-Wunused-variables kicks in now that it can see through the init.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23860>
this is a separate patch as it's won't affect the code style
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23577>
For historical reasons, nir and vtn were compiled together,
and a bunch of vtn specific targets were defined in
src/compiler/meson.build.
Now that we can, make src/compiler/spirv produce an internal
library that depends on NIR, and is used by the drivers/tools.
Also move the vtn specific targets into that directory's
meson.build.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23668>
These were historically in the spirv+nir combo, but the common mesa clc
is a better home for them.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Nora Allen <blackcatgames@protonmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23667>
There is an actual external libclc and we do use it, so rename the
internal common library to avoid confusion.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Nora Allen <blackcatgames@protonmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23667>
In function ‘lower_load_kernel_input’,
inlined from ‘clc_nir_lower_kernel_input_loads’ at ../src/microsoft/clc/clc_nir.c:205:28:
../src/microsoft/clc/clc_nir.c:169:7: warning: ‘base_type’ may be used uninitialized [-Wmaybe-uninitialized]
169 | glsl_vector_type(base_type, nir_dest_num_components(intr->dest));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/microsoft/clc/clc_nir.c: In function ‘clc_nir_lower_kernel_input_loads’:
../src/microsoft/clc/clc_nir.c:151:24: note: ‘base_type’ was declared here
151 | enum glsl_base_type base_type;
| ^~~~~~~~~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23666>
Derefs have index-based access semantics, which means we don't need
custom intrinsics to encode an index instead of a byte offset.
Remove the "masked" store intrinsics and just emit the pair of atomics
directly. This massively reduces duplication between scratch, shared,
and constant, while also moving more things into nir so more optimizations
can be done.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
We still use shader_temp as a temporary variable mode to differentiate
which variables have simple deref patterns vs ones that need to be
lowered to ssbo, but then we put it back to mem_constant when we're
done to restore sanity.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
There's a few changes in here that are very inter-related.
First, we stop lowering load_deref on shader_temp to load_ptr_dxil,
and just leave it as load_deref. In order for that to work, we need
the derefs to be in a shape that's acceptable to DXIL, so the only
current producer of shader_temp loads (the CLC frontend) needs to
run some lowering passes on them first.
The DXIL backend is augmented to just write out deref indices while
walking a deref chain, which will get combined in the load op into
a GEP instruction. For non-mesh/raytracing shaders, these are required
to be single-level scalar arrays, but the complexity here is preparation
for when we don't need to do that anymore.
Additionally, the const lookups are changed from using a hash table
to just putting an index on the variable.
All of this together is enough to enable the authored-forever-ago test
which uses indirect array access into a const packed struct. The
load_ptr_dxil handling didn't deal with packed structs / unaligned
accesses, but now that we're in a logical address space with derefs
instead of physical, there's no alignment to deal with anymore and
the fact that it's packed goes out the window.
This removes one custom DXIL intrinsic.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
Now that we try harder for memcpys, we can use nir's complex usage helper.
We also can just mark the vars instead of using a hash map, since location
doesn't mean anything for constant vars.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
For the case of memset, the SPIR-V translator produces a copy from
a byte array of 0s. If we wait to lower memcpys until after types
are sized, we can potentially turn those 0s into SSA zeros and remove
the entire constant array.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
When doing nir_fsub(b, x, imm), we can negate the immediate value, and
replace the fsub with nir_fadd_imm() and get the same result. This makes
the code a bit shorter and easier to read.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23179>
The base nir options were assuming all bit sizes were supported at
shader model 6.2. Multiple callers were then changing properties
based on actual support.
Standardize behavior by providing the majority of things that can
impact nir options when getting them. Some callers (e.g. meta blit
shaders or libclc) don't bother, because they are known to have
contents that are unaffected by these options. Other callers might
munge more properties afterwards, but this minimizes that.
Note that lower_helper_invocation was incorrectly being turned off
for SM6.6+ by some callers, despite load_helper_invocation being
unimplemented by the backend.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
Shader model 6.2 was the upper bounds of what *could* be generated
before, but not all devices support it. And other devices support
even more. So, let's pass in the shader model / validator that will
be used by the API caller.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21178>
The shader key structure is quite large and memsetting it to zero to be
able to create or often simply find an existing shader is responsible
for a large portion of CPU usage during benchmarks.
This change is more surgical about what, when, and how things get
cleared.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21247>
Use the optimization pass to try to remove them, and if that fails,
at least use the core nir lowering pass which is better about fixed-
size memcpys compared to the one we wrote for DXIL.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19752>
clc_compiler_test.cpp:1322:67: error: non-constant-expression cannot be narrowed from type 'double' to 'float' in initializer list
log(0.0f) / log(2), log(1.0f) / log(2), log(2.0f) / log(2), log(3.0f) / log(2)
clc_compiler_test.cpp:2306:25: error: non-constant-expression cannot be narrowed from type 'std::vector<unsigned int>::size_type' (aka 'unsigned long long') to 'unsigned int' in initializer list
CompileArgs args = { inout.size(), 1, 1 };
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17926>
The test can compile, but can not pass, so compile it but not running it
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16084>