This is, unfortunately, a large flag-day mega-commit. However, any
other approach would likely be fragile and involve a lot more churn as
we try to plumb the new vk_fence and vk_semaphore primitives into ANV's
submit code before we delete it all. Instead, we do it all in one go
and accept the consequences.
While this should be mostly functionally equivalent to the previous
code, there is one potential perf-affecting change. The command buffer
chaining optimization no longer works across VkSubmitInfo structs.
Within a single VkSubmitInfo, we will attempt to chain all the command
buffers together but we no longer try to chain across a VkSubmitInfo
boundary. Hopefully, this isn't a significant perf problem. If it ever
is, we'll have to teach the core runtime code how to combine two or more
VkSubmitInfos into a single vk_queue_submit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
This effectively partially reverts 13fe43714c ("anv: Add helpers in
anv_allocator for mapping BOs") where we both added helpers and reworked
memory mapping to stash the maps on the BO. The problem comes with
external memory. Due to GEM rules, if a memory object is exported and
then imported or imported twice, we have to deduplicate the anv_bo
struct but, according to Vulkan rules, they are separate VkDeviceMemory
objects. This means we either need to always map whole objects and
reference-count the map or we need to handle maps separately for
separate VkDeviceMemory objects. For now, take the later path.
Fixes: 13fe43714c ("anv: Add helpers in anv_allocator for mapping BOs")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5612
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13795>
If we ever want to stop depending on the EXEC_OBJECT_PINNED to detect
when something is pinned (like for VM_BIND), having a helper will reduce
the code churn. This also gives us the opportunity to make it compile
away to true/false when we can figure it out just based on compile-time
GFX_VERx10.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Starting with 3b363d5b55 ("anv: Assume syncobj support"), we assume
syncobj support and no longer use the execbuf sync_file API directly so
there's no point in checking for it. For the one physical device check
this deletes, we can assume has_exec_fence is always true because every
kernel with syncobj support also has sync_file.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Soft-pin is but one possible mechanism for pinning buffers. We're
working on another called VM_BIND. Most of the time, the real question
we're asking isn't "are we using soft-pin?" but rather "are we using
relocations?" because it's relocations, and not soft-pin, that cause us
all the extra pain we have to write code to handle. This commit flips
the majority of those checks around. The new helper is currently just
the exact inverse of the old use_softpin helper.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
When the client calls vkMapMemory(), we have to align the requested
offset down to the nearest page or else the map will fail. On platforms
where we have DRM_IOCTL_I915_GEM_MMAP_OFFSET, we always map the whole
buffer. In either case, the original map may start before the requested
offset and we need to take that into account when we clflush.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
On GFX version 12.5+ with COMPUTE_WALKER, this is the limit based on the
size of the HW packet. On older HW, we can technically go a bit bigger
but there's not much point. Technically, some hardware can support a
scalar workgroup size up to 2048 but most apps don't go any bigger than
1024.
As discussed on the merge request page, the current limit assumes
SIMD32, but it is unclear if we want to encourage applications to use
SIMD32 if it may lead to additional register spilling in shader
programs. Many applications have likely tuned for a limit of 1024
based on the OpenGL minimum limit, so it might not gain much by
advertising more than 1024.
Reworks:
* Jordan: Use MIN2 and limit total invocations as well.
* Jordan: Add second paragraph to commit message based on merge
request discussion.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13538>
Patch moves initialization of variable so that we have fd when calling
wsi initialization.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12305>
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
This sets the conformance version to 0.0.0.0 for GPUs that have
incomplete support for vulkan, so that it's easier to check if vulkan is
fully supported by a GPU at runtime for applications/libraries.
$ vulkaninfo|grep conf
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
conformanceVersion = 0.0.0.0
Signed-off-by: Clayton Craft <clayton@craftyguy.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13275>
v2: Use u_foreach_bit64() (Samuel)
v3: Add missing handling of VkMemoryBarrier2KHR in pNext of
VkSubpassDependency2KHR (Samuel)
v4: Remove unused ANV_PIPELINE_STAGE_PIPELINED_BITS (Ivan)
v5: fix missing anv_measure_submit() (Jason)
constify anv_pipeline_stage_pipelined_bits (Jason)
v6: Split flushes & invalidation emissions on
vkCmdSetEvent2KHR()/vkCmdWaitEvents2KHR() (Jason)
v7: Only apply flushes once on events (Jason)
v8: Drop split flushes for this patch
v9: Add comment about ignore some fields of VkMemoryBarrier2 in
VkSubpassDependency2KHR (Jason)
Drop spurious PIPE_CONTROL change s/,/;/ (Jason)
v10: Fix build issue on Android (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9045>
When enabling a new feature we made the mistake of initializing some fields
of the device object conditionally, which leads to crashes later. Initializing
those fields would be a trivial fix, but it's probably better to just zero
everything at allocation time and prevent any future screwups. Device objects
are allocated rarely enough for this additional memset to not matter for
performance.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13221>
This is already handled by vk_device_init(); drivers no longer
need to do it themselves.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12867>
By default, Mesa's X11 Vulkan WSI will wait for buffers to be ready
before submitting them to Xwayland when the swapchain is created
with the IMMEDIATE mode.
This is undesirable when the Wayland compositor already monitors
fences. A Wayland compositor may want to know the delay between
the buffer submition and the end of the GPU work, this is impossible
to measure if the WSI waits for the buffer to be ready before
submission.
Since most compositors don't monitor fences, let's introduce a driconf
option for this for now. We can reconsider once more compositors
have better support for fences.
Signed-off-by: Simon Ser <contact@emersion.fr>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11290>
For now, only mark the 4x8BitPacked variants as accelerated.
Applications are unlikely to use the "add with saturate" opcodes from
VK_INTEL_shader_integer_functions2, so, technically, all of the
AccumulatingSaturating variants "[provide] a performance advantage over
user-provided code composed from elementary instructions..." on all
Intel platforms. If we encounter an application that cares, we can do
things differently then. Ditto for the non-packed 8Bit, 4-element
vector variants.
v2: Don't memset props as this also zeros sType and pNext. Noticed by
Georg Lehmann in !12617.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12624>
This commit does several things:
* Unify code common to several drivers by evaluating INTEL_NO_HW within
intel_get_device_info_from_fd (suggested by Jordan).
* For drivers that keep a copy of the intel_device_info struct, a
separate copy of the no_hw field is now unnecessary. Remove them.
* Minimize kernel queries when INTEL_NO_HW is true. This is done for
code simplification, but we may find reason to undo this later on.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12007>
The prior method of checking the result of getenv() for NULL would cause
the feature to be enabled for INTEL_NO_HW=0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12007>