To handle coverity warning:
4. thread2_modifies_field: Thread2 sets cache_size to a new value. Note that this write can be reordered at runtime to occur before instructions that do not access this field within this locked region. After Thread2 leaves the critical section, control is switched back to Thread1.
CID 1559509 (#1 of 1): Check of thread-shared field evades lock acquisition (LOCK_EVASION)6. thread1_overwrites_value_in_field: Thread1 sets cache_size to a new value. Now the two threads have an inconsistent view of cache_size and updates to fields correlated with cache_size may be lost.
521 cache->cache_size += bo->size;
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26951>
No driver supports urol/uror on all bit sizes. Intel gen11+ only for 16
and 32 bit, Nvidia GV100+ only for 32 bit. Etnaviv can support it on 8,
16 and 32 bit.
Also turn the `lower` into a `has` option as only two drivers actually
support `uror` and `urol` at this momemt.
Fixes crashes with CL integer_rotate on iris and nouveau since we emit
urol for `rotate`.
v2: always lower 64 bit
Fixes: fe0965afa6 ("spirv: Don't use libclc for rotate")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by (Intel and nir): Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27090>
Demoting means that we don't execute any writes to memory but
otherwise the invocation continues to execute. Particularly,
subgroup operations and derivatives must work.
Our implementation of discard does exactly this by using
setmsf to prevent writes for the affected invocations, the
only difference for us is that with discard/terminate we
want to be more careful with emitting quad loads for tmu
operations, since the invocations are not supposed to be
running any more and load offsets may not be valid, but with
demote the invocations are not terminated and thus we should
emit memory reads for them to ensure quad operations and
derivatives from invocations that have not been demoted still
work.
Since we use the sample mask to implement demotes we can't tell
whether a particular helper invocation was originally such
(gl_HelperInvocation in GLSL) or was later demoted
(OpIsHelperInvocationEXT added with SPV_EXT_demote_to_helper_invocation),
so we use nir_lower_is_helper_invocation to take care of this.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26949>
Both OpenGL and Vulkan drivers share the same V3D_CSD definitions.
Therefore, move it to a common place instead of duplicating.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
Currently, the function handle_reset_query_cpu_job() starts to iterate
between the performance queries in the zero-index. This is not correct,
as we should start iterating the performance queries at first, which
is a index indicated by info->first.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
The copy timestamp query user extension allows the creation of a CPU job
that copies the results of a timestamp query to a BO with the possibility
to indicate the timestamp availability with a availability bit.
By using the copy timestamp query user extension, it will be possible to
use the multisync user extension to synchronize this type of job, which
currently possible with the user space implementation without stalling.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
The reset timestamp user extension allows the creation of a CPU job that
resets a timestamp query by updating its value in the timestamp BO and
resetting the availability syncobj.
Using the reset timestamp user extension, it will be possible to use the
multisync user extension to synchronize this type of job, which is not
currently possible with the user space implementation without stalling.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
The timestamp query user extension allows the creation of a CPU job that
calculates the timestamp by updating its values in a BO with the appropriate
offsets and signalling the availability syncobjs.
The CPU job should be serialized so it only executes after all previously
submitted work has completed. This is accomplished by setting job->serialize
to V3DV_BARRIER_ALL before setting the multi-sync extension.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
A CPU job of type V3DV_JOB_TYPE_CPU_RESET_QUERIES is only created for
performance and timestamp queries. Occlusion queries are handled with a
compute job. Therefore, there is no need to handle occlusion queries in
the CPU job.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
The indirect CSD user extension allows the creation of a CSD
job linked to a CPU job. When we submit the CPU job, the CPU job
will run when the indirect CSD dependency is completed, map the
indirect buffer to read the CSD dispatch parameters and reconfigure
the CSD job accordingly.
Using the indirect CSD user extension, allows us to use the multisync
user extension to synchronize this type of job, which is not currently
possible from user-space without stalling.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
We will be introducing a new type of queue, a CPU queue. This queue will
be responsible for handling the CPU jobs, such as timestamp queries and
indirect CSD dispatch.
Therefore, add a CPU queue to the enum v3dv_queue_type and its
respective barrier.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
Include a check to assure that the kernel driver supports the CPU queue.
Also, indicate that, currently, the simulator doesn't have support for
the CPU queue.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
Currently, set_multisync() doesn't allow using external syncobjs as
in_syncs objects in the multisync extension. Add the possibility to use
external syncobjs as in_syncs. This will ease the synchronization of CPU
jobs, as they sometimes depend on external syncobjs, such as
query availability syncobjs.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
With the support of CPU jobs by the kernelspace, now the CPU job
functions will also use the multisync extension. Therefore, move the
multisync functions to the beginning of the file to allow the CPU job
functions to call them.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
For Wayland wsi allocations, v3dv used the wl_drm protocol, which is now
being phased out in favor of dmabuf feedback.
wl_drm is used to figure out the display device (in v3dv assumed to be
vc4) and then to authenticate with the Wayland compositor in order to
allocate scanout-able buffers (in this case, dumb buffers) directly at
the display device.
Recent commit 88c03ddd34 changed the behavior of the wsi code, and
wl_drm is now passing the render device instead, which broke Wayland
wsi.
It turns out that the authentication code is not really needed and since
we would like to remove wl_drm usage and the master device is assumed to
be vc4 anyway, we can just remove some unneeded device-specific wsi code
and get Vulkan Wayland wsi back to work.
Fixes: 88c03ddd34 ("egl/drm: get compatible render-only device fd for kms-only device")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26200>
So far we were packing by hand unnormalized coordinates at the
V3D41_TMU_CONFIG_PARAMETER_1 pack structure. To get this working we
hardcoded V3D_VERSION to 41 at v3dv_uniforms, that works for v71
because the structure are the same. But that is somewhat ugly, and
will not work if a new hw generation have a different structure.
Additionally, we found that for v3d this will be also needed.
So this commit adds a helper on the compiler. For now, and to simplify
it also use just one method for both generations. This solves the
problem of the same code needed on both v3d and v3dv.
But the idea is that in the future we need a similar need, but the
structure different on each generation, it would have used a similar
approach to other generation dependent function calls (like
v3d40_vir_emit_tex), having the implementation on a source file that
can safely include the hw generation headers.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25544>
ldunifa works exactly the same as ldunif: the hw will prefetch the
next 4 bytes after a read, so if a buffer is exactly a multiple of
a page size and a shader uses ldunifa to read exactly the last 4 bytes
the prefetch will read out of bounds and spam the error on the kernel
log. Avoid that by allocating extra bytes in this scenario.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25752>
We have been using drm_render_device to refer to the render device and
drm_primary_device to refer to the display device, but that is confusing
because the render device also has a primary node (for legacy reasons),
so don't use primary to refer to the display device.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25748>
Some of the counters need to be defined correctly.
v2: Remove references to extended performance counters. The hw does
not support them.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
In v3d 4.x we handle formats that are reversed or R/B swapped by
applying a format swizzle. This doesn't work on border colors though,
and for that there is a specific bit to reverse the border color in
the texture shader state.
In v3d 7.x we have new reverse and swap R/B bits and we no longer have
a bit to reverse the border color because the new reverse bit applies
to border texels too. Because of this, we absolutely need to use these
new bits in order to get correct border colors in all cases with these
formats.
When we enable the reverse and/or swap R/B bits, we are effectively
applying the format swizzle through them, so in these cases we need to
make sure the swizzle we program in the texture shader state is the
view swizzle provided by the API and not the composition of the format
swizzle with the view swizzle like we do in 4.x for all formats. The
same applies to custom border colors: we must not apply the format
swizzle to them for formats that are reversed or R/B swapped, because
again, this format swizzle is already applied through these new bits.
While we are doing this, we also fully adopt the texture shader state
spec from v3d 7.1.5 for v3d 7.x instead of using a description from
7.1.2 which is incompatible and required the driver to manually pack
some of the bits.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>