If multisample is enabled and alpha testing happens, the
branch can jump out of the fragment shader before the other
samples are generated. Just don't take the branch optimisation
post alpha test if multisample is enabled.
This should fix some rendering bugs in kicad with multisample
enabled.
Cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17049>
queue init involves fence creation, and we need to do that at the last
to prepare for other resource creation dependencies involved in fence
creation.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16731>
This was introduced in commit e08960482, however, the logic around has
been largly refactored since then. It's not worth adding the fixes tag.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16731>
The prior behavior can ignore certain failure result, and might also
clean up queues that are never initialized.
Fixes: ddd7533055 ("venus: initial support for queue/fence/semaphore")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16731>
The failure path was never hit though, and will not either.
Fixes: 65abd1d4ae ("venus: implement vn_buffer_cache_entries_create")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16731>
On GFX9 and older, the driver needs to swizzle itself it seems.
Exposing it on GFX10+, allows us to test it with Zink, at least.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17057>
This was an optimization done a while ago that doesn't seem to be having
much of an impact anymore, and on the other hand, causes all sorts of
breakage with queries, as many of our HW counters don't get incremented
when rasterization is disabled.
This fixes a bunch of issues Zink has with ANV, but more importantly, it
fixes upcoming CTS tests:
dEQP-VK.transform_feedback.primitives_generated_query.*.empty_frag.*
dEQP-VK.transform_feedback.primitives_generated_query.*.no_attachment.*
dEQP-VK.transform_feedback.primitives_generated_query.*.color_write_disable_*
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17038>
A single compiled_shaders instance could be reused by several
pipelines, but strings from disasm info could be stolen only once.
So now we have to copy them.
Fixes crashes when using RenderDoc.
Fixes: 05329d7f9a
("tu: Implement pipeline caching with shared Vulkan cache")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17053>
The vkd3d-proton can be very useful, I recently found issues while
implementing VK_EXT_primitives_generated_query and
VK_KHR_fragment_shader_barycentric.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17050>
Do not need to cross compile just for running the testsuite. Only
RADV will make use of it anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17050>
Snapshots are processed asynchronously by INTEL_MEASURE, but snapshot
memory is allocated and associated with an iris batch. Provide a
callback that will free snapshot memory after a batch is fully
processed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
The caller may have passed ownership of intel_measure_batch structures
to intel_measure until they are ready to be gathered. The caller
needs a notification when rendering is complete and snapshots have
been processed, so it can free the resources that measure the batch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
Re-allocating the buffer object for snapshots carries a heavy penalty
at run-time. When resetting a command buffer, the buffer object that
is allocated for snapshots may be re-used directly on subsequent
renders.
Stale snapshot data will persist in the buffer object. To verify that
rendering is complete, zero the final timestamp value and check that
it has been written before gathering data.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>