This allows us to pack the is_if boolean into the bottom bit of the parent
pointer, eliminating the boolean and hence shrinking the nir_src by 8 bytes (due
to the extra 63 bits of padding incurred in the old layout).
Because all access is forced through helpers now, this is a local change.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
It is undefined behaviour in C to read a different member of a union than was
written. Nothing in-tree should be using this behaviour with the nir_src union:
nir_if should never be read as nir_instr and vice versa. Assert this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
First, we need to give the parent_instr field a unique name to be able to
replace with a helper. We have parent_instr fields for both nir_src and
nir_def, so let's rename nir_src::parent_instr in preparation for rework.
This was done with a combination of sed and manual fix-ups.
Then we use semantic patches plus manual fixups:
@@
expression s;
@@
-s->renamed_parent_instr
+nir_src_parent_instr(s)
@@
expression s;
@@
-s.renamed_parent_instr
+nir_src_parent_instr(&s)
@@
expression s;
@@
-s->parent_if
+nir_src_parent_if(s)
@@
expression s;
@@
-s.renamed_parent_if
+nir_src_parent_if(&s)
@@
expression s;
@@
-s->is_if
+nir_src_is_if(s)
@@
expression s;
@@
-s.is_if
+nir_src_is_if(&s)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
These will become nontrivial later in the series. For now these have no smarts
in them, in order to make the conversion completely mechanical.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
As noted in the previous commit, the intermediate cast to float from
double can produce wrong results.
Fixes upcoming Vulkan CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp16.input_args.rounding_rte_sconst_conv_from_fp64_up
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp16.input_args.rounding_rte_sconst_conv_from_fp64_up_nostorage
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_sconst_conv_from_fp64_up_vert
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_sconst_conv_from_fp64_up_nostorage_vert
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_sconst_conv_from_fp64_up_frag
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_sconst_conv_from_fp64_up_nostorage_frag
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25281>
Appendix A: Vulkan environemtn for SPIR-V says:
Operations described as “correctly rounded” will return the infinitely
precise result, x, rounded so as to be representable in
floating-point. The rounding mode is not specified, unless the entry
point is declared with the RoundingModeRTE or the RoundingModeRTZ
Execution Mode.
Conversion between types are classified as correctly rounded, so let's
do rounding correctly.
v2: check rounding mode for destination bit size (Georg)
Fixes upcoming Vulkan CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.rounding_rtz_conv_from_uint64_up
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.rounding_rtz_conv_from_int64_up
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.rounding_rtz_conv_from_uint64_up_vert
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.rounding_rtz_conv_from_int64_up_vert
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.rounding_rtz_conv_from_uint64_up_frag
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.rounding_rtz_conv_from_int64_up_frag
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25281>
This patch fixes the following issues that lead to crashes in some cases:
* an instruction is inserted to get texture lod that depends on a
texture instruction that hasn't been inserted yet.
* this code tries to read channel 1 of the lod, but lod is scalar
* the code assumed there would only be 2 srcs, this isn't the case when
bindless is used.
Fixes: b154a4154b ("nir/lower_tex: rewrite tex/txb -> txd/txl before saturating srcs")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25621>
This is necessary to allow optimizing VS inputs after nir_lower_io, which
is currently impossible because the loss of dual-slot information in NIR
would break VS inputs. With this, driver locations can be recomputed by
calling nir_recompute_io_bases. It's a prerequisite for optimizing varyings
with lowered IO.
When this is used, we will be able to eliminate unused dual-slot VS inputs
as well as unused low and high halves of dual-slot VS inputs for the first
time, which can happen due to optimizations of varyings. Without this,
st/mesa binds vertex buffers for dual-slot inputs that are fully or
partially unused in the shader.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25394>
New push consts loading consist of:
- Push consts are set for the entire pipeline via HLSQ_SHARED_CONSTS_IMM
array which could fit up to 256b of push consts.
- For each shader stage that uses push consts READ_IMM_SHARED_CONSTS
should be set in HLSQ_*_CNTL, otherwise push consts may get overwritten
by new push consts that are set after the draw.
- Push consts are loaded into consts reg file in a shader preamble via
stsc at the very start of the preamble.
OPC_PUSH_CONSTS_LOAD_MACRO is used instead of directly translating NIR
intrinsic into stsc because: we don't want to teach legalize pass how
to set (ss) between stores and loads of consts reg file, don't want for
stsc to be reordered, etc.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25086>
We'll implement layer ID reads in the frag shader with a varying read, but if
the VS doesn't write the varying we need to return 0 per the spec. Add a sysval
to detect that case so we can handle it at runtime without keys.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If the high 32 bits were zero, this would be umin(find_lsb(lo), 31). This
evaluates to 31 if lo is also zero, instead of -1.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 9293d8e64b ("nir: Add find_lsb lowering to nir_lower_int64.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25409>
This pass is useful for vector based backends as we might end up with alu
instructions referencing vec8/vec16 values even though being vec4 or
smaller themselves.
This new pass intents to clean up any use of vec8/vec16 sources other
passes won't.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25330>
In the linear allocation only the parent (context) can be used
to allocate new children, so let's use an opaque type to identify
the linear context. This is similar to what's done in GC allocator.
Update the documentation and a couple of function names to
refer to linear context instead of linear parent.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25280>
None of the callsites took advantage of this, so remove
the feature. This will help to a next change that will
add an opaque type to represent a linear parent.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25280>
The inc_compiler should come as part of idep_compiler, idep_nir or
idep_nir_headers dependency.
Acked-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v3dv)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25314>
That will make sure the include directories are passed on and also
make sure the generated headers are properly built before whoever code
depends on it. NIR dependency propagates that dependency too.
Since the right include directory is always propagated, we can remove
the extra "compiler/" prefix from the `#include`s in glsl_types.h.
Note: NIR has a special "header only" dependency, so include the
generated headers for compiler there too.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9843
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25314>
This was 4th on the list of things to try in 3ee2e84c60 ("nir:
Rematerialize compare instructions"). This is implemented as a separate
subpass that tries to find ALU instructions (with restrictions) that are
only used by comparisons with zero that are in turn only used as
conditions for bcsel or if-statements.
There are two restrictions implemented. One of the sources must be a
constant. This is done in an attempt to prevent increasing register
pressure. Additionally, the opcode of the instruction must be one that
has a high probablility of getting a conditional modifier on Intel
GPUs. Not all instructions can have a conditional modifiers (e.g., min
and max), so I don't think there is any benefit to moving these
instructions.
v2: Rebase on many, many recent NIR infrastructure changes.
v3: Make data in commit message more clear. Suggested by Matt. Rebase on
b5d6b7c402 ("nir: Drop most uses if nir_instr_rewrite_src()").
All of the affected shaders on ILK and G45 are in CS:GO. There is some
brief analysis of the changes in the MR.
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Shader-db results:
DG2
total instructions in shared programs: 22824637 -> 22824258 (<.01%)
instructions in affected programs: 365742 -> 365363 (-0.10%)
helped: 190 / HURT: 97
total cycles in shared programs: 832186193 -> 832157290 (<.01%)
cycles in affected programs: 41245259 -> 41216356 (-0.07%)
helped: 208 / HURT: 117
total spills in shared programs: 4072 -> 4060 (-0.29%)
spills in affected programs: 366 -> 354 (-3.28%)
helped: 4 / HURT: 2
total fills in shared programs: 3601 -> 3607 (0.17%)
fills in affected programs: 708 -> 714 (0.85%)
helped: 4 / HURT: 2
LOST: 0
GAINED: 1
Tiger Lake and Ice Lake had similar results. (Ice Lake shown)
total instructions in shared programs: 20320934 -> 20320689 (<.01%)
instructions in affected programs: 236592 -> 236347 (-0.10%)
helped: 176 / HURT: 29
total cycles in shared programs: 849846341 -> 849843856 (<.01%)
cycles in affected programs: 41277336 -> 41274851 (<.01%)
helped: 195 / HURT: 110
LOST: 0
GAINED: 1
Skylake
total instructions in shared programs: 18550811 -> 18550470 (<.01%)
instructions in affected programs: 233908 -> 233567 (-0.15%)
helped: 182 / HURT: 25
total cycles in shared programs: 835910983 -> 835889167 (<.01%)
cycles in affected programs: 38764359 -> 38742543 (-0.06%)
helped: 207/ HURT: 94
total spills in shared programs: 4522 -> 4506 (-0.35%)
spills in affected programs: 324 -> 308 (-4.94%)
helped: 4 / HURT: 0
total fills in shared programs: 5296 -> 5280 (-0.30%)
fills in affected programs: 324 -> 308 (-4.94%)
helped: 4 / HURT: 0
LOST: 0
GAINED: 1
Broadwell
total instructions in shared programs: 18199130 -> 18197920 (<.01%)
instructions in affected programs: 214664 -> 213454 (-0.56%)
helped: 191 / HURT: 0
total cycles in shared programs: 935131908 -> 934870248 (-0.03%)
cycles in affected programs: 75770568 -> 75508908 (-0.35%)
helped: 203 / HURT: 84
total spills in shared programs: 13896 -> 13734 (-1.17%)
spills in affected programs: 162 -> 0
helped: 3 / HURT: 0
total fills in shared programs: 16989 -> 16761 (-1.34%)
fills in affected programs: 228 -> 0
helped: 3 / HURT: 0
Haswell
total instructions in shared programs: 16969502 -> 16969085 (<.01%)
instructions in affected programs: 185498 -> 185081 (-0.22%)
helped: 121 / HURT: 1
total cycles in shared programs: 925290863 -> 924806827 (-0.05%)
cycles in affected programs: 30200863 -> 29716827 (-1.60%)
helped: 100 / HURT: 85
total spills in shared programs: 13565 -> 13533 (-0.24%)
spills in affected programs: 736 -> 704 (-4.35%)
helped: 8 / HURT: 0
total fills in shared programs: 15468 -> 15436 (-0.21%)
fills in affected programs: 740 -> 708 (-4.32%)
helped: 8 / HURT: 0
LOST: 0
GAINED: 1
Ivy Bridge
total instructions in shared programs: 15839127 -> 15838947 (<.01%)
instructions in affected programs: 77776 -> 77596 (-0.23%)
helped: 58 / HURT: 0
total cycles in shared programs: 459852774 -> 459739770 (-0.02%)
cycles in affected programs: 11970210 -> 11857206 (-0.94%)
helped: 79 / HURT: 53
Sandy Bridge
total instructions in shared programs: 14106847 -> 14106831 (<.01%)
instructions in affected programs: 1611 -> 1595 (-0.99%)
helped: 10 / HURT: 0
total cycles in shared programs: 775004024 -> 775007516 (<.01%)
cycles in affected programs: 2530686 -> 2534178 (0.14%)
helped: 55 / HURT: 48
Iron Lake
total cycles in shared programs: 257753356 -> 257754900 (<.01%)
cycles in affected programs: 2977374 -> 2978918 (0.05%)
helped: 12 / HURT: 106
GM45
total cycles in shared programs: 169711382 -> 169712816 (<.01%)
cycles in affected programs: 2402070 -> 2403504 (0.06%)
helped: 12 / HURT: 57
Fossil-db results:
All Intel platforms had similar results. (DG2 shown)
Totals:
Instrs: 193884596 -> 193465896 (-0.22%); split: -0.25%, +0.03%
Cycles: 14050193354 -> 14048194826 (-0.01%); split: -0.34%, +0.33%
Spill count: 114944 -> 100449 (-12.61%); split: -13.59%, +0.98%
Fill count: 201525 -> 179534 (-10.91%); split: -11.22%, +0.31%
Scratch Memory Size: 10028032 -> 8468480 (-15.55%)
Totals from 16912 (2.59% of 653124) affected shaders:
Instrs: 34173709 -> 33755009 (-1.23%); split: -1.41%, +0.19%
Cycles: 2945969110 -> 2943970582 (-0.07%); split: -1.62%, +1.55%
Spill count: 97753 -> 83258 (-14.83%); split: -15.98%, +1.15%
Fill count: 176355 -> 154364 (-12.47%); split: -12.82%, +0.35%
Scratch Memory Size: 8619008 -> 7059456 (-18.09%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20176>
This is actually a no-op on AMD, so we really don't want to lower it to
something more complicated. There may be a more efficient way to do
this on Intel too. In addition, in the future we'll want to use this for
lowering boolean reduce operations, where the inverse ballot will
operate on the backend's "natural" ballot type as indicated by
options->ballot_bit_size, instead of uvec4 as produced by SPIR-V. In
total, there are now three possible lowerings we may have to perform:
- inverse_ballot with source type of uvec4 from SPIR-V to inverse_ballot
with natural source type, when the backend supports inverse_ballot
natively.
- inverse_ballot with source type of uvec4 from SPIR-V to arithmetic,
when the backend doesn't support inverse_ballot.
- inverse_ballot with natural source type from reduce operation, when
the backend doesn't support inverse_ballot.
Previously we just did the second lowering unconditionally in vtn, but
it's just a combination of the first and third. We add support here for
the first and third lowerings in nir_lower_subgroups, instead of simply
moving the second lowering, to avoid unnecessary churn.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25123>
Since using nir_shader_lower_instructions(), instructions get revisited
before proceeding with the next one. This already guarantees that any
subsequent lowerings of those instructions happen during the same pass
of nir_lower_subgroups().
v2: use nir_shader_lower_instructions() instead of setting the cursor.
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25123>