Commit graph

2 commits

Author SHA1 Message Date
Kenneth Graunke
a457ca7844 ir_dead_functions: Actually free dead functions and signatures.
This makes linked shaders use around 36k less memory since the
built-in prototypes are now freed.
2010-11-08 16:22:15 -08:00
Eric Anholt
2e853ca23c glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.

Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
2010-08-05 10:18:31 -07:00