The ++ operator strikes again.
Fixes: f92c5bc8f3 ("anv/device: fix maximum number of images supported")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We had defined MAX_IMAGES as 8, which we used to size the array for
image push constant data. The comment there stated that this was for
gen8, but anv_nir_apply_pipeline_layout runs for all gens and writes
that array, asserting that we don't exceed that number of images,
which imposes a limit of MAX_IMAGES on all gens.
Furthermore, despite this, we are exposing up to 64 images per shader
stage on all gens, gen8 included.
This patch lowers the number of images we expose in gen8 to 8 and
keeps 64 images for gen9+ while making sure that only pre-SKL gens
use push constant space to handle images.
v2:
- <= instead of < in the assert (Eric, Lionel)
- Change the way the assertion is written (Eric)
v3:
- Revert the way the assertion is written to the form it had in v1,
the version in v2 was not equivalent and was incorrect. (Lionel)
v4:
- gen9+ doesn't need push constants for images at all (Jason)
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v3)
Fixes following failing vk-gl-cts cases on Linux desktop:
dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.buffer.info
dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.image.info
dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.image.info
dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.buffer.info
Fixes: 517103abf1 "anv/android: add ahardwarebuffer external memory properties"
Reported-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Replace calls to create hash tables and sets that use
_mesa_hash_pointer/_mesa_key_pointer_equal with the helpers
_mesa_pointer_hash_table_create() and _mesa_pointer_set_create().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
This function is modeled after the aux_op functions except that it has a
lot more parameters because it deals with two images as well as source
and destination regions.
This will allow drivers to pin shader buffers if necessary.
i965 and anv do not need to do this today, but iris will.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently, BLORP expects drivers to provide two functions for dealing
with buffers: blorp_emit_reloc and blorp_surface_reloc. Both record a
relocation and combine the BO address and offset into a full 64-bit
address. Traditionally, blorp_surface_reloc has written that combined
address to an implicitly-known buffer where surface states are stored.
(In contrast, blorp_emit_reloc returns the value.)
The upcoming Iris driver stores surface states in multiple buffers,
which makes it impossible for blorp_surface_reloc to write the combined
address - it only takes an offset, not the actual buffer to write to.
This commit adds a third function, blorp_get_surface_address, which
combines and returns an address, which is then passed to ISL's surface
state fill functions. Softpin-only drivers can return a real address
here and skip writing it in blorp_surface_reloc. Relocation-based
drivers are have options. They can simply return 0 from the new
function, and continue writing the address from blorp_surface_reloc.
Or, they can return a presumed address from blorp_get_surface_address,
and have other relocation processing write the real value later.
For now, i965 and anv simply return 0.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This adds a second level of caching for the pre-lowered NIR that's only
based off of the shader module, entrypoint and specialization constants.
This is enough for spirv_to_nir as well as our first round of lowering
and optimization. Caching at this level should allow for faster shader
recompiles due to state changes.
The NIR caching does not get serialized to disk via either the
VkPipelineCache serialization mechanism or the transparent on-disk
cache. We could but it's usually not that expensive to fall back to
SPIR-V for the odd cache miss especially if it only happens once for
several misses and it simplifies the cache.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The stuff hashed by anv_pipeline_hash_shader is exactly the inputs to
anv_shader_compile_to_nir so it can be used for NIR caching.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Thanks to the new NIR load_descriptor intrinsic added by the UBO/SSBO
lowering series, we weren't getting UBO pushing because the UBO range
detection pass couldn't see the constants it needed. This fixes that
problem with a quick round of constant folding. Because we're folding
we no longer need to go out of our way to generate constants when we
lower the vulkan_resource_index intrinsic and we can make it a bit
simpler.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Looks like it is impossible that 'last' variable is a null
because at least the get_vs_prog_data shouldn't return a null pointer.
So this check is unnecessary starts from commit:
99d497c5b6 "anv/pipeline: Replace get_fs_input_map with ..."
This small issue is found by cppcheck.
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.
v2: rename local to function as well
v3: rename vtn_variable_mode_local as well
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In the following scenario :
1. Create image format R8G8B8A8_UNORM
2. Create image view format R8G8B8A8_SRGB
3. Clear the view through a sub pass to a particular color
4. Barrier on the image to from color attachment to source transfer
5. Copy the image into a linear buffer to check the content
The step 4 resolving the clear color is unaware of the SRGB format of
the view, because the blorp resolve operations operate on images the
color associated with the resolve will not operate on SRGB format but
UNORM. Leading to the wrong color being written into surfaces.
This change forces a clear color resolve at the end of the render pass
so following resolves won't have to deal with the clear color with a
format that doesn't match the image's format.
On gfxbench vulkan_5_normal 1280x720, this appear to cost us ~0.5fps,
from 49.316 down to 48.949.
v2: Only fast clear resolve when image & view have different formats
(Lionel)
v3: Update warning (Jason)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Resolve operations can happen when dealing with view (begin/end
subpasses) in which case the view's format needs to apply, not the
image's format.
v2: Relayout arguments of a ccs_op() call (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Cc: mesa-stable@lists.freedesktop.org
For now, it's hidden behind a cap. Hopefully, we can eventually drop
that along with all the manual offset code in spirv_to_nir.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Instead of baking in uvec2 for UBO and SSBO pointers and uint for push
constant and shared memory pointers, make it configurable.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We're going to want to do more deref optimizations going forward and
this gives us a central place to do them. Also, cast propagation will
get a bit more complicated with the addition of ptr_as_array derefs.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
SPIR-V allows for matrix and array types to be decorated with explicit
byte stride decorations and matrix types to be decorated row- or
column-major. This commit adds support to glsl_type to encode this
information. Because this doesn't work nicely with std430 and std140
alignments, we add asserts to ensure that we don't use any of the std430
or std140 layout functions with explicitly laid out types.
In SPIR-V, the layout information for matrices is applied to the parent
struct member instead of to the matrix type itself. However, this is
gets rather clumsy when you're walking derefs trying to compute offsets
because, the moment you hit a matrix, you have to crawl back the deref
chain and find the struct. Instead, we take the same path here as we've
taken in spirv_to_nir and put the decorations on the matrix type itself.
This also subtly adds support for strided vector types. These don't
come up in SPIR-V directly but you can get one as the result of taking a
column from a row-major matrix or a row from a column-major matrix.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The loop through instructions doesn't set the cursor for us so unless we
set it somewhere, we may end up emitting instructions in the wrong
place. The only reason why we haven't been bitten by this in the past
is that it only happens in a few variable pointers cases and the CTS
tests for those don't use much control flow so things were getting
emitted in the correct order by accident.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We do the ImageFormatProperties check already, and rejecting an usage
flag when both ImageFormatProperties and the WSI (which is Android)
support it is not allowed.
Intel does support storage for some of the support WSI formats, such
as R8G8B8A8_UNORM, and looking at the ISL_SURF_USAGE_DISABLE_AUX_BIT,
the imported images do not have any form of compression that would
prevent this fix.
v2: Also consider STORAGE bit for Gralloc usage bits.
(From Kevin Strasser <kevin.strasser@intel.com>)
Fixes: 053d4c328f "anv: Implement VK_ANDROID_native_buffer (v9)"
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Without this, I get the following error when building the tests using
meson on i686:
---8<---
In file included from ../../../mesa/src/intel/vulkan/anv_private.h:46,
from ../../../mesa/src/intel/vulkan/tests/state_pool_no_free.c:26:
../../../mesa/src/intel/common/gen_clflush.h: In function ‘gen_clflush_range’:
../../../mesa/src/intel/common/gen_clflush.h:37:7: error: implicit declaration of function ‘__builtin_ia32_clflush’; did you mean ‘__builtin_ia32_pause’? [-Werror=implicit-function-declaration]
__builtin_ia32_clflush(p);
^~~~~~~~~~~~~~~~~~~~~~
__builtin_ia32_pause
../../../mesa/src/intel/common/gen_clflush.h: In function ‘gen_flush_range’:
../../../mesa/src/intel/common/gen_clflush.h:45:4: error: implicit declaration of function ‘__builtin_ia32_mfence’; did you mean ‘__builtin_ia32_fnclex’? [-Werror=implicit-function-declaration]
__builtin_ia32_mfence();
^~~~~~~~~~~~~~~~~~~~~
__builtin_ia32_fnclex
---8<---
The errors are generated for each of these files:
- mesa/src/intel/vulkan/tests/state_pool_no_free.c
- mesa/src/intel/vulkan/tests/state_pool.c
- mesa/src/intel/vulkan/tests/block_pool_no_free.c
- mesa/src/intel/vulkan/tests/state_pool_free_list_only.c
This is obviously because gen_clflush.h contains code that uses
intrinsics that are only available with SSE3. Since the driver already
uses SSE3, it seems reasonable to add this to the tests as well.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engeström <eric@engestrom.ch>
We've made the choice not to use fast clears on layer > 0 with
multilayer images. This is partly because we would need to store
multiple clear colors for each layer, making the existing memory
layout, already including aux surfaces, fast clear color, image state,
etc... even more complex.
Partial resolves are the operations transfering the clear colors into
the auxiliary buffers. This operation is currently implemented in
Blorp by loading the clear color from the image's BO, into a shader
that then samples from the auxiliary buffer and writes the color only
if it isn't there already.
The problem here is that because we store only one clear color for all
layers and it is used for partial resolves. If you trigger a partial
clear on a layer > 0, then you're likely to deal with a color that is
not what you actually want. In the particular issues below, we have
multiple layers, each cleared with a different color but the partial
resolve just writes the wrong color into the auxiliary buffers for
layers > 0.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108910
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Cc: mesa-stable@lists.freedesktop.org
This fulfills a requirement for clients that want to utilize same
code path for images with external formats (VK_FORMAT_UNDEFINED) and
"regular" RGBA images where format is known. This is similar to how
OES_EGL_image_external works.
To support this, we allow color conversion samplers for non-YUV
formats but skip setting up conversion when format does not have
can_ycbcr flag set.
v2: add comment and bundle can_ycbcr to the existing break
condition (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If a conversion struct was passed, then initialize view using
format from the conversion structure.
v2: use vk_format directly from the anv_format struct
v3: added some assertions (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If external format is used, we store the external format identifier in
conversion to be used later when creating VkImageView.
v2: rebase to b43f955037 changes
v3: added assert, ignore components when creating external
format conversion (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Since we don't know the exact format at creation time, some initialization
is done only when bound with memory in vkBindImageMemory.
v2: demand dedicated allocation in vkGetImageMemoryRequirements2 if
image has external format
v3: refactor prepare_ahw_image, support vkBindImageMemory2,
calculate stride correctly for rgb(x) surfaces, rename as
'resolve_ahw_image'
v4: rebase to b43f955037 changes
v5: add some assertions to verify input correctness (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v2: have separate memory properties for android, set usage
flags for buffers correctly
v3: code cleanup (Jason)
+ limit maxArrayLayers to 1 for AHardwareBuffer based images
v4: rebase to b43f955037 changes
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v2: add support for non-image buffers (AHARDWAREBUFFER_FORMAT_BLOB)
v3: properly handle usage bits when creating from image
v4: refactor, code cleanup (Jason)
v5: rebase to b43f955037 changes,
initialize bo flags as ANV_BO_EXTERNAL (Lionel)
v6: add assert that anv_bo_cache_import succeeds, add comment
about multi-bo support to clarify current implementation (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes it cleaner to introduce more cases where we import memory
from different types of external memory buffers.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Use the anv_format address in formats table as implementation-defined
external format identifier for now. When adding YUV format support this
might need to change.
v2: code cleanup (Jason)
v3: set anv_format address as identifier
v4: setup suggestedYcbcrModel and suggested[X|Y]ChromaOffset
as expected for HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL
v5: set linear tiling for GPU_DATA_BUFFER usage, add comment
about multi-bo support to clarify current implementation (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v2: handle R8G8B8X8 as R8G8B8_UNORM (Jason)
v3: add HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL, we make it define
for now to avoid direct dependency to minigbm headers
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This will be utilized later by GetAndroidHardwareBufferPropertiesANDROID.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This will make it possible for next patch to rip
anv_image_create_info out from make_surface function.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Now at version 2 with the fixed header.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>