If its the command buffer's first call to vkBeginCommandBuffer, we must
*initialize* the command buffer's state. Otherwise, we must *reset* its
state. In both cases, let's use anv_ResetCommandBuffer.
From the Vulkan 1.0 spec:
If a command buffer is in the executable state and the command buffer
was allocated from a command pool with the
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
vkBeginCommandBuffer implicitly resets the command buffer, behaving
as if vkResetCommandBuffer had been called with
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
the command buffer in the recording state.
vkResetCommandPool currently destroys its command buffers. The Vulkan
1.0 spec requires that it only reset them:
Resetting a command pool recycles all of the resources from all of
the command buffers allocated from the command pool back to the
command pool. All command buffers that have been allocated from the
command pool are put in the initial state.
We have an issue with occlusion queries (PIPE_CONTROL depth writes)
after using the pipeline with the VS disabled. We work around it by
using a depth cache flush PIPE_CONTROL before doing a depth write.
Fixes dEQP-VK.query_pool.*
The helper didn't help much. It looks like a leftover from past
code-reuse. Now it's called from exactly one location,
gen7_CmdBeginRenderPass(). So fold it into its caller.
This exposes a case where we want to anv_CmdCopyBufferToImage() on an
image that wasn't created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT and
end up using uninitialized color_rt_surface_state from the meta image
view.
If VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not set in
pBeginInfo->flags, we don't have a render pass or framebuffer. Change
the condition that guard looking up render pass and framebuffer to test
for VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT instead of
VK_COMMAND_BUFFER_LEVEL_SECONDARY.
Fixes all remaining crashes in dEQP-VK.api.command_buffers.*.
These are working as well as Broadwell and Cherryiew. The recent merge
from mesa master brings in Kabylake device info and that should be all
we need to enable that.
This is needed because compute push constant data is replicated per
invocation. For gen7, this can be up to 64. With a push constant data
max of 128 bytes, this is 8k of data. We need additional space for
local-id payloads, so we are going with 16k for now.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
For gen9 SURFTYPE_CUBE, the RENDER_SURFACE_STATE's Depth,
MinimumArrayElement, and RenderTargetViewExtent is in units of full
cubes and so must be divided by 6.
Fixes 'dEQP-VK.pipeline.image.view_type.cube_array.cube_array.*'.
Now all of 'dEQP-VK.pipeline.image.*' passes.
Drop the temporary variables for RENDER_SURFACE_STATE's Depth and
RenderTargetViewExtent. Instead, assign them in-place.
This simplifies the next commit, which fixes gen9 cube surfaces.
SKL needs this to make sure we flush the push constants. It gets a
little tricky, since we also need to emit binding tables before push
constants, since that may affect the push constants (dynamic buffer
offsets and storage image parameters). This patch splits emitting
binding tables from emitting the pointers so that we can emit push
constants after binding tables but before emitting binding table
pointers.
When looping through VkBufferImageCopy regions, for each region we
incremented the offset into the VkBuffer assuming the format size was 4.
Fixes CTS tests dEQP-VK.pipeline.image.view_type.cube_array.3d.* on
Skylake.
QPitch is usually expressed as rows of surface elements (where a surface
element is an compression block or a single surface sample. Skylake 1D
is an outlier; there QPitch is expressed as individual surface
elements.