Commit graph

11718 commits

Author SHA1 Message Date
Chia-I Wu
30cab4b6cb st/vega: Revive mask layer support. 2010-12-01 11:23:52 +08:00
Chia-I Wu
5d64a06a63 st/vega: Add primitive text support.
Optional features such as auth-hinting are not implemented.  There is no
anti-aliasing, and no effort is done to keep the glyph origin integral.
So the text quality is poor.
2010-12-01 11:23:52 +08:00
Chia-I Wu
34f466d4e6 st/vega: Make image_draw take a matrix. 2010-12-01 11:23:52 +08:00
Chia-I Wu
165cb19abc st/vega: Make path_render and path_stroke take a matrix. 2010-12-01 11:23:51 +08:00
Chia-I Wu
d873f1f5b6 st/vega: Fix image sampler views for alpha-only formats.
For alpha-only VG formats, R = G = B = 1.0.
2010-12-01 11:23:51 +08:00
Chia-I Wu
56f02cedfa st/vega: Update to latest headers. 2010-12-01 11:23:51 +08:00
Chia-I Wu
20ce148c30 st/vega: Get rid of renderer_copy_texture. 2010-12-01 11:23:51 +08:00
Chia-I Wu
33ca973e7a st/vega: vg_copy_texture and vg_copy_surface should share code. 2010-12-01 11:23:51 +08:00
Chia-I Wu
4690cdfe07 st/vega: Clean up renderer fields and functions. 2010-12-01 11:23:50 +08:00
Chia-I Wu
ace4539e88 st/vega: Clean up vg_context fields and functions. 2010-12-01 11:23:50 +08:00
Chia-I Wu
635fe3e192 st/vega: vg_manager should care about only the color buffer.
Move depth/stencil buffer, blend texture view, and alpha mask view
creation to vg_context.c.
2010-12-01 11:23:50 +08:00
Chia-I Wu
ee0f1ab923 st/vega: Make shader_bind call into the renderer.
With this commit, the pipe states are entirely managed by the renderer.
The rest of the code interfaces with the renderer instead of
manipulating the states directly.
2010-12-01 11:23:50 +08:00
Chia-I Wu
b730f0fc52 st/vega: Move g3d states to renderer.
Let vg_context focus on OpenVG states and renderer focus on gallium
states.
2010-12-01 11:23:50 +08:00
Chia-I Wu
96c6637a13 st/vega: Use st_framebuffer for fb width/height.
This allows us to eventually make g3d states opaque.
2010-12-01 11:23:50 +08:00
Chia-I Wu
438359597c st/vega: Delay fb state update to vg_validate_state.
vg_manager_validate_framebuffer should mark the fb dirty and have
vg_validate_state call cso_set_framebuffer.  Rename VIEWPORT_DIRTY to
FRAMEBUFFER_DIRTY.
2010-12-01 11:23:49 +08:00
Chia-I Wu
3b71cb6ad6 st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
The states are designated for polygon filling.  Polygon filling is a
two-pass process utilizing the stencil buffer.  polygon_fill and
polygon_array_fill functions are updated to make use of the state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
b23f732075 st/vega: Use the renderer for vgMask.
vgMask renders to the alpha mask with special fragment shaders.  The
operation can be supported by switching the renderer to FILTER state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
e5968a5355 st/vega: Add FILTER renderer state for image filtering.
The state is designated to perform image filtering.  execute_filter is
updated to make use of the state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
6b241f532a st/vega: Add CLEAR renderer state for vgClear.
This state provides the ability to clear rectangles of the framebuffer
to the specified color, honoring scissoring.  vegaClear is updated to
make use of the state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
54cb382ea5 st/vega: Add SCISSOR renderer state.
The state can be used to set rectangles of the depth buffer to 0.0f.
update_clip_state is changed to use the state for scissor update.
2010-12-01 11:23:49 +08:00
Chia-I Wu
e31a04ea3b st/vega: Add DRAWTEX renderer state.
This state provides glDrawTex-like function.  It can be used for
vgSetPixels.

Rather than modifying every user of the renderer, this commit instead
modifies renderer_copy_surface to use DRAWTEX or COPY state internally
depending on whether the destination is the framebuffer.
2010-12-01 11:23:48 +08:00
Chia-I Wu
59309337e4 st/vega: Overhaul renderer with renderer states.
Renderer states are high-level states to perform specific tasks.  The
renderer is initially in INIT state.  In that state, the renderer is
used for OpenVG pipeline.

This commit adds a new COPY state to the renderer.  The state is used
for copying between two pipe resources using textured drawing.  It can
be used for vgCopyImage, for example.

Rather than modifying every user of the renderer, this commit instead
modifies renderer_copy_texture to use the COPY state internally.
2010-12-01 11:23:48 +08:00
Chia-I Wu
709e57ae4f llvmpipe: Fix build errors on x86.
The errors were introduced by
efc82aef35.
2010-12-01 11:23:48 +08:00
Brian Paul
efc82aef35 gallivm/llvmpipe: squash merge of the llvm-context branch
This branch defines a gallivm_state structure which contains the
LLVMBuilderRef, LLVMContextRef, etc.  All data structures built with
this object can be periodically freed during a "garbage collection"
operation.

The gallivm_state object has to be passed to most of the builder
functions where LLVMBuilderRef used to be used.

Conflicts:
	src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
	src/gallium/drivers/llvmpipe/lp_state_setup.c
2010-11-30 16:35:12 -07:00
Marek Olšák
1f1375d4d8 r300g: fix texture border color once again
I made the texwrap test be more thorough and realized that this driver code
had not been quite right. This commit fixes the border color for depth
textures, compressed textures, and 16-bits-per-channel textures
with up to 2 channels (R16, RG16).

NOTE: This is a candidate for the 7.9 branch.
2010-11-30 23:31:16 +01:00
Zack Rusin
b22d65e9fc scons: add alias for identity 2010-11-30 16:13:11 -05:00
Keith Whitwell
68a4f63247 llvmpipe: shortcircuit some calls to set_scene_state 2010-11-30 12:01:29 +00:00
Keith Whitwell
d9169364d4 llvmpipe: remove misleading debug string 2010-11-30 12:01:29 +00:00
Keith Whitwell
2d31f048ce llvmpipe: raise dirty flag on transfers to bound constbuf
Need this to trigger the scene to update its shadow of the constant
state.
2010-11-30 12:01:29 +00:00
José Fonseca
31aeac5bf9 wgl: More complete WGL_ARB_pbuffer support. 2010-11-30 10:49:08 +00:00
José Fonseca
c4a43873c5 wgl: Stub WGL_ARB_pbuffer support.
See http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
2010-11-30 10:47:49 +00:00
José Fonseca
af6407a500 scons: Alias for svga 2010-11-30 10:47:26 +00:00
José Fonseca
7bbf675b88 svga: Use consistent hexadecimal representation on debug output. 2010-11-30 10:45:31 +00:00
Marek Olšák
80f24c1575 util: rename u_mempool -> u_slab 2010-11-30 10:12:26 +01:00
Zack Rusin
5572805423 gallivm: fix storing of the addr register
we store into the index specified by the register index, not an
indirect register.
2010-11-30 02:01:43 -05:00
Dave Airlie
a7cb673aa1 r600g: it looks like r600 can handle dword offsets in the indices.
Tested with piglit + ut2004 still seems to render okay (and it
definitely does this)
2010-11-29 11:38:24 +10:00
Marek Olšák
5d4d8b6205 u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
There are also some u_simple_shaders changes.

On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped
to the range [0,1] and limited to 12 bits of precision. Therefore we can't
use it for passing through a clear color in order to clear high precision
texture formats.

This also makes u_blitter use only one vertex shader instead of two.
2010-11-28 17:45:39 +01:00
Henri Verbeet
c6ea4c0e8a r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well. 2010-11-27 17:40:47 +01:00
Henri Verbeet
7a4599c6f5 r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps. 2010-11-27 17:40:47 +01:00
Thomas Hellstrom
5822484510 xorg/vmwgfx: Don't clip video to viewport
Since the viewport is not updated on RandR12 mode switches anymore,
clipping to viewport may incorrectly clip away the video.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-11-26 10:28:01 +01:00
Thomas Hellstrom
28ee7561f9 xorg/vmwgfx: Flush even if we don't autopaint the color key
This may help paint the colorkey before overlay updates in some
situations where the app paints the color key (mainly xine).

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-11-26 10:27:54 +01:00
Marek Olšák
2c1de07ddf u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall
But the driver must be smart here and follow PIPE_TRANSFER_DISCARD,
as it should.
2010-11-25 20:25:53 +01:00
Xavier Chantry
c14a261eb9 nvfx: reset nvfx->hw_zeta
If nvfx_framebuffer prepare and validate were called successively with
fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and
this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta).

This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused
first a 'write to user buffer!!' error in libdrm and then worse things.

Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-25 17:04:29 +01:00
Xavier Chantry
049065cdfa nvfx: fb->nr_cbufs <= 1 on nv30
7e1bf94631 changed
PIPE_CAP_MAX_RENDER_TARGETS to 1 on nv30.

Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-25 17:04:02 +01:00
Chia-I Wu
ba1128db45 st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
The typo was introduced by commit
231d5457b2.
2010-11-25 13:34:24 +08:00
Chia-I Wu
c9fb8c3bcf st/vega: No flipping in vg_prepare_blend_surface.
The blend sampler view is addressed with unnormalized coordinates in the
fragment shader.  It should have the same orientation as the surface
does.
2010-11-25 13:33:59 +08:00
Chia-I Wu
37ec090ac9 st/vega: Masks and surfaces should share orientation.
The alpha mask is addressed with unnormalized coordinates in the
fragment shader.  It should have the same orientation as the surface
does.

This fixes "mask" OpenVG demo.
2010-11-25 13:33:59 +08:00
Chia-I Wu
9ea4936a36 st/vega: Fix a crash with empty paths. 2010-11-25 13:32:03 +08:00
Chia-I Wu
3965051dff auxiliary: util_blit_pixels_tex should restore the viewport.
Viewport state should be saved/restored.
2010-11-25 13:32:03 +08:00
Dave Airlie
3b5a3fd8d1 r300g/r600g: bump cache manager timeouts to 1s
On lightsmark on my r500 this drop the bufmgr allocations of the sysprof.
2010-11-25 09:18:19 +10:00