With GPL it's not possible to know the primitive topology when
compiling the pre-rasterization stages. For NGG, we use the maximum
number of vertices per prim and rely on the hardware to ignore the
extra bits for points/lines.
Though, this can't work for NGG streamout because the number of
vertices per prim is used to compute a streamout offset. The only
way to solve this is to pass the number of vertices per prim through
a new user SGPR.
This fixes a bunch of streamout tests with Zink/RADV on GFX11.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21833>
Xe kmd don't suffer this yet because it still lacks MTL support.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
Without alignment vm bind will fail and during gem buffer creation
size also need to be aligned otherwise the range in vm bind can be
bigger than allocated size for smem.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
It was also necessary to initialize mem_alignment in the tests
otherwise vma allocation would fail with stubs.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
This same information is also used in ANV, so intel_device_info is
a better place to have it.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
Unlike most other cases, we don't put the YAML-file in a ci-folder,
because we already have one for the CI-specific docs. So let's just
leave the YAML file directly in the docs-folder.
This should fix the problem that any docs-changes that touches the
CI-rules needs a full CI run just because of touching the root
.gitlab-ci.yml file. This causes needless friction and wastes CI
resources.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21953>
This change also means the texture state words will be based off of the
image view's format instead of the image's format.
Signed-off-by: Jarred Davies <jarred.davies@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21594>
Many of the `V3D_DIRTY_*` flags are above 32 bits, but for now the only
one used here is V3D_DIRTY_SSBO.
`shader->uniform_dirty_bits`, where `dirty` ends up, is already 64 bits.
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22019>
Before we can present the buffer we need to wait for the fence to
finish. This fixes severe flickering of unfinished rendering in
many demos/tests. This has been broken for a while, I think.
Note, this is for the non-DRI / Xlib-based GLX.
Signed-off-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21993>
as long as a few bits of state are swapped around and none of the "main"
cmdbuf state is applied, it becomes possible to promote the entire
u_blitter operation to the unordered cmdbuf and execute it there as
a "transfer" operation that can continue to enable further reordering
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21906>
this simplifies some codepaths at runtime by short-circuiting some
of the more complex operations since it's already known in advance
exactly which images will be used for which purpose
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21906>
this avoids the (sizable) overhead of going through the previous path
with set_frame_buffer state et al, instead just firing off a quick
begin+end rendering with a clear
it's also easily reorderable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21906>
if a feedback loop hasn't yet been added for an image with both
descriptor and fb binds, queue a check for that to avoid mismatch
affects godot-tps-gles3-high.trace
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21906>