Commit graph

2 commits

Author SHA1 Message Date
Emma Anholt
4287bb761e nir/shader_bisect: Fix C code printing after review feedback changes.
When I added in the printed-shader and env var value both being tracked in
shaders[], it broke the C printing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38760>
2025-12-04 22:47:25 +00:00
Emma Anholt
d01aae2fb1 nir: Add a shader bisect tool.
When you're trying to figure out what shader some NIR pass broke, use
nir_shader_bisect_select() to decide between NIR pass behaviors, and then
nir_shader_bisect.py will help you automatically bisect down to which
source_blake3 is at fault.  Once it's identified, it prints you a C call
you can use for selecting that shader specifically, which you can use for
continuing on in your debugging.

On a test I was looking at, this took 10 steps to bisect 134 shaders down
to the source_blake3 of the NIR shader in question.

This idea is heavily lifted from Job Noorman's ir3_shader_bisect.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37468>
2025-10-09 17:56:30 +00:00