These were clearly copied and pasted from SSBOs. The shared atomics
don't have an SSBO index so their offset is src0 and data is src1.
Fixes: ce9205c03b "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
The use of vector.end()[-1] seems to generate warnings in Coverity about
not allowing a negative argument to a parameter. The intention with the
code snippet is just to access the last element of the vector. The
vector.back() call acheives the same thing, is clearer and will
hopefully fix the Coverity warning.
I’m not exactly sure why Coverity thinks the array index can’t be
negative. cplusplus.com says that vector::end() returns a random access
iterator and that the type of the array index operator argument to that
should be the difference type for the container. It then also says that
difference_type for a vector is "a signed integral type".
Reviewed-by: Eric Anholt <eric@anholt.net>
The algorithm we use for resolving parallel copy instructions plays this
little shell game with the values. The reason for this is that it lets
us handle cases where, for instance we have a -> b and b -> a and we
need to use a temporary to do a swap. One result of this algorithm is
that it tends to emit a lot of mov chains which are typcially really bad
for GPUs where a mov is far from free. For instance, it's likely to
turn this:
r16 = ssa_0; r17 = ssa_0; r18 = ssa_0; r15 = ssa_0
into this:
r15 = mov ssa_0
r18 = mov r15
r17 = mov r18
r16 = mov r17
which, if it's the only thing in a block (this is common for phis) is
impossible for a scheduler to fix because of the dependencies and you
end up with significant stalling. If, on the other hand, we only do the
chaining in the actual case where we need to free up a so that it can be
used as a destination, we can emit this:
r15 = mov ssa_0
r18 = mov ssa_0
r17 = mov ssa_0
r16 = mov ssa_0
which is far nicer to the scheduler. On Intel, our copy propagation
pass will undo the chain for us so this has no shader-db impact.
However, for less intelligent back-ends, it's probably a lot better.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4412>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4412>
The placement of new shader_info.tess members unnecessarily wastes
space by interspersing 64bit members between bitfields.
Fixes: f1dd81ae10 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
If the shader is not a tesselation shader, then writing to the tess
member of the shaderinfo union will overwrite other members and crash.
Closes: #2722
Fixes: f1dd81ae10 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
If the expression tree that is being replaced has a unary operation at
its root, set the cursor (location where new instructions are inserted)
at the source instruction instead.
This doesn't do much now because there are very few patterns that have a
unary operation as the root. Almost all of the patterns that do have a
unary operation as the root have inot. All of the shaders that are
affected by this commit have expression trees with an inot at the root.
This change prevents some significant, spurious caused by the next
commit. There is further explanation in the large comment added in
the code.
I also considered a couple other options that may still be worth exploring.
1. Add some mark-up to the search pattern to denote where new
instructions should be added. I considered using "@" to denote the
cursor location. For example,
(('fneg', ('fadd@', a, b)), ...)
2. To prevent other kinds of unintended code motion, add the ability to
name expressions in the search pattern so that they can be reused in
the replacement. For example,
(('bcsel', ('ige', ('find_lsb=b', a), 0), ('find_lsb', a), -1), b),
An alternative would be to add some kind of CSE at the time of
inserting the replacements. Create a new instruction, then check to
see if it already exists. That option might be better overall.
Over the years I know Matt has heard me complain, "I added a pattern
that just deleted an instruction, but it added a bunch of spills!" This
was always in large, complex shaders that are very hard to analyze. I
always blamed these cases on the scheduler being dumb. I am now very
suspicious that unintended code motion was the real problem.
All Gen4+ Intel platforms had similar results. (Tiger Lake shown)
total instructions in shared programs: 17611405 -> 17611333 (<.01%)
instructions in affected programs: 18613 -> 18541 (-0.39%)
helped: 41
HURT: 13
helped stats (abs) min: 1 max: 18 x̄: 4.46 x̃: 4
helped stats (rel) min: 0.27% max: 5.68% x̄: 1.29% x̃: 1.34%
HURT stats (abs) min: 1 max: 20 x̄: 8.54 x̃: 7
HURT stats (rel) min: 0.30% max: 4.20% x̄: 2.15% x̃: 2.38%
95% mean confidence interval for instructions value: -3.29 0.63
95% mean confidence interval for instructions %-change: -0.95% 0.02%
Inconclusive result (value mean confidence interval includes 0).
total cycles in shared programs: 338366118 -> 338365223 (<.01%)
cycles in affected programs: 257889 -> 256994 (-0.35%)
helped: 42
HURT: 15
helped stats (abs) min: 2 max: 120 x̄: 39.38 x̃: 34
helped stats (rel) min: 0.04% max: 2.55% x̄: 0.86% x̃: 0.76%
HURT stats (abs) min: 6 max: 204 x̄: 50.60 x̃: 34
HURT stats (rel) min: 0.11% max: 4.75% x̄: 1.12% x̃: 0.56%
95% mean confidence interval for cycles value: -30.39 -1.02
95% mean confidence interval for cycles %-change: -0.66% -0.02%
Cycles are helped.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1359>
Because the types etc. are required to logically match, we can just
copy-propagate the guts of the vtn_value. This was causing issues with
some new CTS tests that are doing an OpCopyObject of a sampler which is
a special-cased type in spirv_to_nir. Of course, this is only a partial
solution. Ideally, we've got a bit of work to do to make all the
composite stuff able to handle all types including images, sampler, and
combined image/samplers but this gets some CTS tests passing.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4375>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4375>
We have the code to do the lowering, we were just missing the
boilerplate bits to make should_lower_int64_alu_instr return true.
Fixes: 62d55f1281 "nir: Wire up int64 lowering functions"
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4365>
In 87839680c0, a very subtle mistake was made with the CFG walking
recursion. Instead of setting the local has_nested_loop variable when
process child loops, has_nested_loop_out was passed directly into the
process_loop_in_block call. This broke nested loop detection heuristics
and caused loop unrolling to run massively out of control. In
particular, it makes the following CTS test compile virtually forever:
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.struct_mixed_types.uniform_buffer_block_geom
Fixes: 87839680c0 "nir: Fix breakage of foreach_list_typed_safe..."
Closes: #2710
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4380>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4380>
Insertions can modify entry->data. Seems to fix random Fossilize crashes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
CC: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4335>
By inserting a b2b1 around the load_ubo, load_input, etc. intrinsics
generated by nir_lower_io, we can ensure that the intrinsic has the
correct destination bit size. Not having the right size can mess up
passes which try to optimize access. In particular, it was causing
brw_nir_analyze_ubo_ranges to ignore load_ubo of booleans which meant
that booleans uniforms weren't getting pushed as push constants. I
don't think this is an actual functional bug anywhere hence no CC to
stable but it may improve perf somewhere.
Shader-db results on ICL with iris:
total instructions in shared programs: 16076707 -> 16075246 (<.01%)
instructions in affected programs: 129034 -> 127573 (-1.13%)
helped: 487
HURT: 0
helped stats (abs) min: 3 max: 3 x̄: 3.00 x̃: 3
helped stats (rel) min: 0.45% max: 3.00% x̄: 1.33% x̃: 1.36%
95% mean confidence interval for instructions value: -3.00 -3.00
95% mean confidence interval for instructions %-change: -1.37% -1.29%
Instructions are helped.
total cycles in shared programs: 338015639 -> 337983311 (<.01%)
cycles in affected programs: 971986 -> 939658 (-3.33%)
helped: 362
HURT: 110
helped stats (abs) min: 1 max: 1664 x̄: 97.37 x̃: 43
helped stats (rel) min: 0.03% max: 36.22% x̄: 5.58% x̃: 2.60%
HURT stats (abs) min: 1 max: 554 x̄: 26.55 x̃: 18
HURT stats (rel) min: 0.03% max: 10.99% x̄: 1.04% x̃: 0.96%
95% mean confidence interval for cycles value: -79.97 -57.01
95% mean confidence interval for cycles %-change: -4.60% -3.47%
Cycles are helped.
total sends in shared programs: 815037 -> 814550 (-0.06%)
sends in affected programs: 5701 -> 5214 (-8.54%)
helped: 487
HURT: 0
LOST: 2
GAINED: 0
The two lost programs were SIMD16 shaders in CS:GO. However, CS:GO was
also one of the most helped programs where it shaves sends off of 134
programs. This seems to reduce GPU core clocks by about 4% on the first
1000 frames of the PTS benchmark.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>
These exist to convert between different types of boolean values. In
particular, we want to use these for uniform and shared memory
operations where we need to convert to a reasonably sized boolean but we
don't care what its format is so we don't want to make the back-end
insert an actual i2b/b2i. In the case of uniforms, Mesa can tweak the
format of the uniform boolean to whatever the driver wants. In the case
of shared, every value in a shared variable comes from the shader so
it's already in the right boolean format.
The new boolean conversion opcodes get replaced with mov in
lower_bool_to_int/float32 so the back-end will hopefully never see them.
However, while we're in the middle of optimizing our NIR, they let us
have sensible load_uniform/ubo intrinsics and also have the bit size
conversion.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>
The following new fields are added to tess shader info:
* `tcs_cross_invocation_inputs_read`
* `tcs_cross_invocation_outputs_read`
These are I/O masks that are a subset of inputs_read and outputs_read
and they contain which per-vertex inputs and outputs are read
cross-invocation.
Additionall, the following new fields are added to shader_info:
* `inputs_read_indirectly`
* `outputs_accessed_indirectly`
* `patch_inputs_read_indirectly`
* `patch_outputs_accessed_indirectly`
These new fields can be used for optimizing TCS in a back-end compiler.
If you can be sure that the TCS doesn't use cross-invocation inputs
or outputs, you can choose a different strategy for storing VS and TCS
outputs. However, such optimizations might need to be disabled when
the inputs/outputs are accessed indirectly due to backend limitations,
so this information is also collected.
Example: RADV currently has to store all VS and TCS outputs in LDS, but
for shaders when only inputs and/or outputs belonging to the current
invocation ID are used, it could skip storing these in LDS entirely.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
foreach_list_typed_safe works with assumption that even if current node
becomes invalid, the next will be still valid.
However process_loops broke this assumption, because during iteration
when immediate child is unrolled - not only current node could be removed
but also the one after it.
This doesn't cause issues now but it will cause issues when undefined
behaviour in foreach* macros is fixed.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4189>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4189>
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
Unlike other stages TCS outputs not read by the TES cannot always
be demoted to globals e.g. when they are read by other TCS
invocations.
We were not taking these outputs into account when packing which
could result in other outputs being assigned to the same location.
Here we make sure to gather information on these outputs and group
them together when packing.
This fixes rendering issues in QUBE 2 via Proton.
Closes: #2653
Fixes: 26aa460940 ("nir: rewrite varying component packing")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4328>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4328>
Without this we can incorrectly end up marking things as making
use of ARB_enhanced_layouts style packing.
Cc: 19.3 20.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4328>