It's identical to nir_intrinsic_load_global except that it works on data
that's guaranteed to be constant throughout the shader invocation.
Fixes: ff2f44d865 "intel/fs: Implement nir_intrinsic_load_global_constant"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
In 53bfcdeecf, we added load/store_scratch instructions which deviate
a little bit from most memory load/store instructions in that we can't
use the normal untyped read/write instructions which can read and write
up to a vec4 at a time. Instead, we have to use the DWORD scattered
read/write instructions which are scalar. To handle this, we added code
to brw_nir_lower_mem_access_bit_sizes to cause them to be scalarized.
However, one case was missing: the load-as-larger-vector case. In this
case, we take small bit-sized constant-offset loads replace it with a
32-bit load and shuffle the result around as needed.
For scratch, this case is much trickier to get right because it often
emits vec2 or wider which we would then have to lower again. We did
this for other load and store ops because, for lower bit-sizes we have
to scalarize thanks to the byte scattered read/write instructions being
scalar. However, for scratch we're not losing as much because we can't
vectorize 32-bit loads and stores either. It's easier to just disallow
it whenever we have to scalarize.
Fixes: 53bfcdeecf "intel/fs: Implement the new load/store_scratch..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
It's included in declaration of INTEL_DEBUG.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
Remove code missed in commit 2a49007411 ("intel/vec4: Remove all
support for Gen8+ [v2]").
Fix defect reported by Coverity Scan.
Logically dead code (DEADCODE)
dead_error_begin: Execution cannot reach this statement:
mcs.swizzle = 80U;
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6927>
When I copied and pasted the code from MOV_INDIRECT for handling the
dependency controls, I missed a subtle difference between MOV_INDIRECT
and SHUFFLE. Specifically, MOV_INDIRECT gets lowered to a narrow
instruction on Gen7 by the SIMD width lowering whereas SHUFFLE has to
split it in the generator. Therefore, the check safety check for
whether or not we can use dependency control has to be based on the
lowered width rather than the width of the original instruction.
Fixes: a8ac61b0ee "intel/fs: NoMask initialize the address..."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3593
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6989>
It was passing an encoding of the two that wasn't good for ensuring "Don't
combine loads that would make us straddle a vec4 boundary" for
nir_lower_ubo_vec4.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6612>
v2: Restore the gen == 10 hunk in brw_compile_vs (around line 2940).
This function is also used for scalar VS compiles. Squash in:
intel/vec4: Reindent after removing Gen8+ support
intel/vec4: Silence unused parameter warning in try_immediate_source
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>
Since dd7135d55d ("intel/compiler: Use the flrp lowering pass for all
stages on Gen4 and Gen5"), it's not possible to get to this function on
GPUs that don't have a LRP instruction.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>
Scratch stores are being lowered to the instructions with side-effects,
however they should be enabled in fs helper invocations, since they
are produced from operations which don't imply side-effects.
To fix this - we move the decision of whether the sample mask predication
is enable to the point where logical brw instructions are created.
GLSL example of the issue:
int tmp[1024];
...
do {
// changes to tmp
} while (some_condition(tmp))
If `tmp` is lowered to scrach memory, `some_condition` would be
undefined if scratch write is predicated on sample mask, making
possible for the while loop to become infinite and hang the GPU.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3256
Fixes: 53bfcdeecf
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6056>
This reverts commit 939ddf3f67.
Intel has a separate pass for fusing FFMAs selectively. We split
these flags in commit 1b72c31e1f and
the reasoning still stands. The patch being reverted was just a
cleanup, so there should be no issue with reverting it.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6849>
This makes it explicit that this intrinsic is only for SSBOs. For the
v3dv driver, we'll be adding a get_ubo_size intrinsic and we want to be
able to distinguish between the two.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6812>
It's not really unordered in the sense that it can still stall on
ordered things and we don't need a SYNC_NOP for that because it is a
SYNC_NOP. However, it also doesn't count when computing instruction
distances.
Fixes: 18e72ee210 "intel/fs: Add FS_OPCODE_SCHEDULING_FENCE"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6781>
Coverity complains about possible out-of-bounds write & read, because
it thinks that "loc + i" can be bigger than sizes of the 2 used arrays.
It's not obvious from the code it cannot happen, so add asserts here.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6667>
These variables seem to be initialized before being used, so this
patch is not fixing any bug, but leaving them unitialized may become
a bug after some refactoring.
These classes were affected: fs_reg_alloc, fs_visitor, fs_generator,
instruction_scheduler.
Found by Coverity.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6667>
brw_compile_gs and brw_compile_tcs are extern C functions, but are
defined inside of brw namespace, which somehow works but confuses
Eclipse CDT's code analysis.
Move these functions out of brw namespace and fix references to
objects from brw namespace.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6602>
This also fixes the inverted last parameter of nir_lower_flrp in most drivers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6599>
Instead, we do a limited indirect deref lowering and then use
nir_lower_vars_to_explicit_types and nir_lower_explicit_io to lower it
as if it were SSBO or global memory access. Among other things, this
should enable pointer arithmetic on local variables. Fun!
The only shader-db change from this change on ICL was a few tiny cycle
count changes in 7 Aztec Ruins compute shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
Instead of always lowering everything, we add a threshold such that if
the total indirected array size (AoA size) is above that threshold, it
won't lower. It's assumed that the driver will sort things out somehow
by, for instance, lowering to scratch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
Since everything flows through NIR and we're doing all of our indirect
deref lowering there now, there's no reason to keep making those
decisions in brw_compiler and stuffing them in the GLSL compiler
structs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
There's no good reason to split this into three. Sure, CS indirects are
only guaranteed by the spec to be DWORD aligned, but that's all untyped
surface reads require anyway.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6570>
This can come up if, for instance, the shader does a derivative of a
uniform or flat input. Ideally, NIR would use divergence analysis to
get rid of the derivative in this case but it doesn't right now. This
fixes a crash in F1 2017.
Cc: mesa-stable@lists.freedesktop.org
Reported-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Tested-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6564>
With discrete GPUs, it's going to be possible to have GPUs from two
different hardware generations in the machine at the same time. Global
singletons like this aren't going to fly. Have a struct containing the
pointers which gets initialized once per shader disassemble instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>