- no 3D and cube textures
- no mipmapping
- no border color
- image_sample is the only supported opcode with a sampler (behaves like _lz)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9389>
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9389>
The maximum value which OPC_GETSIZE could return for one dimension
is 0x007ff0, however sampler buffer could be much bigger.
Blob uses OPC_GETBUF for them.
Fixes tests:
dEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.1048576
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9391>
Otherwise, we won't be able to use OPC_GETBUF to get their size.
After this change we also could get rid of the hack for OPC_GETSIZE
which scaled the size for texture buffers.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9391>
It appears that storage for varyings in a wave has an upper
limit of wavesize * max_a831 where max_a831 is 64.
Exceeding the limit seam to force gpu to reduce primitives
processed per wave, at least calculations make sense with
such interpretation.
With blob SP_HS_WAVE_INPUT_SIZE never exceeds 64 and setting
it to 65 in freedreno leads to a hang.
Copied from the commit to freedreno e5499ca2
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8187>
This fixes the assembly for many scenarios where you want to use shader
replacement.
Note: unfortunately this leaks the identifier string created while
lexing, but I couldn't find a way to avoid leaking it except for
bringing in ralloc or something (which would be way more complicated).
The only other place doing something similar in mesa is the glsl parser,
which is using ralloc (actually a linear context).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9463>
Trying to specify a floating-point value in a @const line would result
in it getting interpreted as a FLUT value and failing parsing. Fix this
by making the various FLUT tokens include the surrounding parentheses.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9463>
Mesa fixed pipeline texture loading on programmable pipeline hardware emits
a generic fragment shader program which contains gl_TexCoord.xyzw as a vec4
and then expects to configure the varying assignments to the shader in the
pipeline command stream, to select what is wired to the XYZW fragment shader
inputs.
This gl_TexCoord.xyzw is turned into texture load with projection (TGSI TXP
opcode, similar for NIR). Texture load with projection does not exist in the
Vivante GPU as a dedicated opcode and is emulated. The shader program first
divides texture coordinates XYZ by projector W and then applies regular TEX
opcode to load the texture (i.e. TEX(gl_TexCoord.xyzw/gl_TexCoord.wwww)).
For point sprites, XY are the point coordinates from VS, Z=0 and W=1, always.
The Vivante GPU can only configure varying to be either of -- point coord X,
point coord Y, used, unused -- which covers XYZ, but not W. Z is fine because
unused means 0.
W used to be 0 too before this patch and that led to division by 0 in shader.
The only known way to solve this is to set Z=0, W=1 in the shader program
itself if the point sprites are enabled. This means we have to generate a
special shader variant which does extra SET to set the W=1 in case the point
sprites are enabled.
In case of TGSI, emitting the SET.TRUE opcode permits setting W=1 without
allocating additional constants. With NIR, use nir_lower_texcoord_replace()
to lower TEXn to PNTC, which sets Z=0, W=1, and let NIR optimize the shader.
Note that nir_lower_texcoord_replace() must be called before input linking
is set up, as it might add new FS input.
Also note that it should be possible to simply drop PIPE_CAP_POINT_SPRITE
in the long run, ST would then apply the same optimization pass, but that
option is so far misbehaving. And for etnaviv TGSI this is not applicable
yet.
This fixes neverball point sprites (exit cylinder stars) and eglretrace of
gl4es pointsprite test:
https://github.com/ptitSeb/gl4es/blob/master/traces/pointsprite.tgz
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8618>
Fixes this assert in debug builds:
in __GI___assert_fail (assertion=0x7ffff731f66b "util_cpu_caps.nr_cpus >= 1", file=0x7ffff731f650 "../src/util/u_cpu_detect.h", line=116,
function=0x7ffff7323280 <__PRETTY_FUNCTION__.11654> "util_get_cpu_caps") at assert.c:101
in util_get_cpu_caps () at ../src/util/u_cpu_detect.h:116
in _mesa_float_to_float16_rtz (val=0) at ../src/util/half_float.h:93
in util_format_r16g16b16a16_float_pack_rgba_float (dst_row=0x7fffffffbdc0 "", dst_stride=0, src_row=0x7fffffffbf90, src_stride=0, width=1, height=1)
at src/util/format/u_format_table.c:13459
in util_format_pack_rgba (format=PIPE_FORMAT_R16G16B16A16_FLOAT, dst=0x7fffffffbdc0, src=0x7fffffffbf90, w=1) at ../src/util/format/u_format.h:1525
in util_pack_color (rgba=0x7fffffffbf90, format=PIPE_FORMAT_R16G16B16A16_FLOAT, uc=0x7fffffffbdc0) at ../src/gallium/auxiliary/util/u_pack_color.h:432
in v3dv_get_hw_clear_color (color=0x7fffffffbf90, internal_type=6, internal_size=8, hw_color=0x7fffffffbf10) at ../src/broadcom/vulkan/v3dv_cmd_buffer.c:1241
v2: move call from physical device to instance init.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9408>
This restores many of the hurt shaders from the previous patch at the
expense of re-adding ldvary tracking in the scheduler.
total instructions in shared programs: 13760415 -> 13755738 (-0.03%)
instructions in affected programs: 1207560 -> 1202883 (-0.39%)
helped: 5080
HURT: 1731
Instructions are helped.
total max-temps in shared programs: 2322991 -> 2322828 (<.01%)
max-temps in affected programs: 5063 -> 4900 (-3.22%)
helped: 229
HURT: 108
Max-temps are helped.
total sfu-stalls in shared programs: 31827 -> 31545 (-0.89%)
sfu-stalls in affected programs: 478 -> 196 (-59.00%)
helped: 304
HURT: 21
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 13792242 -> 13787283 (-0.04%)
inst-and-stalls in affected programs: 1220856 -> 1215897 (-0.41%)
helped: 5162
HURT: 1697
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9471>
We get optimal ldvary pipelining by doing the following:
1) Carefully merge a paired ldvary into the previous instruction when
possible.
2) When the above succeeds, flag the ldvary as scheduled immediately so
we can merge one of its children into the current instruction.
3) When scheduling ldvary sequences, only pick up instructions that are
part of the sequence to avoid picking up something that prevents
successful pipelining.
This patch skips 3) assuming some hurt shaders in exchange for better
scheduling flexibility during ldvary sequences. Besides eliminating most
of the code dedicated to special handling ldvary sequences, this also
usually allows us to produce better code by merging instructions that are
unrelated to ldvary sequences into the ldvary sequences, which is
particularly effective to fill up the gaps produced when scheduling the
first and last ldvary sequences as well as the gaps produced by flat
and noperspective varyings sequences that don't have both mul and add
instructions.
Notice that there are some hurt shaders, because some times the extra
scheduler flexibility can lead to picking up instructions that will
break a sequence without compensating for that, typically an ldunif
that prevents us from doing the fixup for a follow-up ldvary. We will
try to correct some of these cases with the next patch.
total instructions in shared programs: 13786037 -> 13760415 (-0.19%)
instructions in affected programs: 3201387 -> 3175765 (-0.80%)
helped: 16155
HURT: 4146
Instructions are helped.
total max-temps in shared programs: 2324834 -> 2322991 (-0.08%)
max-temps in affected programs: 22160 -> 20317 (-8.32%)
helped: 1340
HURT: 103
Max-temps are helped.
total sfu-stalls in shared programs: 30685 -> 31827 (3.72%)
sfu-stalls in affected programs: 782 -> 1924 (146.04%)
helped: 253
HURT: 1416
Inconclusive result.
total inst-and-stalls in shared programs: 13816722 -> 13792242 (-0.18%)
inst-and-stalls in affected programs: 3171642 -> 3147162 (-0.77%)
helped: 15331
HURT: 4179
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9471>
These checks depend on prev_inst being set, so move them down below
with all the other checks with the same requirement.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9471>
In case a new gl_PointCoord shader input is created, increment shader
input count and set valid driver_location to the new input variable,
otherwise the input gets aliased to input 0 and shows up in NIR_PRINT
output as whatever shader input 0 is instead of gl_PointCoord. Also
set the input as used, otherwise it might get removed.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9214>
Future patches for VK_EXT_image_drm_format_modifier will, in some cases,
place the aux surface and fast clear state into a driver-private bo.
This increases the complexity of image memory layout to such a degree
that, to maintain sanity, we must improve how we track the layout.
Define new types:
- anv_image_memory_range
- anv_image_memory_binding
- anv_image_binding
Delete many fields in anv_image (and its children), and replace them
with the new types.
This patch does not change how anv_image tracks (or, rather, does not
track) the memory of gen12 implicit ccs. We should probably do that, but
that's left as a future exercise.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
It calculates the address to a surface or to metadata in the image.
Refactor only. No intended change in behavior.
This patch prepares for, and reduces much noise in, the upcoming patch
that rewrites image memory tracking.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
If the image is disjoint, there is no reason to calculate image-global
memory requirements. Instead, only per-plane memory requirements are
needed.
Also, delete a large duplicate comment.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
Current code checks for surface validity with `surface.isl.size_B > 0`.
Replace the checks with anv_surface_is_valid().
This prepares for adding new members to anv_surface that may
be accidentally used as a validity-indicator.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
1. Don't compare bo->size to image->size. An upcoming patch replaces
anv_image::size with complicated stuff. Instead, properly query the
required size with anv_GetImageMemoryRequirements.
2. Require the bo to fit the *aligned* image size.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
The calculation of the subsurfaces' memory requirements assumed that the
image was disjoint if the image was created with
VK_IMAGE_CREATE_DISJOINT_BIT. But the Vulkan spec also requires that the
VkFormat be multi-planar.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
The name anv_image_plane::bo_is_owned will be made ambiguous by the
implementation of VK_EXT_image_drm_format_modifier, which may bind the
plane to multiple bo's.
Also, bo_is_owned was set if and only if the image was imported from
gralloc, and it was set only on the first plane. Therefore, let's rename
the field to from_gralloc, and move it to the toplevel of anv_image.
v2: Fix build in anv_android.c.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8097>
the maximum allowable runtime version of vk can be computed by MIN(instance_version, device_version)
despite this, instances and devices can be created using the maximum version available
for each respective type. the restriction is applied only at the point of
enabling/applying features and extensions, meaning that to correctly handle this,
zink must:
1. create an instance using the maximum allowable version
2. select a physical device using the instance
3. compute MIN(instance_version, device_version)
4. only now begin to enable/use features requiring vk 1.1+
ref #4392
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9479>
There are a variety of paths that apps take (this is by no means a
complete enumeration, I tried to keep going until I saw repeats but
eventually ran out of steam), and it should be useful to driver developers
writing their pipe_transfer_map() and invalidate_resource() calls to see a
bunch of the patterns without having to do performance debug on each app.
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9231>