Commit graph

2136 commits

Author SHA1 Message Date
Jason Ekstrand
df81b81fb9 compiler/nir_types: Handle vectors in glsl_get_array_element
Most of NIR doesn't allow doing array indexing on a vector (though it
does on a matrix).  However, nir_lower_io handles it just fine and this
behavior is needed for shared variables in Vulkan.  This commit makes
glsl_get_array_element do something sensible for vector types and makes
nir_validate happy with them.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:41:24 -08:00
Jason Ekstrand
ad77775809 nir: Validate base types on array dereferences
We were already validating that the parent type goes along with the
child type but we weren't actually validating that the parent type is
reasonable.  This fixes that.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:41:24 -08:00
Jason Ekstrand
ab9220edd6 nir,intel/compiler: Use a fixed subgroup size
The GL_ARB_shader_ballot spec says that gl_SubGroupSizeARB is declared
as a uniform.  This means that it cannot change across an invocation
such as a draw call or a compute dispatch.  For compute shaders, we're
ok because we only ever use one dispatch size.  For fragment, however,
the hardware dynamically chooses between SIMD8 and SIMD16 which violates
the spec.  Instead, let's just pick a subgroup size based on the shader
stage.  The fixed size we choose for compute shaders is a bit higher
than strictly needed but there's no real harm in that.  The advantage is
that, if they do anything interesting with the value, NIR will see it as
an immediate and can optimize better.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
a026458020 nir/lower_subgroups: Lower ballot intrinsics to the specified bit size
Ballot intrinsics return a bitfield of subgroups.  In GLSL and some
SPIR-V extensions, they return a uint64_t.  In SPV_KHR_shader_ballot,
they return a uvec4.  Also, some back-ends would rather pass around
32-bit values because it's easier than messing with 64-bit all the time.
To solve this mess, we make nir_lower_subgroups take a new parameter
called ballot_bit_size and it lowers whichever thing it gets in from the
source language (uint64_t or uvec4) to a scalar with the specified
number of bits.  This replaces a chunk of the old lowering code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
8c2bf020fd nir/builder: Add a nir_imm_intN_t helper
This lets you easily build integer immediates of arbitrary bit size.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
9b35faba42 nir/lower_system_values: Lower SUBGROUP_*_MASK based on type
The SUBGROUP_*_MASK system values are uint64_t when coming in from GLSL
but uvec4 when coming in from SPIR-V.  Lowering based on type allows us
to nicely handle both.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
3ee91ee6ac nir: Make ballot intrinsics variable-size
This way they can return either a uvec4 or a uint64_t.  At the moment,
this is a no-op since we still always return a uint64_t.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
ad127afcfd nir: Add a ssa_dest_init_for_type helper
This would be useful a number of places

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
28da82f978 nir: Add a new subgroups lowering pass
This commit pulls nir_lower_read_invocations_to_scalar along with most
of the guts of nir_opt_intrinsics (which mostly does subgroup lowering)
into a new nir_lower_subgroups pass.  There are various other bits of
subgroup lowering that we're going to want to do so it makes a bit more
sense to keep it all together in one pass.  We also move it in i965 to
happen after nir_lower_system_values to ensure that because we want to
handle the subgroup mask system value intrinsics here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
295605c930 intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway.
We really only want to push one and calculate the other from it.  It
makes a bit more sense to push the subgroup ID because it's simpler to
calculate and because it's a real API thing.  The only advantage to
pushing the base thread ID is to avoid a single SHL in the shader.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand
80ddfab2f5 intel/cs: Rework the way thread local ID is handled
Previously, brw_nir_lower_intrinsics added the param and then emitted a
load_uniform intrinsic to load it directly.  This commit switches things
over to use a specific NIR intrinsic for the thread id.  The one thing I
don't like about this approach is that we have to copy thread_local_id
over to the new visitor in import_uniforms.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Gwan-gyeong Mun
fb87c40a58 nir: fix a typo
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2017-11-06 18:11:24 -08:00
Tomasz Figa
0886be093f glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Commit 259fc50545 added linker error for
mismatching uniform precision, as required by GLES 3.0 specification and
conformance test-suite.

Several Android applications, including Forge of Empires, have shaders
which violate this rule, on a dead varying that will be eliminated.
The problem affects a big number of applications using Cocos2D engine
and other GLES implementations accept this, this poses a serious
application compatibility issue.

Starting from GLSL ES 3.0, declarations with conflicting precision
qualifiers are explicitly prohibited. However GLSL ES 1.00 does not
clearly specify the behavior, except that

  "Uniforms are defined to behave as if they are using the same storage in
  the vertex and fragment processors and may be implemented this way.
  If uniforms are used in both the vertex and fragment shaders, developers
  should be warned if the precisions are different. Conversion of
  precision should never be implicit."

The word "used" is not clear in this context and might refer to
 1) declared (same as GLES 3.x)
 2) referred after post-processing, or
 3) linked after all optimizations are done.

Looking at existing applications, 2) or 3) seems to be widely adopted.
To avoid compatibility issues, turn the error into a warning if GLSL ES
version is lower than 3.0 and the data is dead in at least one of the
shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-06 15:16:03 -08:00
Nicolai Hähnle
ca63a5ed3e glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.

So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-11-03 14:30:08 +01:00
Nicolai Hähnle
4f42450b86 glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

   "For all of the interpolation functions, interpolant must be an l-value
    from an in declaration; this can include a variable, a block or
    structure member, an array element, or some combination of these.
    Component selection operators (e.g., .xy) may be used when specifying
    interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
    (the ES WG decided that the relaxed rules may apply in a future version
     but not retroactively; see also
     dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-11-03 14:30:08 +01:00
Dave Airlie
57372c5a42 nir/serialize: fix build with gcc 4.4.7
I had to build on RHEL6 today, and noticed this.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-03 15:03:35 +10:00
Timothy Arceri
440d08fe93 nir: skip lowering sampler if there is no dereference
This avoids a crash on the output of nir_lower_bitmap().

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-03 14:19:46 +11:00
Timothy Arceri
cf5f8f55c3 nir: add tess patch support to nir_remove_unused_varyings()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-03 08:58:39 +11:00
Jordan Justen
e6ecd7d73f glsl/shader_cache: Save fs (BlendSupport) metadata
Fixes many GL 4.5 CTS blend tests, such as:

* GL45-CTS.blend_equation_advanced.extension_directive_enable
* GL45-CTS.blend_equation_advanced.extension_directive_warn
* GL45-CTS.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier
* GL45-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR

v2:
 * Directly save the BlendSupport field to avoid potentially including
   a pointer in the future in the structure is updated. (tarceri)

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:54 -07:00
Timothy Arceri
15f39e8654 mesa/glsl: add api_enabled flag to gl_transform_feedback_info
This will be used to disable the shader cache when xfb is enabled
via the api as we don't currently allow for it when generating the
sha for the shader.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-31 23:36:54 -07:00
Jordan Justen
4c7a1ec62a blob: Don't set overrun if reading 0 bytes at end of data
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:54 -07:00
Jordan Justen
6b815e405d glsl/shader_cache: Save and restore serialized nir in gl_program
v3:
 * Rename serialized_nir* to driver_cache_blob*. (Tim)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:54 -07:00
Jason Ekstrand
54f691311c nir: Add hooks for testing serialization
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-10-31 23:36:53 -07:00
Connor Abbott
120da00975 nir: add serialization and deserialization
v2 (Jason Ekstrand):
 - Various whitespace cleanups
 - Add helpers for reading/writing objects
 - Rework derefs
 - [de]serialize nir_shader::num_*
 - Fix uses of blob_reserve_bytes
 - Use a bitfield struct for packing tex_instr data

v3:
 - Zero nir_variable struct on deserialization. (Jordan)
 - Allow nir_serialize.h to be included in C++. (Jordan)
 - Handle NULL info.name. (Jason)
 - Set info.name to NULL when name is NULL. (Jordan)

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:53 -07:00
Neil Roberts
b697ece10a nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB
Previously the values were calculated by just shifting ~0 by the
invocation ID. This would end up including bits that are higher than
gl_SubGroupSizeARB. The corresponding CTS test effectively requires that
these high bits be zero so it was failing. There is a Piglit test as
well but this appears to checking the wrong values so it passes.

For the two greater-than bitmasks, this patch adds an extra mask with
(~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero.

Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-31 23:28:00 +01:00
Ian Romanick
53c7b8bdca glsl: Fix bad formatting in a comment
Trivial

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2017-10-30 20:08:25 -07:00
Eduardo Lima Mitev
f9de7f5596 glsl/linker: Check that re-declared, inter-shader built-in blocks match
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:

    "If multiple shaders using members of a built-in block belonging to
     the same interface are linked together in the same program, they must
     all redeclare the built-in block in the same way, as described in
     section 4.3.9 “Interface Blocks” for interface-block matching, or a
     link-time error will result."

Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation

v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-30 18:10:39 +01:00
Eduardo Lima Mitev
f5fe99ac85 glsl: Use the utility function to copy symbols between symbol tables
This effectively factorizes a couple of similar routines.

v2 (Neil Roberts): Non-trivial rebase on master

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-30 18:10:39 +01:00
Eduardo Lima Mitev
4c62a270a9 glsl_parser_extra: Add utility to copy symbols between symbol tables
Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.

This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.

The function will be used in a subsequent patch.

v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-30 18:10:39 +01:00
Ian Romanick
6403efbe74 glsl: Remove ir_binop_greater and ir_binop_lequal expressions
NIR does not have these instructions.  TGSI and Mesa IR both implement
them using < and >=, repsectively.  Removing them deletes a bunch of
code and means I don't have to add code to the SPIR-V generator for
them.

v2: Rebase on 2+ years of change... and fix a major bug added in the
rebase.

   text	   data	    bss	    dec	    hex	filename
8255291	 268856	 294072	8818219	 868e2b	32-bit i965_dri.so before
8254235	 268856	 294072	8817163	 868a0b	32-bit i965_dri.so after
7815339	 345592	 420592	8581523	 82f193	64-bit i965_dri.so before
7813995	 345560	 420592	8580147	 82ec33	64-bit i965_dri.so after

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
34f7e761bc glsl/parser: Track built-in types using the glsl_type directly
Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag
fails.  Before this change, the parser would determine that
sampler2DRect is not a valid type because the call to
state->symbols->get_type() in ast_type_specifier::glsl_type() would
return NULL.  Since ast_type_specifier::glsl_type() is now going to
return the glsl_type pointer that it received from the lexer, it doesn't
have an opportunity to generate an error.

   text	   data	    bss	    dec	    hex	filename
8255243	 268856	 294072	8818171	 868dfb	32-bit i965_dri.so before
8255291	 268856	 294072	8818219	 868e2b	32-bit i965_dri.so after
7815195	 345592	 420592	8581379	 82f103	64-bit i965_dri.so before
7815339	 345592	 420592	8581523	 82f193	64-bit i965_dri.so after

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
747c057530 glsl/parser: Return the glsl_type object from the lexer
This allows us to use a single token for every built-in type except void.

   text	   data	    bss	    dec	    hex	filename
8275163	 269336	 294072	8838571	 86ddab	32-bit i965_dri.so before
8255243	 268856	 294072	8818171	 868dfb	32-bit i965_dri.so after
7836963	 346552	 420592	8604107	 8349cb	64-bit i965_dri.so before
7815195	 345592	 420592	8581379	 82f103	64-bit i965_dri.so after

Yes, the 64-bit binary shrinks by 21k.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
4171900cf1 glsl/parser: Allocate identifier inside classify_identifier
Passing YYSTYPE into classify_identifier enables a later patch.

   text	   data	    bss	    dec	    hex	filename
8310339	 269336	 294072	8873747	 876713	32-bit i965_dri.so before
8275163	 269336	 294072	8838571	 86ddab	32-bit i965_dri.so after
7845579	 346552	 420592	8612723	 836b73	64-bit i965_dri.so before
7836963	 346552	 420592	8604107	 8349cb	64-bit i965_dri.so after

Yes, the 64-bit binary shrinks by 8k.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
792acfc44a glsl/parser: Move anonymous struct name handling to the parser
There are two callers of the constructor, and they are right next to
each other.  Move the "#anon_struct" name handling to the parser so that
the conditional can be removed.

I've also deleted part of the comment (about the memory leak) because I
don't think it's quite accurate or relevant.

   text	   data	    bss	    dec	    hex	filename
8310399	 269336	 294072	8873807	 87674f	32-bit i965_dri.so before
8310339	 269336	 294072	8873747	 876713	32-bit i965_dri.so after
7845611	 346552	 420592	8612755	 836b93	64-bit i965_dri.so before
7845579	 346552	 420592	8612723	 836b73	64-bit i965_dri.so after

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
fc07ab165b glsl/parser: Silence unused parameter warning
glsl/glsl_parser_extras.cpp: In constructor ‘ast_struct_specifier::ast_struct_specifier(void*, const char*, ast_declarator_list*)’:
glsl/glsl_parser_extras.cpp:1675:50: warning: unused parameter ‘lin_ctx’ [-Wunused-parameter]
 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
                                                  ^~~~~~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
d70e8ef1c1 glsl: Silence unused parameter warnings
glsl/standalone_scaffolding.cpp: In function ‘GLbitfield _mesa_program_state_flags(const gl_state_index*)’:
glsl/standalone_scaffolding.cpp:103:66: warning: unused parameter ‘state’ [-Wunused-parameter]
 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
                                                                  ^
glsl/standalone_scaffolding.cpp: In function ‘char* _mesa_program_state_string(const gl_state_index*)’:
glsl/standalone_scaffolding.cpp:109:67: warning: unused parameter ‘state’ [-Wunused-parameter]
 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
                                                                   ^
glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_shader(gl_context*, gl_shader*)’:
glsl/standalone_scaffolding.cpp:115:40: warning: unused parameter ‘ctx’ [-Wunused-parameter]
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
                                        ^~~
glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_linked_shader(gl_context*, gl_linked_shader*)’:
glsl/standalone_scaffolding.cpp:123:47: warning: unused parameter ‘ctx’ [-Wunused-parameter]
 _mesa_delete_linked_shader(struct gl_context *ctx,
                                               ^~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Emil Velikov
fc7816fd4e Revert "foo"
This reverts commit 27d5a7bce0.

I fat fingered it, failing to reset the checkout before applying the
sequential commit.
2017-10-30 15:32:56 +00:00
Emil Velikov
27d5a7bce0 foo
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2017-10-30 15:22:26 +00:00
Kenneth Graunke
86c68bb886 nir: Make nir_gather_info collect a uses_fddx_fddy flag.
i965 turns fddx/fddy into their coarse/fine variants based on the
ctx->Hint.FragmentShaderDerivative setting.  It needs to know whether
this can impact a shader in order to better guess NOS settings.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-29 20:52:20 -07:00
Jason Ekstrand
8ab9820d34 spirv: Claim support for the simple memory model
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex.  We really shouldn't assert-fail on it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
2017-10-26 15:24:38 -07:00
Iago Toral Quiroga
13652e7516 glsl/linker: Fix type checks for location aliasing
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
(Location aliasing):

   "Further, when location aliasing, the aliases sharing the location
    must have the same underlying numerical type  (floating-point or
    integer)."

The current implementation is too strict, since it checks that the
the base types are an exact match instead.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
7276ccf8ed glsl/linker: refactor check_location_aliasing
Mostly, this merges the type checks with all the other checks so
we only have a single loop for this.

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
e2abb75b0e glsl/linker: validate explicit locations for SSO programs
v2:
- we only need to validate inputs to the first stage and outputs
  from the last stage, everything else has already been validated
  during cross_validate_outputs_to_inputs (Timothy).
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
bdaf058978 glsl/linker: generalize validate_explicit_variable_location for SSO
For non-SSO programs, we only need to validate outputs, since
the cross validation of outputs to inputs will ensure that we
produce linker errors for invalid inputs too.

Hoever, for the SSO path there is no output to input validation,
so we need to validate inputs explicitly. Generalize the function
so it can handle this as well.

Also, notice that vertex shader inputs and fragment shader outputs
are already validated in assign_attribute_or_color_locations()
for both SSO and non-SSO paths, so we should not try to validate
that here again (in fact, the function would require explicit
paths to handle these two cases properly).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
e7b7fe314e glsl/linker: create a helper function to validate explicit locations
Currently, we only validate explicit locations for non-SSO programs.
This creates a helper that we can call from both SSO and non-SSO paths
directly, so we can reuse all the logic behind this.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
ab40acb453 glsl/linker: outputs in the same location must share auxiliary storage
From ARB_enhanced_layouts:

"[...]when location aliasing, the aliases sharing the location
  must have the same underlying numerical type (floating-point or
  integer) and the same auxiliary storage and
  interpolation qualification.[...]"

Add code to the linker to validate that aliased locations do
have the same aux storage.

Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
0b565f715d glsl/linker: outputs in the same location must share interpolation
From ARB_enhanced_layouts:

"[...]when location aliasing, the aliases sharing the location
 must have the same underlying numerical type (floating-point or
 integer) and the same auxiliary storage and
 interpolation qualification.[...]"

Add code to the linker to validate that aliased locations do
have the same interpolation.

Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
c4545676d7 glsl/linker: fix location aliasing checks for interface variables
The existing code was checking the whole interface variable rather
than its members, which is not what we want: we want to check
aliasing for each member in the interface variable.

Surprisingly, there are piglit tests that verify this and were
passing due to a bug in the existing code: when we were computing
the last component used by an interface variable we would use
the 'vector' path and multiply by vector_elements, which is 0 for
interface variables. This made the loop that checks for aliasing
be a no-op and not add the interface variable to the list of outputs
so then we would fail to link when we did not see a matching output
for the same input in the next stage. Since the tests expect a
linker error to happen, they would pass, but not for the right
reason.

Unfortunately, the current implementation uses ir_variable instances
to keep track of explicit locations. Since we don't have
ir_variables instances for individual interface members, we need
to have a custom struct with the data we need. This struct has
the ir_variable (which for interface members is the whole
interface variable), plus the data that we need to validate for
each aliased location, for now only the base type, which for
interface members we will take from the appropriate field inside
the interface variable.

Later patches will expand this custom struct so we can also check
other requirements for location aliasing, specifically that
we have matching interpolation and auxiliary storage, that once
again, we will take from the appropriate field members for the
interface variables.

v2:
 - Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)

Fixes:
KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations

Fixes (these were passing before but for incorrect reasons):
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
6aa68772d4 glsl/linker: refactor link-time validation of output locations
Move the checks for explicit locations to a separate function. We
will use this in a follow-up patch to validate locations for interface
variables where we need to validate each interface member rather than
the interface variable itself.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-10-26 08:40:14 +02:00
Iago Toral Quiroga
b944617224 glsl/linker: report linker errors for invalid explicit locations on inputs
We were assuming that if an input has an invalid explicit location it would
fail to link because it would not find the corresponding output, however,
since we look for the matching output by indexing the explicit_locations
array with the input location, we still need to ensure that we don't index
out of bounds.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-10-26 08:40:14 +02:00