We have shader->num_inputs for "last used input + 1" already, which
respects struct/matrix varyings.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
So far only the singed versions are defined.
v2: Make umad24 and umul24 non-driver specific (Eric Anholt)
v3: Take care of nir_builder and automatic lowering of the
opcodes if they are not supported by the backend.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4610>
nir_opt_load_store_vectorize has an is_strided_vector() function that
looks for types with weird explicit strides. It does so by comparing
the explicit stride against the type-size-derived typical stride.
This had a subtle bug. Simple vector types (vec2/3/4) have no explicit
stride, so glsl_get_explicit_stride() returns 0. This never matches the
typical stride for a vector, so is_strided_vector() would return true
for basically any vector type, causing the vectorizer to bail.
I found this by looking at a compute shader with scalar SSBO loads at
offsets 0x220, 0x224, 0x228, 0x22c. nir_opt_load_store_vectorize would
properly vectorize the first two into a vec2 load, but would refuse to
extend it to a vec3 and ultimately vec4 load because is_strided_vector()
saw a vec2 and freaked out.
Neither ACO nor ANV do load/store vectorization before lowering derefs,
so this shouldn't affect them. However, I'd like to fix this bug to
avoid the trap for anyone who decides to in the future. In a branch
where anv used this lowering, this cut an additional 38% of the send
messages in the shader by properly vectorizing more things.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4255>
In SPIRV of compute shader in Aztec Ruins benchmark there is:
OpControlBarrier %uint_1 %uint_1 %uint_0
// ControlBarrier(Device, Device, rdcspv::MemorySemantics(0));
which is an incorrect translation of glsl barrier().
GLSLang, prior to c3f1cdfa, emitted the OpControlBarrier with
Device instead of Workgroup for execution scope.
2365520c covers similar case but isn't applied when execution_scope
is SpvScopeDevice.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2742
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4660>
This moves the fi_types to a new mesa_private.h and removes the
imports.c file. The vast majority of this patch is just removing
pound includes of imports.h and fixing up the recursive includes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3024>
As of the previous commit, they are never used.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4624>
Version 4.4 of the GLSL spec changed the definition of noise*() to
always return zero and earlier versions of the spec allowed zero as a
valid implementation.
All drivers, as far as I can tell, unconditionally call lower_noise()
today which turns ir_unop_noise into zero. We've got a 10-year-old
comment in there saying "In the future, ir_unop_noise may be replaced by
a call to a function that implements noise." Well, it's the future now
and we've not yet gotten around to that. In the mean time, the GLSL
spec has made doing so illegal.
To make things worse, we then pretend to handle the opcode in
glsl_to_nir, ir_to_mesa, and st_glsl_to_tgsi even though it should never
get there given the lowering. The lowering in st_glsl_to_tgsi defines
noise*() to be 0.5 which is an illegal implementation of the noise
functions according to pre-4.4 specs. We also have opcodes for this in
NIR which are never used because, again, we always call lower_noise().
Let's just kill the whole opcode and make builtin_builder.cpp build a
bunch of functions that just return zero.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4624>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
Copied from anv, replaced state with passing model/range directly.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
If we have a clip dist float[1] compact followed by a tess factor
float[2] we don't want to overlap them, but the partial check
only happens for non-compact vars.
This fixes some issues seen with my sw vulkan layer with
dEQP-VK.clipping.user_defined.clip_distance*
v2: v1 failed with clip/cull mixtures, since in that
case the cull has a location_frac to follow after the clip
so only reset if we get a location_frac of 0 in a subsequent
clip var
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4635>
After the decorations of a variable are evaluated, propagate the
access flag to the associated vtn_pointer. This was done when
creating the pointer but at that point there was no access flags for
the variable.
Inline the pointer creation to make this point clearer, in isolation
the helper made the impression that the value was being propagated.
Issue found by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4620>
This unconditionally lowers 64-bit fmin3/fmax3/fmed3 because
AMD hardware doesn't have native instructions, and no drivers
except RADV uses these instructions.
Fixes dEQP-VK.spirv_assembly.instruction.amd_trinary_minmax.*.f64.*
with ACO.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4570>
Fixes dEQP-VK.spirv_assembly.instruction.amd_trinary_minmax.*.i64.*
with ACO because this backend compiler expects most of the 64-bit
operations to be lowered.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4570>
This helps us avoid moving the movs outside if branches when there
src can't be scalarized.
For example it avoids:
vec4 32 ssa_7 = tex ssa_6 (coord), 0 (texture), 0 (sampler),
if ... {
r0 = imov ssa_7.z
r1 = imov ssa_7.y
r2 = imov ssa_7.x
r3 = imov ssa_7.w
...
} else {
...
if ... {
r0 = imov ssa_7.x
r1 = imov ssa_7.w
...
else {
r0 = imov ssa_7.z
r1 = imov ssa_7.y
...
}
r2 = imov ssa_7.x
r3 = imov ssa_7.w
}
...
vec4 32 ssa_36 = vec4 r0, r1, r2, r3
Becoming something like:
vec4 32 ssa_7 = tex ssa_6 (coord), 0 (texture), 0 (sampler),
r0 = imov ssa_7.z
r1 = imov ssa_7.y
r2 = imov ssa_7.x
r3 = imov ssa_7.w
if ... {
...
} else {
if ... {
r0 = imov r2
r1 = imov r3
...
else {
...
}
...
}
While this is has a smaller instruction count it requires more work
for the same result. With more complex examples we can also end up
shuffling the registers around in a way that requires more registers
to use as temps so that we don't overwrite our original values along
the way.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
Here we only pull instructions further up control flow if they are
constant or texture instructions. See the code comment for more
information.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
We can't move them later as we could move them into non-uniform
control flow, but moving them earlier should be fine.
This helps avoid a bunch of spilling in unigine shaders due to
moving the tex instructions sources earlier (outside if branches)
but not the instruction itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
Classically, global code motion is also a dead code pass. However, in
the initial implementation, the decision was made to place every
instruction and let conventional DCE clean up the dead ones. Because
any uses of a dead instruction are unreachable, we have no late block
and the dead instructions are always scheduled early. The problem is
that, because we place the dead instruction early, it pushes the
placement of any dependencies of the dead instruction earlier than they
may need to be placed. In order prevent dead instructions from
affecting the placement of live ones, we need to delete them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
Now that the GCM pass is more conservative and only moves instructions
to different blocks when it's advantageous to do so, we can have a
proper notion of what it means to make progress.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
We are about to adjust our instruction block assignment algorithm and we
will want to know the current block that the instruction lives in. In
order to allow for this, we can't overwrite nir_instr::block in the
early scheduling pass.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
Inside nested flow control, nir_lower_returns inserts predicated breaks
in the outer block. However, it would omit doing this if the remainder
of the outer block (after the inner block) was empty. This is not
correct in the case of loops, as execution just wraps back around to the
start of the loop, so this change doesn't skip the predication inside
loops.
Fixes: 79dec93ead (nir: Add return lowering pass)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2724
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4603>
This updates the NIR uniform linker to behave like the GLSL IR
linker and fixes a number of CTS tests once we enable the NIR
linker for glsl.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
This also makes spirv_to_nir a bit simpler because the new
nir_vector_insert helper automatically handles a constant component
selector like nir_vector_extract does.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
The nir_builder helper already handles checking if the component
selector is an immediate and returns an undef in the OOB case.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
The old one in spirv_to_nir was besel'ing the whole vector for every
component. If we think about this as a vector operation, we can do it
way more efficiently.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
We use vtn_vector_extract to handle vector component level derefs. This
makes us gracefully handle the case where your vector component is OOB
and give you an undef. The SPIR-V working group is still working out
whether or not this is technically legal but it's very little code for
us to handle it so we may as well.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4495>
We make some assumptions in opt_large_constants such as the size_align
function returning the obvious sizes for vectors. Now that we've got
the deref_size lying around, we may as well assert it's consistent with
our assumptions. In particular, we now assert that it really claims
booleans are 32-bit. If anyone's driver ever decides to be clever and
change this, we'll now catch the breakage earlier.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4468>
In f1883cc73d we tried to pass through alignments from load_constant
intrinsics when rewriting them to load_ubo in iris. However, those
intrinsics don't have ALIGN_MUL or ALIGN_OFFSET indices. It's easy
enough to add them. We just call the size/align function on the vector
type at the end of our deref chain and use the alignment returned from
there. It's possible we could do better by walking the whole deref
chain but this should be good enough.
Fixes: f1883cc73d "iris: Set alignments on cbuf0 and constant reads"
Closes: #2739
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4468>