Flushing and invalidating caches isn't necessary for workgroup scope
fences. In fact, the DP_FLUSH_TYPE docs (BSpec 54041) say:
"If the fence scope is Local or Threadgroup, HW ignores the flush
type and operates as if it was set to None(no flush)"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24842>
We use a non-uniform lowering loop in the backend which we can do
better in NIR because we can also use divergence analysis there.
This change also limits VGRF usage to a single VGRF to hold the sample
ID in the backend.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24716>
We already renamed the type, we just need to rename the enum and the
casting helper functions.
Generated with sed:
sed -i -e 's/nir_instr_type_ssa_undef/nir_instr_type_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
sed -i -e 's/nir_instr_as_ssa_undef/nir_instr_as_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
and two tiny whitespace fixups in lima.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24703>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
We could add a nir_def_num_components() helper but we use
ssa.num_components about 3x as often as nir_dest_num_components() today
so that's a major Coccinelle refactor anyway and this doesn't make it
much worse. Most of this commit was generated byt the following
semantic patch:
@@
expression D;
@@
<...
-nir_dest_num_components(D)
+D.ssa.num_components
...
Some manual fixup was needed, especially in cpp files where Coccinelle
tends to give up the moment it sees any interesting C++.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
We could add a nir_def_bit_size() helper but we use ->bit_size about 3x
as often as nir_dest_bit_size() today so that's a major Coccinelle
refactor anyway and this doesn't make it much worse. Most of this
commit was generated byt the following semantic patch:
@@
expression D;
@@
<...
-nir_dest_bit_size(D)
+D.ssa.bit_size
...
Some manual fixup was needed, especially in cpp files where Coccinelle
tends to give up the moment it sees any interesting C++.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
sed + ninja clang-format + fix up spacing for common code.
If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
a variable with a component offset may span multiple slots, and this cannot
be inferred from its type alone (e.g., compacted clip+cull distances)
cc: mesa-stable
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
Purely from the backend point of view it's just an additional
parameter to sampler messages.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
Now that we're using load/store_reg intrinsics, the previous checks for
registers aren't what we want. Instead, we need to be looking for a mov
or vec where both the destination and a source are load/store_reg with
matching decl_reg.
Fixes: b8209d69ff ("intel/fs: Add support for new-style registers")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24310>
Instead of using 4 dwords for each output slot, use only the amount
of memory actually needed by each variable.
There are some complications from this "obvious" idea:
- flat and non-flat variables can't be merged into the same vec4 slot,
because flat inputs mask has vec4 stride
- multi-slot variables can have different layout:
float[N] requires N 1-dword slots, but
i64vec3 requires 1 fully occupied 4-dword slot followed by 2-dword slot
- some output variables occur both in single-channel/component split
and combined variants
- crossing vec4 boundary requires generating more writes, so avoiding them
if possible is beneficial
This patch fixes some issues with arrays in per-vertex and per-primitive data
(func.mesh.ext.outputs.*.indirect_array.q0 in crucible)
and by reduction in single MUE size it allows spawning more threads at
the same time.
Note: this patch doesn't improve vk_meshlet_cadscene performance because
default layout is already optimal enough.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
Only found 3 shaders affected in Red Dead Redemption :
Totals from 3 (0.05% of 5969) affected shaders:
Instrs: 2246 -> 2230 (-0.71%)
Cycles: 156506 -> 148402 (-5.18%); split: -5.23%, +0.05%
This will have a larger effect when we add the
load_ubo_uniform_block_intel intrinsic where we will have larger
blocks (vec8/vec16 vs vec4 only now).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
This helps a lot with accessing surface handles in control flow. Our
resource_intel intrinsic has a non_uniform flag, in which case we
cannot apply this optimization. But in uniform cases, this is just a
massive win. We drop all kind of pipeline stalls due to
find_live_channel. We also reduce register pressure by doing the
surface handle computation in a single GRF (instead of 2 or 4).
There are some regressions in max dispatch width but those I think are
only on SIMD32 and due to the current heuristic disabling it after
throughput comparison with SIMD16. We know this heuristic is not
perfect, it should probably be updated in another change.
Here are some stats (all titles seem to have similar gains) :
PERCENTAGE DELTAS Shaders Instrs Cycles Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
red_dead_redemption2 5860 -36.80% -5.67% +0.77% +0.06% -81.26% -79.16% -70.62% -8.63% -6.93%
---------------------------------------------------------------------------------------------------------------------------------------------------------------
All affected 4716 -37.29% -5.67% +0.95% +0.07% -81.26% -79.16% -70.62% -9.15% -8.47%
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Total 5860 -36.80% -5.67% +0.77% +0.06% -81.26% -79.16% -70.62% -8.63% -6.93%
PERCENTAGE DELTAS Shaders Instrs Cycles Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
rise_of_the_tomb_raider_g2 12010 -37.19% -22.12% +0.01% +0.00% -99.01% -99.14% -98.65% -7.62% -4.96%
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
All affected 11732 -37.27% -22.14% +0.01% +0.00% -99.01% -99.14% -98.65% -7.67% -5.11%
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Total 12010 -37.19% -22.12% +0.01% +0.00% -99.01% -99.14% -98.65% -7.62% -4.96%
PERCENTAGE DELTAS Shaders Instrs Cycles Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
total_war_warhammer2 462 -27.45% -12.42% -82.35% -88.46% -66.67% -5.52% -5.62%
-----------------------------------------------------------------------------------------------------------------------------------
All affected 335 -28.31% -12.77% -82.35% -88.46% -66.67% -6.25% -7.24%
-----------------------------------------------------------------------------------------------------------------------------------
Total 462 -27.45% -12.42% -82.35% -88.46% -66.67% -5.52% -5.62%
PERCENTAGE DELTAS Shaders Instrs Cycles Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
witcher_3_dxvk_g2 1049 -36.94% -57.82% +0.06% +0.01% -98.52% -97.29% -98.10% -7.81% -1.00%
------------------------------------------------------------------------------------------------------------------------------------------------------------
All affected 693 -41.93% -58.45% +0.09% +0.01% -98.52% -97.29% -98.10% -10.25% -1.33%
------------------------------------------------------------------------------------------------------------------------------------------------------------
Total 1049 -36.94% -57.82% +0.06% +0.01% -98.52% -97.29% -98.10% -7.81% -1.00%
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
Using the information coming from surface_index_intel, we can tell
whether we should use the BTI or bindless heap for a particular SSBO
access.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We need to do 3 things to accomplish this :
1. make all the register access consider the maximal case when
unknown at compile time
2. move the clamping of load_per_vertex_input prior to lowering
nir_intrinsic_load_patch_vertices_in (in the dynamic cases, the
clamping will use the nir_intrinsic_load_patch_vertices_in to
clamp), meaning clamping using derefs rather than lowered
nir_intrinsic_load_per_vertex_input
3. in the known cases, lower nir_intrinsic_load_patch_vertices_in
in NIR (so that the clamped elements still be vectorized to the
smallest number of URB read messages)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>