was experimenting with that).

 - Plug to the TGL software scoreboard pass in order to implement a
   more effective SBID token allocation algorithm, since in general
   the optimal token allocation depends on the timings of all
   instructions in the program.

 - Use its bottleneck detection functionality in order to implement a
   heuristic computing a more optimal bound for the number of fragment
   shader threads executed in parallel (by adjusting the
   MaximumNumberofThreadsPerPSD control of 3DSTATE_PS).

As a follow-up I'm planning to submit updated timing information for
Gen12 platforms -- Everything else required to support Gen12 like SWSB
handling is already included in this patch, but there were some IP
concerns regarding the TGL timing parameters since they cannot
currently be obtained with the documentation and hardware which is
publicly available.  The timing parameters for any previous Gen7-11
platforms can be obtained by anyone by sampling the timestamp register
using e.g. shader_time, though I have some more convenient
instrumentation coming up.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:03 -07:00
Francisco Jerez
c8ce1cfc9c intel/vec4: Fix constness of vec4_instruction::reads_flag() and ::writes_flag().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:29 -07:00
Francisco Jerez
bda1d72dd9 intel/fs: Replace fs_visitor::bank_conflict_cycles() with stand-alone function.
This will be re-usable by the IR performance analysis pass.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:29 -07:00
Francisco Jerez
d2ed740795 intel/fs: Fix constness of argument of fs_instruction_scheduler::is_compressed().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:29 -07:00
Francisco Jerez
6310a05f68 intel/fs: Rename half() helpers to quarter(), allow index up to 3.
Makes more sense considering SIMD32.  Relaxing the assertion in
brw_ir_fs.h will be required in order to avoid assertion failures on
SNB with SIMD32 fragment shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:29 -07:00
Francisco Jerez
bdad7f429a intel/ir: Add missing initialization of backend_reg::offset during construction.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:29 -07:00
Francisco Jerez
e549e4f6c0 intel/fs/gen12: Fix Render Target Read header setup for new thread payload layout.
In Gen12 the Poly 0 Info DWORD containing the Viewport Index and
Render Target Index fields were moved from r0.0 to r1.1 in order to
make room for dual-polygon dispatch.  The render target message format
was updated to expect that information in the same location, so we
didn't need to make any changes for framebuffer fetch to work with
SIMD8 and SIMD16 dispatch.  Unfortunately that won't work with SIMD32,
since the render target message header is assembled from r0 and r2
instead of r1, and the r2 thread payload wasn't updated with an
additional copy of the same information.  We need to fix things up
manually instead.  This avoids a handful of
EXT_shader_framebuffer_fetch regressions in combination with SIMD32
fragment shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:29 -07:00
Francisco Jerez
72324035fb intel/fs/gen12: Work around dual-source blending hangs in combination with SIMD32.
This applies the same work-around I commited as b84fa0b31e
"intel/fs/gen11: Work around dual-source blending hangs in combination
with SIMD32." to Gen12, which seems to suffer from the same hardware
bug found empirically.  The failure mode seems to be identical.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:28 -07:00
Francisco Jerez
d6ae079771 intel/fs/gen12: Fix hangs with per-sample SIMD32 fragment shader dispatch.
The Gen12 docs are rather contradictory regarding the dispatch
configurations supported by the fragment shader -- The same table
present in previous generations seems to imply that only one dispatch
mode can be enabled when doing per-sample shading, but a restriction
documented in the 3DSTATE_PS_BODY page implies the opposite: That
SIMD32 can only be used in combination with some other dispatch mode.

The latter seems to match the behavior of real hardware as I could
tell from my testing: A bunch of multisample test-cases that do
per-sample shading hang if we only provide a SIMD32 shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:00:28 -07:00
Jason Ekstrand
b43366497b anv: Claim VK_EXT_robustness2 support
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4767>
2020-04-28 22:55:25 +00:00
Jason Ekstrand
b07d26be65 anv: Handle null vertex buffer bindings
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4767>
2020-04-28 22:55:25 +00:00
Jason Ekstrand
fd817291c7 anv: Handle NULL descriptors
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4767>
2020-04-28 22:55:25 +00:00
Jason Ekstrand
76d2772472 anv: Allow all clear colors for texturing on Gen11+
Starting with Gen11, we have two indirect clear colors: An unconverted
float/int version which is us used for rendering and a converted pixel
value version which is used for texturing.  Because the one used for
texturing is stored as a single pixel of that color, it works no matter
what format is being used.  Because it's a simple HW indirect and
doesn't involve copying surface states around, we can use it in the
sampler without having to worry about surface states having out-of-date
clear values.  The result is that we can now allow any clear color when
texturing.

This cuts the number of resolves in a RenderDoc trace of Dota2 by 95%
on Gen11+ (you read that right) and improves perf by 3.5%.  It improves
perf in a handful of other workloads by < 1%.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
e63c662c26 anv: Use anv_layout_to_aux_usage for color during render passes
Previously, we tried to treat color image layouts as a special case
during render passes.  This is largely an artifact of history as our
initial understanding of Vulkan placed much more emphasis on render
passes than our current understanding.  The only real practical use for
magic layouts in the middle of a render pass, as far as I can tell, is
to allow more clear colors to get passed through to input attachments.
However, most apps aren't very creative with their clear colors and very
few of them (none coming from DXVK) actually use render passes in any
interesting way.  Therefore, the risk of being able to pass fewer clear
colors through to input attachments should be minimal.

There are, however, three very big advantages to this change:

 1. We are now consistent in our handling of aux usage and layouts
    between color and depth/stencil.

 2. We are now actually following the layout guidelines from the app and
    aren't nearly as likely to see strange behavior due to us overriding
    the image layouts manually.

 3. It's more obviously correct.  While I think our old render pass code
    was probably correct, it was full of corner cases and it's very
    possible that it was behaving badly in weird ways.  This follows the
    Vulkan API much more blindly and, as such, is more likely to be
    correct and behave the same as other implementations.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
30016f6e82 anv: Split color_attachment_compute_aux_usage in two
In particular, we split out an anv_can_fast_clear_color_view helper
which only cares about fast-clear and not aux_usage itself.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
3fe45a9b6c anv: Rework depth_stencil_attachment_compute_aux_usage
Instead of making it a function that pretends to choose aux usage (which
isn't what it does at all), make it a function which returns whether or
not we want to do a fast clear.  This is far more accurate to the
purpose of the function.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
26e6da90ab anv: Refactor cmd_buffer_setup_attachments
This commit just renames some things so that we use names for temporary
variables which are more consistent with other places in the code-base.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
36a74835df anv: Stop allowing non-zero clear colors in input attachments
Previously, we bent over backwards to allow non-zero clear colors input
attachments whenever we could.  However, very few apps use input
attachments and very few use non-zero clear colors.  Getting rid of
support for non-zero clear colors input attachments will allow us to
treat them identically to textures which should help us simplify things
a good bit.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
bf92e96d9c anv: Disallow fast-clears which require format-reinterpretation
In order to actually hit this case you have to be using a very odd
color/view combination.  The common cases of clear-to-zero and 0/1 clear
colors with an sRGB view don't require any re-interpretation.  This is
probably better than always resolving whenever we have a format mismatch
like we are today because that hits the sRGB case every time.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
20e72e435c intel: Move swizzle_color_value from blorp to ISL
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
814dc66935 anv: Allocate surface states per-subpass
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass.  Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
a3d185d091 anv: Split command buffer attachment setup in three
This commit splits genX(cmd_buffer_setup_attachments)() into three
functions: one which sets up cmd_buffer->state.attachments, one which
allocates surface states, and one which fills out the surface states.
While we're here, we make both functions take the framebuffer (if any)
as an argument instead of pulling it from the command buffer so it's
more clear what things are inputs to the functions.  We also make the
render pass and framebuffer parameters const as those are immutable
objects.  The only functional change here should be that we now
vk_zalloc the attachments which should be a bit safer.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
c195d55161 anv: Mark images written in end_subpass
This makes a lot more sense than marking them written in begin_subpass
since, at that point, we haven't written them yet.  This should reduce
the chances of accidental extra resolves.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
d5e30872ca anv: Use ANV_FROM_HANDLE for pInheritanceInfo fields
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
7cbc5fde13 anv: Assert surface states are valid
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
eaa8f043cd anv: Stop filling out the clear color in compute_aux_usage
It's a pointless micro-optimization that just makes compute_aux_usage
unnecessarily entangled with setting up surface states.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
5808efdf40 anv: Add TRANSFER_SRC to pass usage not subpass usage
The subpass usage flags are supposed to always be one bit and never
multiple bits.  However, when adding in TRANSFER_SRC usage for resolve
attachments we were adding it to the subpass bits and not the render
pass bits.  This potentially is causing issues where images aren't
getting marked written properly.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00