Commit graph

12 commits

Author SHA1 Message Date
Adam Jackson
32a10ccbdd glx: Remove (almost) all usage of _X_HIDDEN / _X_INTERNAL
It's redundant at this point. The one exception is for GLX_PUBLIC when
building for glvnd, because then we really do want the GLX API to be
hidden.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33623>
2025-02-20 15:47:23 +00:00
Mike Blumenkrantz
8f6fca89aa meson: delete dri3 build option
this existed for historical reasons, but realistically now it should
be possible to build mesa with dri3 always enabled. additionally,
this check was often used as a substitute for having drm functionality,
which is sort of similar but also not really a direct match

this simplifies a bunch of conditionals and prevents users from footgunnning
themselves into orbit

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30952>
2024-09-04 14:48:17 +00:00
Mike Blumenkrantz
5edfc64858 glx: unify renderer query hooks
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30619>
2024-08-19 17:43:58 +00:00
Mike Blumenkrantz
b8ca3d9b20 glx: inline __DRI2_RENDERER_QUERY
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30450>
2024-08-01 15:28:03 +00:00
Adam Jackson
91e1ea52c9 mesa_interface: Move out of GL/internal/
Move it into src/gallium/include/ to make it absolutely clear this is a Mesa detail.
While we're at it, clean up its include sites, including some places
where we can just include kopper_interface.h instead since it includes
mesa_interface.h as its first act.

Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28378>
2024-07-17 23:47:05 +00:00
Adam Jackson
6be17e222d treewide: Include mesa_interface.h not dri_interface.h
We're about to split the latter off as a compatibility detail for older
versions of Xorg, and the former includes the latter at this point, so
this should be just to prove no functional change.

Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28378>
2024-07-17 23:47:04 +00:00
duncan.hopkins
97b6851815 apple: Extended Apple feature support using GLX_USE_APPLE.
On MacOS/Apple/Dawin you can only get MESA to forward the GL funtions to
the systems OpenGL.framework or run SWRast directly. There is no way to use a gallium driver, even if they have been compiled.
The two gallium drivers of interest are SWRast and Zink, as the rest are hardware drivers and not relavent on MacOS.

The code changes add a new define GLX_USE_APPLE. This is used in combination with the existing GLX_USE_APPLEGL.
GLX_USE_APPLEGL calls the systems OpenGL.framework, Apple's OpenGL.
GLX_USE_APPLE calls the non-system OpenGL code, i.e. Gallium, hence the subtle naming difference. Apple systems are still used, just not the GL ones.
When GLX_USE_APPLE is defined the code will use the DRI/gallium driver sub-system so SWRast and Zink can selected at runtime on MacOS.

This also allows Zink to be run on MacOS, once it is fixed up.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28205>
2024-03-18 18:06:45 +00:00
Yogesh Mohan Marimuthu
1c5b61eefb loader,glx: add render_gpu tag psc->driScreen and psc->fd
v1: add render_gpu_tag (Pierre-Eric)

Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13422>
2023-01-24 12:51:35 +00:00
Eric Engestrom
6e3d3f5b2c glx/meson: use full include path for dri_interface.h
Everything else uses `#include "GL/internal/dri_interface.h"` instead,
and this full path was even already used in other parts of GLX.

While at it, nothing uses `inc_gl_internal` anymore so let's remove it
as well.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
2019-03-08 18:00:19 +00:00
Rhys Kidd
f5bb5b957a mesa/glx: Resolve GCC sign-compare warning.
mesa/src/glx/dri_common_query_renderer.c: In function 'dri2_convert_glx_query_renderer_attribs':
mesa/src/glx/dri_common_query_renderer.c:61:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
    for (i = 0; i < ARRAY_SIZE(query_renderer_map); i++)
                  ^

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-08-18 11:34:43 -07:00
Andreas Boll
6d164f65c5 glx: Fix returned values of GLX_RENDERER_PREFERRED_PROFILE_MESA
If the renderer supports the core profile the query returned incorrectly
0x8 as value, because it was using (1U << __DRI_API_OPENGL_CORE) for the
returned value.

The same happened with the compatibility profile. It returned 0x1
(1U << __DRI_API_OPENGL) instead of 0x2.

Internal DRI defines:
   dri_interface.h: #define __DRI_API_OPENGL       0
   dri_interface.h: #define __DRI_API_OPENGL_CORE  3

Those two bits are supposed for internal usage only and should be
translated to GLX_CONTEXT_CORE_PROFILE_BIT_ARB (0x1) for a preferred
core context profile and GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB (0x2)
for a preferred compatibility context profile.

This patch implements the above translation in the glx module.

v2: Fix the incorrect behavior in the glx module

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-25 08:23:38 +01:00
Jon TURNEY
3fe7daec14 glx: Fix build since 679c2ef "glx/drisw: add support for DRI2rendererQueryExtension", when only building drisw renderer
v2:
- Move dri*_query_renderer_* into their respective dri*_priv.h headers
- Drop then unnneeded include of dri2.h from dri2_query_renderer.c
- Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents
now are used for more than dri[23]

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-21 16:59:48 +01:00
Renamed from src/glx/dri2_query_renderer.c (Browse further)