[Emil Velikov: use the file in the autoconf build]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
As seen elsewhere - we want to include the freshly built sources as
opposed the the (likely) stale ones in the srcdir.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fold the unneeded extra variable tests_ldadd, the explicit sources
section (single file with the default extension) and flip the
check_PROGRAMS <> TESTS order (TESTS includes scripts, while
check_PROGRAMS is binaries only).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
One uses the makefile to create compatibility symlinks (to
$top_builddir/libs) for shared libraries/modules. As we don't create any
here, there's no need to include the file.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
As we do not include any other subdirs but self, we don't need to set
it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
[Emil Velikov: use the file in the autoconf build]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Otherwise we'll end up setting up a device with no winsys integration.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
---
Hard-coding the rendernode name in anv_physical_device_init() is a bad
idea really. We could/should be using drmGetDevices() to get info on all
the devices (master/render/etc. node names, pci location etc.) and apply
our heuristics on top of that.
That can come up as a follow up change.
Ensure that the final X11/XCB hunk is guarded by the correct macro.
Otherwise we'll require the symbol even when building without said
platform.
Cc: Cedric Sodhi <manday@openmail.cc>
Reported-by: Cedric Sodhi <manday@openmail.cc>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The return variable was not set for failure paths.
It has now been changed to VK_ERROR_INITIALIZATION_FAILED
for failure paths.
Coverity: 1358944
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[Emil Velikov: rebase against master, s/vulkan/anv/]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This way, if you have other cards installed, the Vulkan driver will still
work. No guarantees about WSI working correctly but offscreen should at
least work.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95537
At one point in time, we may have used the mapping to ISL_FORMAT_RAW for
certain buffer surfaces but that time has long since passed. This fixes a
bug where doing format queries on VK_FORMAT_UNDEFINED would assert-fail.
Also, we don't actually need it for clipping because meta always colors
inside the lines and, for all other operations, the user is required to set
a scissor. Since DRAWING_RECTANGLE stalls the GPU, we want to emit it as
little as possible.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This is in contrast to emitting it directly in vkCmdPipelineBarrier. This
has a couple of advantages. First, it means that no matter how many
vkCmdPipelineBarrier calls the application strings together it gets one or
two PIPE_CONTROLs. Second, it allow us to better track when we need to do
stalls because we can flag when a flush has happened and we need a stall.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This has been declared as a uint since SNB but it's only one bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Instead of blasting it out as part of the pipeline, we put it in the
command buffer and only blast it out when it's really needed. Since the
PUSH_CONSTANT_ALLOC commands aren't pipelined, they immediately cause a
stall which we would like to avoid.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This brings the final size of an optimized non-debug build of the Vulkan
driver down to 2.9 MB as opposed to 8.7 MB for the dri driver.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This is just a copy-and-paste from brw_surface_formats.c. For the
supports_vertex_fetch function, we do a bit more work so that it properly
handles Bay Trail.
In agreement with the SNB PRM, alpha blending is a property that render
targets may or may not support.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The build systems already add this as applicable. There's no need to
have this in the source file.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3d0fac7aca changed all
VK_PROTOTYPES to VK_NO_PROTOTYPES
This brings the Intel header in line with the rest of the Vulkan code.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
nir_instr_rewrite_src() expects a nir_src and it is currently being fed a
nir_tex_src. This will crash something.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now that we handle flipping and other gl_FragCoord transformations
via a uniform, these key fields have no users.
This patch actually eliminates the associated recompiles. The Tomb
Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable
number.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This handles gl_FragCoord transformations and other window system vs.
user FBO coordinate system flipping by multiplying/adding uniform
values, rather than recompiles.
This is much better because we have no decent way to guess whether
the application is going to use a shader with the window system FBO
or a user FBO, much less the drawable height. This led to a lot of
recompiles in many applications.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
In the expanded field, only ASTC format enums have the MSB set to 1.
Expanding the field width makes the process of handling these formats
identical to the way other formats are handled.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Also, make changes needed for successful compilation and registration
as a texture compression mode.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Originally we removed the instruction, changed the source, and then
re-inserted it. This works, but nir_instr_rewrite_src is a bit more
obviously correct.
Align with the spec requirement that the range must be at least
[−2 × maxViewportDimensions, 2 × maxViewportDimensions − 1]. Our
hardware supports this.
Fixes dEQP-VK.api.info.device.properties
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94896
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Trivial fix to improperly handled cleanup during
VK_ERROR_OUT_OF_HOST_MEMORY.
Identified by Coverity: CID 1358908 and 1358909
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>