Unlike for simpler types, struct types have a runtime cache, that's used to
ensure same type can be compared to same pointer. The existing code was bypassing
it, potentially breaking that invariant. One potential issue would be when
decoding/encoding types, the resulting type would be pointer-different than what
was stored.
This hasn't caused a visible issue, but the (incomplete) special handling for struct
builtins is in the way of other changes.
Change the code to use get_struct_instance(), and also only ever load those if the
parser need the types, since some of them are deprecated types that we might never
want to load.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25006>
There's a bunch of noise over time in the anv-tgl-fails.txt from the set
of tests run changing and catching more of the failures. If we have a
nightly full run, we can keep things up to date more easily (as seen here,
where I finish filling out the modifiers crashes and drop a stale xfail).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25155>
The translator recently unmapped where const info gets stored,
and you can ask for the metadata to be passed through instead, do that
for now, until it's all resolved.
Fixes: api get_kernel_arg_info
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13449>
We don't need to carry this value around, its only used a single time in
the linker. Instead simply extract it from gl_shader when we need it.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25105>
llvm16 + opaque pointers uses a ptr to event for the opaque type,
llvm 17 fixes this properly, but the fix doesn't look too backportable.
Cc: mesa-stable
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25165>
GLSL doesn't use that type. SPIR-V used for a while but later started
relying on its own data structures and stopped using it.
See ca62e849d3 ("nir/spirv: Stop using glsl_type for function types")
If we were ever to add this one again, would be better to have a way to
grab a key for lookup that did not require allocations, right now that's
needed to inject return type as the first element in params array.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25160>
We can use the static version of the empty string. There's no worry
about freeing that string incorrectly since what is being deallocated
later is the whole mem_ctx.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25160>
I don't know if these can be done properly, but for now just don't
emit the standard cp stuff since it hangs the GPU.
"Fixes" dEQP-VK.video.synchronizat*
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25170>
If present ID is 0, we should consider it to be ignored.
Avoids a theoretical problem when using IMMEDIATE mode with present ID
where some images don't set present ID.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25178>
If we observe IDLE before COMPLETE, another queued image may have
presented with present ID 0 which would break the check fixed in this
commit. The original fix for present_id / signal_present_id split
forgot to take this into account.
Fixes: 32f7ff2c20 ("Fix present ID signal when IDLE comes before
COMPLETE").
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25178>
This reverts commit 12a4f2c132.
With PIPE_MAP_READ_WRITE and derived image, the encoder will copy
to and from staging buffer for each frame, which caused performance
degradation, even worse than putImage.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25128>
Avoid code duplication because it need to be used in following commits
Fixes: 1a8dd84ec6 ("nir: Propagate the type sampler type change to the used variable.")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25145>
As 0 is an actual valid value, this can lead to issues when we actually want to use them.
This fixes `spec@arb_cull_distance@basic-cull-3` crashes for instance.
Cc: mesa-stable
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25152>
The pipeline layout lifetime tests in CTS allocate some descriptors
and bind them to the command buffer without actually ever writing
valid resources to them since they never actually execute the command
buffers, so we want to be careful at bind time and not assume the
resources exist.
Fixes crashes in dEQP-VK.api.pipeline.pipeline_layout.lifetime.*
Fixes: 95f881adbd ('v3dv: add support for sampling simple 2D linear textures')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25172>
By rebooting immediately after hitting "BUG", we'll re-try immediately
running the job without first needing to hit the 30 minutes timeout.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25107>
The third parameter of PKT3 is the predicate bit and this was wrong.
PAL sets the RESET_FILTER_CAM bit when emitting SQTT userdata.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25158>
Up until now, the mesh pipeline assumed it would be always linked to the
fragment shader, and so the calculated MUE map would always be
available.
That is not the case for fast linked pipeline libraries, so the URB
setup needs to account for this. We do this by replicating what's done
for non-mesh pipelines, defining the URB based on the FS inputs, and
always assuming they will be laid out in order of varying number, except
that we also account for per-primitive attributes.
Fixes all GPL using tests under dEQP-VK.mesh_shader.ext.smoke.*
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25047>
The compaction introduced in a252123363 ("intel/compiler/mesh: compactify MUE layout")
is not suitable for the case where graphics pipeline libraries are fast
linked, as the fragment shader won't receive the mue_map to know where
to locate its inputs.
For that case, keep doing what we did before and lay things down in the
order varyings are defined, which is also how it works for the non-mesh
case.
Fixes dEQP-VK.fragment_shading_rate.*fast_linked_library*.ms
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25047>