Commit graph

945 commits

Author SHA1 Message Date
Rhys Perry
ff70ccad16 aco: propagate p_wqm on an image_sample's coordinate p_create_vector
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2156
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-29 17:19:52 +00:00
Rhys Perry
46420dd294 aco: set dlc/glc correctly for image loads
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-11-26 14:39:27 +00:00
Connor Abbott
01eb6ef870 aco: Make unused workgroup id's 0
It shouldn't matter, but the 1 was leftover from when it was handled
together with workgroup_size and num_work_groups.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
bb78f9b4e4 aco: Use common argument handling
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
4d6676d78a aco: Make num_workgroups and local_invocation_ids one argument each
To match the LLVM argument setup code.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
a7f1c63442 aco: Split vector arguments at the beginning
Due to how LLVM works we have to make some of the FS inputs become
vectors, and therefore have to split them early so that they don't take
up extra register pressure due to how RA currently works.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
680b086db1 aco: Constify radv_nir_compiler_options in isel
It's already const for everything else.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Marek Olšák
ebe7579655 nir: move data.image.access to data.access
The size of the data structure doesn't change.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-19 18:20:05 -05:00
Rhys Perry
df645fa369 aco: implement VK_KHR_shader_float_controls
This actually supports more of the extension than the LLVM backend but we
can't enable it because ACO doesn't work with all stages yet.

With more of it enabled, some CTS tests fail because our 64-bit sqrt
is very imprecise. I can't find any precision requirements for it
anywhere, so I'm thinking it might be a CTS issue.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-15 17:36:21 +00:00
Rhys Perry
be1d11249b aco: fix 64-bit fsign with 0
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-15 17:36:21 +00:00
Timur Kristóf
8995c0b30a aco: Treat all booleans as per-lane.
Previously, instruction selection had two kinds of booleans:
1. divergent which was per-lane and stored in s2 (VCC size)
2. uniform which was stored in s1
Additionally, uniform booleans were made per-lane when they resulted
from operations which were supported only by the VALU.

To decide which type was used, we relied on the destination size,
which was not reliable due to the per-lane uniform bools, but it
mostly works on wave64.
However, in wave32 mode (where VCC is also s1) this approach
makes it impossible keep track of which boolean is uniform and
which is divergent.

This commit makes all booleans per-lane.
The resulting excess code size will be taken care of by the optimizer.

v2 (by Daniel Schürmann):
- Better names for some functions
- Use s_andn2_b64 with exec for nir_op_inot
- Simplify code due to using s_and_b64 in bool_to_scalar_condition

v3 (by Timur Kristóf):
- Fix several subgroups regressions

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-14 17:27:11 +01:00
Daniel Schürmann
a1622c1a11 aco: use s_and_b64 exec to reduce uniform booleans to one bit
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-14 17:27:10 +01:00
Rhys Perry
6914b0236f aco: combine read_invocation and shuffle implementations
They do mostly the same thing now.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-12 17:21:38 +00:00
Rhys Perry
5a1bacb6f9 aco: fix read_invocation with VGPR lane index
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
2019-11-12 17:21:38 +00:00
Rhys Perry
f97d933426 aco: fix shuffle with uniform operands
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
2019-11-12 17:21:38 +00:00
Samuel Pitoiset
d3f9957de4 radv: determine shaders wavesize at pipeline level
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-11-06 09:20:34 +01:00
Daniel Schürmann
c79972b604 aco: always set scratch_offset in startpgm
This patch also moves private_segment_buffer and
scratch_offset to Program to easily access it.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 19:48:33 +00:00
Daniel Schürmann
655a703349 aco: remove potential critical edge on loops.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 19:48:33 +00:00
Daniel Schürmann
636d45e46a aco: add can_reorder flags to load_ubo and load_constant
These got lost due to some refactoring.
Due to the way our scheduler works currently, for now
we add back the reorder flag for divergent loads only.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 16:12:10 +00:00
Timur Kristóf
c52ebbcea4 aco: Introduce vgpr_limit to keep track of available VGPRs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-28 23:52:50 +00:00
Timur Kristóf
d59f702e26 aco: Implement subgroup shuffle in GFX10 wave64 mode.
Previously subgroup shuffle was implemented using the bpermute
instruction, which only works accross half-waves, so by itself it's
not suitable for implementing subgroup shuffle when the shader is
running in wave64 mode.

This commit adds a trick using shared VGPRs that allows to implement
subgroup shuffle still relatively effectively in this mode.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-28 23:52:50 +00:00
Rhys Perry
964ce47abc aco: add missing bld.scc()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a8d0101d69 aco: use ds_read2_b64/ds_write2_b64
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
58d4aee5df aco: fix sparse store_lds()
p_extract_vector's second operand is in units of the definition size, not
dwords.

v2: move extract_subvector() to right before ds_write_helper

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Rhys Perry
a856629e8f aco: create load_lds/store_lds helpers
We'll want these for GS, since VS->GS IO on Vega is done using LDS.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-22 18:52:29 +00:00
Daniel Schürmann
0e4bd261b1 aco: ensure that uniform booleans are computed in WQM if their uses happen in WQM
This fixes graphical corruption in SC2.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-21 17:39:46 +00:00
Timur Kristóf
f380398f8f aco/gfx10: Fix PS exports for SPI_SHADER_32_AR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-21 14:33:54 +00:00
Rhys Perry
88f1c0a360 aco: emit_split_vector() s_memtime results
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
ded51b13da aco: don't CSE s_memtime
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-16 15:31:19 +01:00
Rhys Perry
f13ad839f1 aco: don't use p_as_uniform for vgpr sampler/image indices
p_as_uniform can get CSE'd, which can be incorrect and break some
dEQP-VK.descriptor_indexing.* tests.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
0c3fe323b6 aco: implement divergent vulkan_resource_index
Fixes the UBO/SSBO dEQP-VK.descriptor_indexing.* tests

v2: remove bld.copy() usage

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
5526a557ee aco: readfirstlane vgpr pointers in convert_pointer_to_64_bit()
This can happen when bcsel is used between the results of two
vulkan_resource_index. It's also probably needed for non-uniform
descriptor indexing

Fixes dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.compute.reads_opselect_two_buffers

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-11 14:26:58 +00:00
Rhys Perry
283eda71cf aco: rework scratch resource code
Fix compute, cleanup and add GFX10 support.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Rhys Perry
f64b1a3454 aco/gfx10: disable GFX9 1D texture workarounds
Navi added back support for 1D textures.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Rhys Perry
de0748c42e aco/gfx10: fix inline uniform blocks
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-10-10 20:02:36 +00:00
Timur Kristóf
21f1953383 aco: Set GFX10 dimensionality on the instructions that need it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Timur Kristóf
eaa2a7cdf6 aco: Use ac_get_sampler_dim, delete duplicate code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Timur Kristóf
1de9ef9c96 aco: Set GFX10 DLC bit properly.
The DLC bit is now set to 1 for all loads when GLC is also set,
but cleared to 0 for all stores (otherwise it causes issues),
and also cleared to 0 for atomics.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-10 09:57:53 +02:00
Rhys Perry
2ea9e59e8d aco: move s_andn2_b64 instructions out of the p_discard_if
And use a new p_discard_early_exit instruction. This fixes some cases
where a definition having the same register as an operand causes issues.

v2: rename instruction to p_exit_early_if
v2: modify the existing instruction instead of creating a new one
v3: merge the "i == num - 1" IFs

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-09 16:19:02 +00:00
Rhys Perry
77ebb030ed aco: fix load_constant with multiple arrays
I thought I fixed this, but I guess I must have broken it again.

Fixes various dEQP-VK.draw.* tests

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-04 22:43:11 +01:00
Rhys Perry
a87b0f5141 radv/aco,aco: set lower_fmod
This simplifies ACO and allows the lowered code to be optimized (in
particular, constant folded).

Totals from affected shaders:
SGPRS: 1776 -> 1776 (0.00 %)
VGPRS: 1436 -> 1436 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 203452 -> 203564 (0.06 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 103 -> 103 (0.00 %)

At least some of the code size increase seems to be from literals being
applied to instructions as a result of constant folding.

v2: remove fmod/frem handling in init_context()

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-10-04 14:00:46 +00:00
Mauro Rossi
c24ad565ae android: aco: fix undefined template 'std::__1::array' build errors
Fixes a few building errors similar to the following:

In file included from external/mesa/src/amd/compiler/aco_instruction_selection.cpp:26:
In file included from external/libcxx/include/algorithm:639:
external/libcxx/include/utility:321:9:
error: implicit instantiation of undefined template 'std::__1::array<aco::Temp, 4>'
    _T2 second;
        ^

Fixes: 93c8ebf ("aco: Initial commit of independent AMD compiler")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2019-09-28 15:56:23 +02:00
Rhys Perry
b711e62e61 aco: set loop_info::has_discard for demotes
We need the loop header phis for the outer exec masks. Needed for
dEQP-VK.glsl.demote.dynamic_loop_texture

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-09-27 10:57:03 +01:00
Rhys Perry
b125dc4839 aco: implement 64-bit ineg
We currently lower them, but nir_opt_algebraic() can add new ones because
lower_sub=true.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-09-25 15:27:48 +00:00
Daniel Schürmann
93c8ebfa78 aco: Initial commit of independent AMD compiler
ACO (short for AMD Compiler) is a new compiler backend with the goal to replace
LLVM for Radeon hardware for the RADV driver.

ACO currently supports only VS, PS and CS on VI and Vega.
There are some optimizations missing because of unmerged NIR changes
which may decrease performance.

Full commit history can be found at
https://github.com/daniel-schuermann/mesa/commits/backend

Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Co-authored-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Co-authored-by: Connor Abbott <cwabbott0@gmail.com>
Co-authored-by: Michael Schellenberger Costa <mschellenbergercosta@googlemail.com>
Co-authored-by: Timur Kristóf <timur.kristof@gmail.com>

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-09-19 12:10:00 +02:00