This should no longer be necessary since the mark_block_wqm() we use to
flag break conditions as WQM now adds block to the worklist. With them
added to the worklist, get_block_needs() will add WQM to block_needs.
Adding WQM to block_needs here without adding the block to the worklist
(like we do here) can cause issues because it does not ensure that the
predecessors' branches are in WQM (needed for it to be possible to
transition to WQM in the block). This happened in an Overwatch shader.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 661922f6ac ("aco: add block to worklist in mark_block_wqm()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4066
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8446>
Since we're requiring the branch condition to be in WQM, we have to ensure
that the block is in the worklist.
Fixes Trials Fusion hang at 4K and High settings.
fossil-db (Sienna):
Totals from 216 (0.15% of 139391) affected shaders:
SGPRs: 13392 -> 13360 (-0.24%)
CodeSize: 1321184 -> 1318592 (-0.20%)
Instrs: 255310 -> 254662 (-0.25%)
Cycles: 2178360 -> 2174652 (-0.17%)
Affected fossils in fossil-db are dirt4, nier and youngblood.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3863
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8145>
This would move the old exec mask back into exec. This also fixes the
live_out_exec.
Issue found in dEQP-VK.graphicsfuzz.cosh-return-inf-unused
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: 20.2 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6212>
It could happen that only the branch condition was computed in WQM
and not the branch instruction.
There is now some rendundancy which should be cleaned up.
Fixes: 3817fa7a4d ('aco: fix WQM handling in nested loops')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6260>
If on a nested loop
- the outer loop needs WQM but
- the inner loop doesn't need WQM and
- the break condition of the inner loop is computed in the outer loop
then it could happen that we transitioned to Exact before entering the inner loop
which could create an empty exec mask and lead to an infinite loop.
Fixes a GPU hang with RDR2
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5518>
They behave like merged ESGS shaders, so the exec mask needs
to be manually initialized for these NGG shaders too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
The previous instance of this comparision was 1u to avoid the warning, fix
this one too.
Fixes: dba71de5c6 ("aco: only create parallelcopy to restore exec at loop exit if needed")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3607>
It can be used later and we want any uses to not be fixed to exec, so it's
definition can't be fixed to exec because of how exec masks interact with
register demand calculation.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
The operand isn't fixed to exec, which can mess up the spiller. This also
adds a new situation where a phi is needed.
Fixes dEQP-VK.ssbo.layout.random.descriptor_indexing.2 and an assertion
when compiling a Detroit: Become Human shader.
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
We want any copies to be in WQM. I don't know if this fixes any real
application, but I can create a vkrunner test than reproduces the issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3273>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
Currently all usages of exec and vcc are hardcoded to use s2 regclass.
This commit makes it possible to use s1 in wave32 mode and
s2 in wave64 mode.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Improves generated code of dEQP-VK.graphicsfuzz.disc-and-add-in-func-in-loop
because a loop exit phi can then be fixed to exec, removing copies and
improving jump threading.
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
And use a new p_discard_early_exit instruction. This fixes some cases
where a definition having the same register as an operand causes issues.
v2: rename instruction to p_exit_early_if
v2: modify the existing instruction instead of creating a new one
v3: merge the "i == num - 1" IFs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
We need the loop header phis for the outer exec masks. Needed for
dEQP-VK.glsl.demote.dynamic_loop_texture
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO (short for AMD Compiler) is a new compiler backend with the goal to replace
LLVM for Radeon hardware for the RADV driver.
ACO currently supports only VS, PS and CS on VI and Vega.
There are some optimizations missing because of unmerged NIR changes
which may decrease performance.
Full commit history can be found at
https://github.com/daniel-schuermann/mesa/commits/backend
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Co-authored-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Co-authored-by: Connor Abbott <cwabbott0@gmail.com>
Co-authored-by: Michael Schellenberger Costa <mschellenbergercosta@googlemail.com>
Co-authored-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>