It seems like VKCTS's startup time is close to the current console
activity timeout (2 minutes...) on the Steam Deck, leading to spurious
timeouts...
Let's bump the timeout by 50%!
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17829>
The test can take a little longer than 60s, which leads to spurious
timeouts and thus unstable CI pipelines.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17829>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17829>
v2:
- Move the other 2 `sample_texture` tests to the flake list (Ishi)
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17829>
We were writing descriptors into si_context and then copying them into
the command buffer. Just write them into the command buffer directly.
Also set the pointer to VBO descriptors right after them.
When we start a new command buffer or we finish blitting, we no longer
restore precomputed VBO descriptors. Instead, we just reupload them again.
It's a compromise to have the common path simpler and faster (maybe).
This removes a lot of stuff. Now the VBO descriptor upload path looks
very similar to the display list path.
There was an accidental hidden optimization that is now documented as
"last_const_upload_buffer".
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17933>
While this is nice to have, it doesn't include VBO descriptors in user
SGPRs, and we need to remove it, so that we can simplify the VBO code.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17933>
This is more straightforward. Also, radeon_add_to_buffer_list makes
writing VBO descriptors into the command buffer slower after that code
is reordered in following commits. This seems to be the only way that
isn't slower.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17933>
We can't invalidate CCU if there is any dirty data that hasn't been
flushed yet. In the case where we clear depth, we know that the depth
attachment itself isn't dirty but there may be dirty data from other
renderpasses. Therefore we need to flush before invalidating depth.
Fixes: 487aa80 ("tu: Rewrite flushing to use barriers")
Closes: #6987
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17940>
This adds RADV_CMP_COPY to compact copies. Based on ANV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17649>
Instead of copying every field individually, just use a whole memcpy.
This could be optimized but that's not the point here.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17649>
We already save/restore all other dynamic states unconditionally, it's
not really useful to make an exception for sample locations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17649>
According to LLVM, we only need to care about VOPC which writes exec.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
This prevents issues where we insert a s_waitcnt_vscnt(0) at the start of
a block or very end of the shader because we're joining two blocks (for
example, one with has_VMEM=true and the other with
has_branch_after_DS=true).
fossil-db (navi10):
Totals from 2441 (1.51% of 161220) affected shaders:
Instrs: 1383964 -> 1384094 (+0.01%); split: -0.07%, +0.08%
CodeSize: 7438212 -> 7438760 (+0.01%); split: -0.05%, +0.06%
Latency: 13780665 -> 13679664 (-0.73%); split: -1.53%, +0.80%
InvThroughput: 2950835 -> 2921511 (-0.99%); split: -1.06%, +0.07%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
For example, "DS -> branch -> VMEM -> branch -> DS".
fossil-db (navi10):
Totals from 639 (0.40% of 161220) affected shaders:
Instrs: 629090 -> 628254 (-0.13%); split: -0.19%, +0.06%
CodeSize: 3410164 -> 3406748 (-0.10%); split: -0.14%, +0.04%
Latency: 7834755 -> 7821011 (-0.18%); split: -0.70%, +0.52%
InvThroughput: 1369698 -> 1374495 (+0.35%); split: -0.12%, +0.47%
A lot of the fossil-db changes are noise.
threekingdoms.8db138826c386a62.1.foz/0b222ed175eebad0 is an example of a
shader that actually has this issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: c037ba1bb7 ("aco/gfx10: Mitigate LdsBranchVmemWARHazard.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
In a scenario where a sequence of calls happens like:
* subdata(buffer_a, offset=0, size=64)
* subdata(buffer_a, offset=64, size=64)
* subdata(buffer_a, offset=128, size=64)
* subdata(buffer_a, offset=192, size=64)
and the buffer can't be directly mapped (e.g., because it has bindings), the
subdata calls will now be merged together into one larger subdata call.
This achieves a 3x perf gain in
KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps on radeonsi
Before:
real 0m1,923s
user 0m1,017s
sys 0m0,051s
After:
real 0m0,686s
user 0m0,502s
sys 0m0,071s
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17741>
With GPL, it will be possible to create VS prologs and PS epilogs
from libraries, so reference counting is useful here too.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17628>
Introduce helpers like for descriptor set layouts. This will also
help graphics pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17628>
skqp output is verbose, as we are running multiple backends at the same
job, normally the trace will surpass the Gitlab UI line limit.
This commit wraps every skqp execution in a Gitlab section and removes
some `set -xtrace` from skqp-runner.sh for a cleaner output.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17835>
To fix some warnings, one should write a much complex bash code, such as
SC2086, so prefer to be simple and functional.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17835>
The files are now separated in three: crashes, fails and flakes.
They should be located inside $INSTALL folder at:
- $GPU_VERSION_$SKQP_BACKEND_rendertests-$MODE.txt
- $GPU_VERSION_unittests-$MODE.txt
Where:
- $MODES can be crashes, fails, and flakes
- $SKQP_BACKEND can be gl, gles and vk
crashes and flakes removes tests from skqp, so they will not be run.
As skqp does not have support for flaky test detection, let's not run
them.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17835>
These binaries are used to generate a list of tests that can be run in a
target device and are useful for testing new devices
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17835>