Change the logic to compute tc compatible stencil info via depth's
tileIndex instead of using depth's tileInfo. So the clients can get
the stencil's tileInfo computed from macroModeTable. If the stencil
tileInfo is same as depth tileInfo, then stencil is tc compatible;
otherwise, stencil is not tc compatible. The current suggestion is to
create another stencil buffer with the tc compatible tileInfo, use
depth-to-color copy to decompress and tile convert the rendered
stencil to tc compoatible stencil (And use the new stencil buffer to
program TC).
v2: use gfxip names for llvm 4.0+
v3: use tonga for llvm <= 3.8, drop gfxip name,
we can just change that we change the other asics.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>