While we're here, we add an assert that bind_map::push_ranges is tightly
packed. If it isn't, it breaks assumptions in the emit_push_constant*
functions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
The compiler should be smart enough to figure out that it's unused on
Gen11 and earlier and delete the code which calculates. Us adding an
`if (GEN_GEN >= 12)` check is unnecessary and just dirties the code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
The client may enable robustBufferAccess2 via either
pCreateInfo->pEnabledFeatures or via a chained-in
VkPhysicalDeviceFeatures2 struct. We need to parse both.
Fixes: 022e5c7e5a "anv: Implement VK_KHR_get_physical_device_properties2"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
make_surface() contained a giant if-tree for creation of aux surfaces.
Move the if-tree into its own function, add_aux_surface_if_supported().
This will simplify future changes for VK_EXT_image_drm_format_modifier.
This patch merely moves the code verbatim, then extracts duplicate
assertions to the top.
v2: Rename func to add_aux_surface_if_supported [for jekstrand].
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4096>
The function returns true if hardware limitations require the image
plane to use a shadow surface. It replaces equivalent code in
make_surface().
Refactor only. No intended change in behavior.
Why extract this code out of vkCreateImage? If an image requires
a shadow surface, then that may impact its support for DRM format
modifiers, which must be evaluated during
vkGetPhysicalDeviceImageFormatProperties2.
v2:
- Use early return. [for jekstrand]
- Unexport function.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4096>
GEN:BUG:14010455700 (lineage 1808121037):
"To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA"
Required for fixing ttps://gitlab.freedesktop.org/mesa/mesa/issues/2501.
GEN:BUG:1806527549:
"Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM."
This one could fix a GPU hang in some workloads.
v2: Implement WA in isl and add another similar WA (Jason).
v3: Add flushes before changing chicken registers (Jason)
v4: Depth flush and stall + end of pipe sync when changing registers
(Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
My understanding is that there's no reason for the scratch space
allocation to be different between iris, i965 and anv. Let's make all
the functions behave the same.
I don't know if this fixes any specific gen9 bugs, it it might since
it increases the scratch space.
v2: Rebase.
v3: Rebase.
v4: Remove redundant gen 11 check (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4006>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4006>
This is the same idea as "intel: fix the gen 11 compute shader scratch
IDs".
The number of EUs on TGL is not the same as ICL, but the
MEDIA_VFE_STATE restrictions stay the same, so adapt the code to it.
Also, consider the base configuration instead of what we read from the
Kernel.
According to Mark, this fixes the following piglit tests on TGL:
piglit.spec.arb_compute_shader.execution.shared-atomicmax-uint.tglm64
piglit.spec.arb_compute_shader.execution.shared-atomicmax-int.tglm64
piglit.spec.intel_shader_atomic_float_minmax.execution.shared-atomicmax-float.tglm64
v2: s/ICL+/Gen11+/ (Jason).
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4006>
Scratch space allocation is based on the number of threads in the base
configuration, and we only have one base configuration for ICL, with 8
subslices.
This fixes an issue with Aztec on Vulkan in a machine with a
configuration that's not the base. The issue looks like a regression
from b9e93db208, but it seems things are broken since forever, just
not easily reproducible.
v2: Reimplement it using the subslices variable. Don't touch TGL.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4006>
v2: Do end-of-pipe sync after clear depth stencil too (Jason).
v3: Also do end-of-pipe sync before clear depth stencil too (Jason).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4005>
Because we set the needs_data_cache bit from the NIR during compilation,
any time a shader was pulled out of the pipeline cache, we wouldn't set
the bit and the data cache was disabled. Fortunately, on Gen8+, this
bit is ignored because we always use the ALL section in the L3$ config
instead of separate DC and RO sections. On Gen7, however, this meant
that we were basically never running with the data cache enabled and our
compute performance was suffering massively because of it. This commit
improves Geekbench 5 scores on my Haswell GT3 by roughly 330% (no,
that's not a typo).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3912>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3912>
6790397346 added code which attempts to reject modifiers on
depth/stencil formats but it was placed after the early return for depth
and stencil aspects. This commit moves it up so it actually works.
Of course, this doesn't actually matter because the only user of any of
the modifiers stuff is the WSI code and it will never do anything with
depth/stencil.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3794>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3794>
We've been missing this workaround for a while and since it's required
for Gen12, let's implement it for Gen9 first.
v2: Update comment for Gen9.
v3: Fix clearing of bits... (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3405>
Previously, i965/iris tried to reuse the currently programmed URB config
if it was good enough for BLORP, rather than reprogramming it each time.
However, this will make some things harder on Gen12+ and we've not seen
any performance impact from emitting URB more frequently in ANV.
This makes the blorp <-> driver interface a bit simpler on Gen7+ because
now all the driver has to do is to provide the L3$ config rather than
trying to hand off URB re-config to blorp.
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
SML is no longer in the L3$ on Gen11+. It's not incredibly clear from
the docs but no Gen11 platforms are in the list of platforms on which
this bit exists. Also, we've been always setting it false on Gen11 in
ANV and i965 thanks to GEN_L3P_SLM being zero with no ill effects.
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
According to the BSpec, this should prevent hangs when using shaders
with large URB entries. A more precise fix can be done but it requires
re-arranging URB setup.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Because softpin block pools are made up of a set of BOs with different
maps, it was possible for a single state to end up straddling blocks.
To fix this, we pass a contiguous size to anv_block_pool_grow and it
ensures that the next allocation in the pool will have at least that
size.
We also add an assert in anv_block_pool_map to ensure we always get
contiguous maps. Prior to the changes to anv_block_pool_grow, the unit
tests failed with this assert. With this patch, the tests pass.
This was causing problems on Gen12 where we allocate the pages for the
AUX table from the dynamic state pool. The first chunk, which gets
allocated very early in the pool's history, is 1MB which was enough that
it was getting multiple BOs. This caused the gen_aux_map code to write
outside of the map and overwrite the instruction state pool buffer which
lead to GPU hangs.
Fixes: 731c4adcf9 "anv/allocator: Add support for non-userptr"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We intentionally throw away all but one BT block but then we set
cmd_buffer->bt_block to ANV_STATE_NULL instead of the one we hung on to.
This causes the command buffer to immediately re-emit STATE_BASE_ADDRESS
the first time a BT is needed for no good reason.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>