Commit graph

829 commits

Author SHA1 Message Date
Jesse Natalie
3299ab04cb spirv2dxil: Claim multiview support
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Jesse Natalie
95a90b359a spirv2dxil: Implement lowering for multiview
D3D's view instancing is an optional feature, and even when it's
supported, it only goes up to 4 views, where Vulkan requires a
minimum of 6 supported views. So, we need to have a path for handling
the cases where we can't use the native feature.

In this mode, pass the view ID as a runtime var. The caller is then
responsible for looping the draw calls and filling out the constant
buffer value correctly for each draw. When we get to the last pre-rast
stage, we'll additionally want to write out gl_Layer to select the
right RTV array slice. Lastly, for the fragment shader, if there's
any input attachments, those get loaded using the RTV slice instead
of the view ID. RTV slice input into the PS is done with a signature
entry (which must be output from the previous stage) rather than a
system value.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Jesse Natalie
2d56b3214d spirv2dxil: Pass runtime conf struct to lower_shader_system_values
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Jesse Natalie
58488b9d85 microsoft/compiler: Support view instancing
This adds support for D3D12-native view instancing to the compiler.
Essentially, it's just the ability to load SV_ViewID (dx.op.viewID),
set the right capability, and fill out some more PSV data. Note that
the PSV data is currently garbage. Ideally, we'd fill out a proper
input -> output and viewID -> output dependency table, but AFAIK
this is only used to enforce D3D API validation, and drivers ignore
it, so it's less critical to get it right.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Jesse Natalie
4a440889a8 microsoft/compiler: Delete stale TODO comment
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Jesse Natalie
e0024a844c microsoft/compiler: Subpass textures are supposed to be arrays
When doing multiview subpass rendering, they get loaded with the
view/layer index.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Jesse Natalie
8924fe9fc3 microsoft/compiler: Delete incorrect implementation for load_layer_id
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
2023-01-19 21:14:50 +00:00
Caleb Cornett
75415e58e3 dxil_validator: Add support for Xbox GDK.
In addition to the DLL names being different, we don't have to do the versioning work since we don't have to fuss with known bad versions (for example).

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: David Jacewicz <david.jacewicz@protonmail.com>
Co-authored-by: tieuchanlong <tieuchanlong@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19022>
2023-01-19 03:25:55 +00:00
Caleb Cornett
a32d6071e1 d3d12: Lower minimum supported Shader Model to 6.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20769>
2023-01-18 18:06:37 +00:00
Jesse Natalie
ca8c8f2fc1 dzn: Remove cmdbuf query 'wait' list
From the Vulkan spec, the WAIT flag on vkCmdCopyQueryPoolResults only
serves to increase the first synchronization scope to include query end
commands, but either way, the synchronization scope only includes
commands that occur earlier in submission order. In other words, we
don't need to enforce queue ordering, a pipeline barrier is all that's
needed.

Fixes deadlocks in the timestamp.misc_tests.two_cmd_buffers_primary test.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
261102bd9c dzn: Fix format support checks for storage/uniform texel buffers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
0069ac9e6e dzn: Disable depth when the rasterizer is disabled due to no position output
D3D considers the rasterizer enabled if there's a pixel shader *or* if
depth is enabled, since you can do depth-only rendering. After parsing
shaders, if we find that there was supposed to be a pixel shader, but
we removed it because there was no output position, disable depth too.

Also, store this info in the cache, since we might not even load the
nir shaders if we'd seen this pipeline before.

Fixes dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
682605a99b dzn: Add a zeroed zsa state when depth or raster is disabled
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
25d460a818 dzn: Always align cached pipeline header size to input element align
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
4565490b71 dzn: Support unnormalized coordinate samplers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
552ab9c2f7 dzn: Support root signature 1.2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
1e0adac84a dzn: Define a symbol that was present in older D3D headers
D3D12_BARRIER_SYNC_INPUT_ASSEMBLER was renamed to D3D12_BARRIER_SYNC_INDEX_INPUT,
so conditionally define the old name based on the version of the headers that are
being used.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
2023-01-17 20:17:42 +00:00
Jesse Natalie
2f4c7b5ccf dzn: Use typeless format for creation of depth-only or stencil-only D24S8
When querying capabilities or creating views using a scoped aspect
mask, we want to return the format for the correct single-channel
format, but when actually creating the resource (aspect mask 0),
we want to use the typeless format, since the single-channel formats
don't report multisampling support.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
9f928adf81 dzn: Set MultisampleEnable to enable MSAA lines
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
ca20577622 dzn: Storage buffer sizes need to be 4-byte-aligned
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
b948a5db4f dzn: Support int border colors
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
10282bbd96 dzn: Use R24G8_TYPELESS for 24/8 depth resources
This is the same that was already being done for R32G8X24, not sure
why it was missed for R24G8.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
a3005ecb56 dzn: When changing root signature, dirty descriptors too
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
14f0c85874 dzn: Support alpha blend factor
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
aa3fc8753d dzn: Get options13
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
22eb9b1c12 spirv2dxil: Replace not-provided inputs with zero instead of undef
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
61c391781e spirv2dxil: Allow killing position as an undef varying
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
3ddf41cb7d spirv2dxil: When removing unused inputs, make sure they're actually inputs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
00b9c10cf7 spirv2dxil: For removing unused vars, consider the whole I/O var size
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
85f44304d8 microsoft/compiler: Set num_components to 4 when updating pos write instructions
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
5d8e89f92f microsoft/compiler: Use nir info.fs.uses_sample_shading to force sample-rate
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
cbc481f39f microsoft/compiler: Re-work the logic for adding SV_SampleIndex to force sample-rate
Only add SV_SampleIndex if there exists a sample-rate var that has either flat
interpolation or centroid (and therefore can't force sample rate implicitly),
unless there is also a sample-rate var that doesn't have those properties.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
b151ed4b95 microsoft/compiler: Always emit float types in the I/O signature for structs
There's VK tests that have mismatching interpolation specifiers between FS
and the previous stage. For structs, that resulted in different types, which
breaks DXIL validation.

We could link the shaders and have that overwrite the interpolation field from
the previous shader, but we could also just not care and always use float.
I don't see any regressions from that.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
c1a3d6b9a9 microsoft/compiler: Remove arrays when testing for structs in I/O
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
c86bd4bfbc microsoft/compiler: Implement texture sample count query
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
47481e8151 microsoft/compiler: Lower pack_[u/s]norm_2x16
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>
2023-01-17 12:47:16 +00:00
Jesse Natalie
f1faf30a5f dzn: Fix clear bind flag logic
This is the patch I had meant to merge

Fixes: 8b79e6fb ("dzn: No need to add another bind flag for clears if one is already present")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20361>
2023-01-13 21:55:41 +00:00
Jesse Natalie
5949521508 dzn/ci: Add image test group, which is all passing now
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20361>
2023-01-13 21:55:41 +00:00
Jesse Natalie
889f03fc24 dzn/ci: Remove flakes/fails that don't hit anymore
The fails weren't causing pipeline failures because the tests just
aren't run, thanks to the dEQP fraction.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20361>
2023-01-13 21:55:41 +00:00
GH Cao
af55e36d79 dzn: Declare debug only root_dwords as ASSERTED
Such variable is only used in assert(), so declare it as ASSERTED.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7885
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7234

Signed-off-by: GH Cao <driver1998.ms@outlook.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20676>
2023-01-12 21:02:23 +00:00
Jesse Natalie
dee97e7b99 dzn: Allow multiple graphics queues
There's no real reason not to, WDDM supports it. It's not really that
useful, but I don't expect most apps to really want to do it anyway.
It does enable some useful synchronization scenarios sometimes.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
2023-01-11 09:31:02 +00:00
Boris Brezillon
5f1b8b3e6c dzn: Use DXGI swapchains
Makes things so much faster than doing CPU copies using StretchBlt().

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
2023-01-11 09:31:02 +00:00
Pedro J. Estébanez
9d814c405b microsoft/spirv_to_dxil: Let linking report the need of runtime data
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20608>
2023-01-10 13:43:01 +00:00
Jesse Natalie
8b79e6fb5e dzn: No need to add another bind flag for clears if one is already present
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00
Jesse Natalie
c59141d3c2 dzn: Lower tg4 offsets
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00
Jesse Natalie
9a991cc52e dzn: Implement point coord
Since we don't support wide points, this isn't a useful feature, but the CTS
requires a particular point coord value for the single rasterized pixel, based
on where the original point coord fell within the pixel. Since we're not doing
a quad, we don't get free interpolation like the GL driver does, so split the
logic between vertex (transform point center into screen space) and pixel
(compute delta between current pixel/sample and point center).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00
Jesse Natalie
03ce60ec7e dzn: Lower fragcoord wtrans
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00
Jesse Natalie
e8b12006bb dzn: Use the right variable for heap slots when prepping resolves
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00
Jesse Natalie
22b8e0c74c microsoft/compiler: Set the advanced texture ops flag correctly
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00
Jesse Natalie
a84208ee4d microsoft/compiler: Fill out and sort the shader/module flags
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20400>
2023-01-10 04:25:26 +00:00