Commit graph

65 commits

Author SHA1 Message Date
Erik Faye-Lund
326e303175 glsl: improve accuracy of atan()
Our current atan()-approximation is pretty inaccurate at 1.0, so
let's try to improve the situation by doing a direct approximation
without going through atan.

This new implementation uses an 11th degree polynomial to approximate
atan in the [-1..1] range, and the following identitiy to reduce the
entire range to [-1..1]:

atan(x) = 0.5 * pi * sign(x) - atan(1.0 / x)

This range-reduction idea is taken from the paper "Fast computation
of Arctangent Functions for Embedded Applications: A Comparative
Analysis" (Ukil et al. 2011).

The polynomial that approximates atan(x) is:

x   * 0.9999793128310355 - x^3  * 0.3326756418091246 +
x^5 * 0.1938924977115610 - x^7  * 0.1173503194786851 +
x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444

This polynomial was found with the following GNU Octave script:

x = linspace(0, 1);
y = atan(x);
n = [1, 3, 5, 7, 9, 11];
format long;
polyfitc(x, y, n)

The polyfitc function is not built-in, but too long to include here.
It can be downloaded from the following URL:

http://www.mathworks.com/matlabcentral/fileexchange/47851-constraint-polynomial-fit/content/polyfitc.m

This fixes the following piglit test:
shaders/glsl-const-folding-01

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-10 20:44:27 +02:00
Iago Toral Quiroga
db8cd4d519 glsl: Fix memory leak in builtin_builder::_image_prototype.
in_var calls the ir_variable constructor, which dups the variable name.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 15:39:05 +02:00
Kalyan Kondapally
66a2fe4cf9 glsl: Allow texture2DProjLod and textureCubeLod in GL ES
According to GLES (i.e. 1.0 and above) spec textureCubeLod and
texture2DProjLod are built in functions. We seem to disable support
for these functions with GLES. This patch enables the support.

Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84355
2014-09-29 11:10:38 +03:00
Ian Romanick
932b0ef1ce glsl: Use bit-flags image attributes and uint16_t for the image format
All of the GL image enums fit in 16-bits.

Also move the fields from the anonymous "image" structucture to the next
higher structure.  This will enable packing the bits with the other
bitfield.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0
After  (32-bit): 70 40,577,421,777       68,487,584       62,973,695     5,513,889            0

Before (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0
After  (64-bit): 74 37,124,603,758       95,891,808       88,466,712     7,425,096            0

A real savings of 346KiB on 32-bit and 262KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:29:19 -07:00
Ilia Mirkin
f80c6847e9 glsl: add ARB_derivative control support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-14 20:25:32 -04:00
Kenneth Graunke
21129d4de3 glsl: Make it possible to ignore built-ins when matching signatures.
Historically, we've implemented the rules for overriding built-in
functions by creating multiple ir_functions and relying on the symbol
table to hide the one containing built-in functions.  That works, but
has a few drawbacks, so the next patch will change it.

Instead, we'll have a single ir_function for a particular name, which
will contain both built-in and user-defined signatures.  Passing an
extra parameter to matching_signature makes it easy to ignore built-ins
when they're supposed to be hidden.

I didn't add the parameter to exact_matching_signature since it wasn't
necessary.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-04 15:47:06 -07:00
Chris Forbes
b45d417108 glsl: add new interpolateAt* builtin functions
V2: - Don't assume everyone wants interpolateAtSample() lowered to
      interpolateAtOffset. It turns out this isn't what we want most
      of the time for i965. Lowering can be added later in an ir pass
      which drivers opt into, rather than bolting it straight into the
      builtin definition.
    - Only expose the interpolateAt* builtins in the fragment language.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-12 11:20:02 +12:00
Matt Turner
4d78446d78 glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-07-01 08:55:51 -07:00
Iago Toral Quiroga
e877aadde0 glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-30 08:08:50 +02:00
Iago Toral Quiroga
4b3fc21032 glsl: Modify ir_end_primitive to have a stream.
This will be necessary to implement EndStreamPrimitive().
EndPrimitive() will produce an ir_end_primitive with the default stream 0.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-30 08:08:50 +02:00
Iago Toral Quiroga
8639effefe glsl: Modify ir_emit_vertex to have a stream.
This will be necessary to implement EmitStreamVertex().
EmitVertex() will produce an ir_emit_vertex with the default stream 0.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-30 08:08:50 +02:00
Jonathan Gray
0c0bbe77d0 glsl: simplify the M_PI*f macros, fixes build on OpenBSD
The M_PI*f macros used a preprocessor paste to append 'f'
to M_PI defines, which works if the values are only numbers
but breaks on OpenBSD where M_PI definitions have casts
and brackets to meet requirements of a future version of POSIX,

http://austingroupbugs.net/view.php?id=801
http://austingroupbugs.net/view.php?id=828

Simplify the M_PI*f macros by using casts directly in the defines
as suggested by Kenneth Graunke.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78665
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
2014-05-13 22:30:22 -07:00
Matt Turner
d877c643be glsl: Use M_PI_* macros.
Notice our multiple values for M_PI_2, which rounded ...32 up to
...4 and ...5.
2014-04-15 09:24:09 -07:00
Ian Romanick
4047263cb1 glsl: Clean up "unused parameter" warnings
../../src/glsl/builtin_functions.cpp:72:1: warning: unused parameter 'state' [-Wunused-parameter]

../../src/glsl/ir_clone.cpp:31:1: warning: unused parameter 'ht' [-Wunused-parameter]

../../src/glsl/ir_equals.cpp:44:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:50:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:68:1: warning: unused parameter 'ignore' [-Wunused-parameter]

../../src/glsl/ir_print_visitor.cpp:149:6: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:556:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:562:1: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/link_uniforms.cpp:213:1: warning: unused parameter 'record_type' [-Wunused-parameter]

../../src/glsl/loop_analysis.cpp:225:1: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/loop_unroll.cpp:73:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:79:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:85:30: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/opt_copy_propagation_elements.cpp:189:1: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/opt_cse.cpp:402:1: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/opt_dead_code_local.cpp:117:30: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/opt_redundant_jumps.cpp:53:1: warning: unused parameter 'ir' [-Wunused-parameter]

../../src/glsl/opt_vectorize.cpp:301:1: warning: unused parameter 'ir' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-03-28 10:57:58 -07:00
Matt Turner
c049dd4396 glsl: Allow dot() on scalars, and throw out dotlike().
In all uses of dotlike() we're writing generic code that operates on 1-4
component vectors. That our IR requires ir_binop_dot expressions'
operands to be 2+ component vectors is an implementation detail that's
not important when implementing built-in functions with dot(), which is
defined for scalar floats in GLSL.

Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-18 23:20:29 -07:00
Matt Turner
9a9eaaa79a glsl: Match whitespace changes from previous patch.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-03-18 23:20:29 -07:00
Matt Turner
7988b4804f glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
ARB_gpu_shader5 and ES 3.0 expose different subsets of
ARB_shading_language_packing.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-03-18 23:20:29 -07:00
Brian Paul
f19000550d glsl: switch to c11 mutex functions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:58 -07:00
Brian Paul
248606a5f0 glsl: rename _restrict to restrict_flag
To fix MSVC compile breakage.  Evidently, _restrict is an MSVC keyword,
though the docs only mention __restrict (with two underscores).

Note: we may want to also rename _volatile to volatile_flag to be
consistent.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-02-12 13:37:09 -07:00
Francisco Jerez
e8dbe430aa glsl: Add image built-in function generator.
Because of the combinatorial explosion of different image built-ins
with different image dimensionalities and base data types, enumerating
all the 242 possibilities would be annoying and a waste of .text
space.  Instead use a special path in the built-in builder that loops
over all the known image types.

v2: Generate built-ins on GLSL version 4.20 too.  Rename
    '_has_float_data_type' to '_supports_float_data_type'.  Avoid
    duplicating enumeration of image built-ins in create_intrinsics()
    and create_builtins().
v3: Use a more orthodox approach for passing image built-in generator
    parameters.
v4: Cosmetic changes.

Acked-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:44:06 +01:00
Francisco Jerez
107d03a6d5 glsl: Add helper methods to glsl_type for dealing with images.
Add predicates to query if a GLSL type is or contains an image.
Rename sampler_coordinate_components() to coordinate_components().

v2: Use assert instead of unreachable.
v3: No need to use a separate code-path for images in
    coordinate_components() after merging image and sampler fields in
    the glsl_type structure.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:43:37 +01:00
Daniel Kurtz
b47d231526 glsl: Add locking to builtin_builder singleton
Consider a multithreaded program with two contexts A and B, and the
following scenario:

1. Context A calls initialize(), which allocates mem_ctx and starts
   building built-ins.
2. Context B calls initialize(), which sees mem_ctx != NULL and assumes
   everything is already set up.  It returns.
3. Context B calls find(), which fails to find the built-in since it
   hasn't been created yet.
4. Context A finally finishes initializing the built-ins.

This will break at step 3.  Adding a lock ensures that subsequent
callers of initialize() will wait until initialization is actually
complete.

Similarly, if any thread calls release while another thread is still
initializing, or calling find(), the mem_ctx/shader would get free'd while
from under it, leading to corruption or use-after-free crashes.

Fixes sporadic failures in Piglit's glx-multithread-shader-compile.

Bugzilla: https://bugs.freedesktop.org/69200
Signed-off-by: Daniel Kurtz <djkurtz@chromium.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1 10.0" <mesa-stable@lists.freedesktop.org>
2014-02-11 02:21:41 -08:00
Kenneth Graunke
6709f0549f glsl: Simplify built-in generator functions for min3/max3/mid3.
The type of all three parameters are identical, so we don't need to
specify it three times.  The predicate is always identical too, so we
don't need to make it a parameter, either.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-24 14:18:15 -08:00
Kenneth Graunke
02ff2a2758 glsl: Statically cast parameter exec_node to ir_variable.
Formal function parameters are always ir_variable objects, not an
arbitrary ir_instruction.  So there's no need to dynamically cast here.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Kenneth Graunke
5f7e778fa1 glsl: Convert piles of foreach_iter to the newer foreach_list macro.
foreach_iter and exec_list_iterators have been deprecated for some time now;
we just hadn't ever bothered to convert code to the newer foreach_list
and foreach_list_safe macros.

In these cases, we aren't editing the list, so we can use foreach_list
rather than foreach_list_safe.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Thomas Sondergaard
e8ff08edd8 mesa: Namespace qualify fma to override ambiguity with fma from math.h
MSVC 2013 version of math.h includes an fma() function.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-08 17:33:07 -07:00
Paul Berry
665b8d7b6d mesa: Clean up nomenclature for pipeline stages.
Previously, we had an enum called gl_shader_type which represented
pipeline stages in the order they occur in the pipeline
(i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several
inconsistently named functions for converting between it and other
representations:

- _mesa_shader_type_to_string: gl_shader_type -> string
- _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type
- _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type
- _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string

This patch tries to clean things up so that we use more consistent
terminology: the enum is now called gl_shader_stage (to emphasize that
it is in the order of pipeline stages), and the conversion functions are:

- _mesa_shader_stage_to_string: gl_shader_stage -> string
- _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage
- _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage
- _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string

In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES,
for consistency with the new name for the enum.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Also rename the "target" field of _mesa_glsl_parse_state and the
"target" parameter of _mesa_shader_stage_to_string to "stage".

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-08 07:30:30 -08:00
Brian Paul
8d1400fe12 glsl: rename min(), max() functions to fix MSVC build
Evidently, there's some other definition of "min" and "max" that
causes MSVC to choke on these function names.  Renaming to min2()
and max2() fixes things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 16:57:49 -07:00
Maxence Le Doré
eb5dc75601 glsl: implement mid3 built-in function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:09 -08:00
Maxence Le Doré
73c7451587 glsl: implement max3 built-in function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:08 -08:00
Maxence Le Doré
ce46e14729 glsl: Implement min3 built-in function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:08 -08:00
Maxence Le Doré
cf70d2a7c0 glsl: add a shader_trinary_minmax predicate
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-06 14:28:06 -08:00
Paul Berry
7963fde37b glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
These enums were redundant.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-17 12:31:36 -08:00
Kenneth Graunke
5b331f6fcb glsl: Simplify the built-in function linking code.
Previously, we stored an array of up to 16 additional shaders to link,
as well as a count of how many each shader actually needed.

Since the built-in functions rewrite, all the built-ins are stored in a
single shader.  So all we need is a boolean indicating whether a shader
needs to link against built-ins or not.

During linking, we can avoid creating the temporary array if none of the
shaders being linked need built-ins.  Otherwise, it's simply a copy of
the array that has one additional element.  This is much simpler.

This patch saves approximately 128 bytes of memory per gl_shader object.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:33:04 -08:00
Kenneth Graunke
1b557b1606 glsl: Create an accessor for the built-in function shader.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-01 15:33:02 -08:00
Kenneth Graunke
1bd6233169 glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Previously, we only exposed them in desktop GL or with:

   #extension GL_OES_standard_derivatives : enable

GLSL ES 3.00 includes these without an extension, so we need to expose
them by default.

Note that the above #extension line results in an error or desktop GL,
so we don't need to worry about this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-11-07 15:52:02 -08:00
Francisco Jerez
bbded5b5fe glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
v2: Represent atomics as GLSL intrinsics.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-29 12:40:55 -07:00
Francisco Jerez
9562922376 glsl: Basic support for built-in intrinsics.
Fix the linker to deal with intrinsic functions which are undefined
all the way down to the driver back-end, and introduce intrinsic
definition helpers in the built-in generator.

We still need to figure out what kind of interface we want for drivers
to communicate to the GLSL front-end which of the supported intrinsics
should use a default GLSL implementation and which should use a
hardware-specific override.  As there's no default GLSL implementation
for atomic ops, this seems like something we can worry about later on.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

v2: Define local helper function to generate ir_call nodes in the
    builtin generator.
2013-10-29 12:40:55 -07:00
Chris Forbes
de8948a0b6 glsl: add signatures for textureGatherOffsets()
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-26 22:28:03 +13:00
Chris Forbes
a9de744a26 glsl: add support for texture functions with offset arrays
This is needed for textureGatherOffsets()

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-26 22:27:37 +13:00
Chris Forbes
43e3ae112f glsl: Add new textureGather[Offset]() overloads for shadow samplers
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-26 22:16:24 +13:00
Chris Forbes
af1dfd99b7 glsl: Add support for separate reference Z for shadow samplers
ARB_gpu_shader5's textureGather*() functions which take shadow samplers
have a separate `refz` parameter rather than adding it to the
coordinate.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-26 22:16:19 +13:00
Chris Forbes
4fa123deac glsl: relax const offset requirement for textureGatherOffset
Prior to ARB_gpu_shader5 / GLSL 4.0, the offset is required to be
a constant expression.

With that extension, it is relaxed to be an arbitrary expression.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-26 21:54:15 +13:00
Chris Forbes
00235402a0 glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
- gsampler2DRect
- optional `comp` parameter

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-26 21:54:15 +13:00
Matt Turner
06e41a02a3 glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.
These built-ins have two "out" parameters, which makes implementing them
efficiently with our current compiler infrastructure difficult. Instead,
implement them in terms of the existing ir_binop_mul IR (to return the
low 32-bits) and a new ir_binop_mul64 which returns the high 32-bits.

v2: Rename mul64 -> imul_high as suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-07 10:43:19 -07:00
Matt Turner
6f9428eb68 glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
i965 implements this with a single (multiple destination) instruction,
SUBB. Emitting SUBB directly from usubBorrow() would be ideal, but our
optimization passes don't know how to copy with expressions with
side-effects.

Radeon has an SUBB_UINT instruction that only generates the borrow
bit. I've chosen to go this route and implement usubBorrow() by doing the
subtraction and the borrow operations separately.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-07 10:41:16 -07:00
Matt Turner
6c125973f3 glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
i965 implements this with a single (multiple destination) instruction,
ADDC. Emitting ADDC directly from uaddCarry() would be ideal, but our
optimization passes don't know how to copy with expressions with
side-effects.

Radeon has an ADDC_UINT instruction that only generates the carry
bit. I've chosen to go this route and implement uaddCarry() by doing the
addition and the carry operations separately.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-07 10:41:16 -07:00
Chris Forbes
7335bc7526 glsl: add ARB_gpu_shader5's additional textureGather signatures
- gsampler2DRect support
- optional `comp` parameter

Future patches will add shadow sampler support and
textureGatherOffsets().

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-06 11:13:17 +13:00
Chris Forbes
88ee9bc9d1 glsl: Add support for specifying the component in textureGather
ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component selector, rather than relying purely on the sampler's
swizzle state.

This patch adds the GLSL plumbing for the extra parameter.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-06 11:12:29 +13:00
Chris Forbes
7a4754d7d9 glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-05 19:16:32 +13:00