because not using SPI_SHADER_32_ABGR doubles fill rate.
We should also get optimal performance if alpha isn't needed or blending
isn't enabled.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This does change the behavior slightly:
If a shader writes COLOR[i] and that color buffer isn't bound,
the shader will export MRT_NULL instead and discard the IR tree that
calculates the output. The only exception is alpha-to-coverage, which
requires an alpha export.
v2: - update a comment about 16BPC
- account for MRTZ when when fixing alpha-test/kill
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
By using whole static libraries the android buildsystem provides
whole-archive (alike) solution. This means that we don't need to worry
about the order of the static libraries and any reverse, recursive or
circular dependencies that they have between one another.
Without this the linker will discard any unused hunks of one library
and we'll end up with unresolved symbols as those are required by
another static library. This issue has become more prominent with the
introduction of pipe-loader.
Whole static libraries has been used in i915/i965 for a very long
time, so we might do the same.
v2:
- Better commit message (Ilia)
- Keep external dependencies as [normal] static libs (Mauro)
Cc: mesa-stable@lists.freedesktop.org
Cc: Mauro Rossi <issor.oruam@gmail.com>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Since the GREMEDY extensions are normally only exposed by the gremedy
debugger (and could possibly trigger debug paths in the app), we don't
expose the extension by default, but instead only with
ST_DEBUG=gremedy.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The buffers are referenced from r600_update_driver_const_buffers()
-> r600_set_constant_buffer() -> u_upload_data(), but nothing
ever releases the reference. Similar case with driver_consts.
Found using valgrind.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Take reading shader outputs into account, and use setFlagsDef for the
carry since we rely on having i->flagsDef being set.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Doing that is clearly a bug. We can't quite assert as st/mesa may hit this,
but increase at least visibility of it a bit.
(For the non-refcounted objects it would be illegal too, but we can't detect
that unless we'd store the context ourselves. Plus, those don't tend to cause
random crashes at context or object destruction time... So just sampler views,
surfaces and so targets for now.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
I removed this mistakenly in 2dbc20e456. I
actually thought it should not be necessary and a piglit run didn't show
any differences, but this shouldn't have been in there.
draw_prepare_shader_outputs() is in fact dependent on NEW_RASTERIZER.
The new polygon-mode-facing test indeed shows why this is necessary, there's
lots of invalid reads and writes with valgrind (also crashes without
valgrind), because the pre-pipeline vertex size doesn't match the
post-pipeline vertex size (note this won't help much with stages which don't
have the prepare hook which can grow the vertex size, in particular the wide
point stage, but this isn't used by llvmpipe). The test still won't pass, of
course, but it is only usage of uninitialized values now, which is much
less dangerous...
(Albeit I'm pretty sure for i915 it really is not needed anymore as it
doesn't care about the extra outputs and doesn't call
draw_prepare_shader_outputs().)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
If we have a d24x8 format, there is no stencil. Therefore, we can always
clear these bits too, which means this will be some kind of memset rather
than read-modify-write.
This is good for some 7% increase or so in gears with huge window size -
seems to have a bigger effect if things aren't in caches. Of course, any
real app won't spend nearly as much time comparatively in clearing
depth buffer in the first place, so the speedup will be much lower.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Apparently, nobody has combined stippling with a fragment shader
containing immediates in almost five years...
Fixes a bug in Kodi with radeonsi reported by Christian König.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The whole point of inlining sources is to reduce loads. We can end up in
a situation where one value is used a lot of times, and one value is
used only once per instruction. The once-per-instruction one is the one
that should get inlined, but with the previous algorithm, it was given
no preference.
This flips things around to preferring putting less-referenced values
into src1 which increases the likelihood of them being inlined.
While we're at it, adjust the heuristic to not treat 0 as an immediate,
as well as (effectively) check for situations where LIMMs can't be
loaded. All this yields improvements on nvc0:
total instructions in shared programs : 6261157 -> 6255985 (-0.08%)
total gprs used in shared programs : 945082 -> 943417 (-0.18%)
total local used in shared programs : 30372 -> 30288 (-0.28%)
total bytes used in shared programs : 50089256 -> 50047880 (-0.08%)
local gpr inst bytes
helped 21 822 3332 3332
hurt 0 278 565 565
And more importantly avoids generating really bad code with SSBOs, where
we end up checking a lot of different values (usually immediates) against
the length.
On nv50 we get comparable results, and even improve packing (bytes went
down more than instructions):
total instructions in shared programs : 6346564 -> 6341277 (-0.08%)
total gprs used in shared programs : 728719 -> 725131 (-0.49%)
total local used in shared programs : 3552 -> 3552 (0.00%)
total bytes used in shared programs : 43995688 -> 43932928 (-0.14%)
local gpr inst bytes
helped 0 1380 3252 3774
hurt 0 287 1710 1365
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Once we go past half of the "GPR" register file, it seems like we need
to run frag shader with smaller threadsize. (The vertex shader already
runs at TWO_QUADS, which is the minimum.)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Some a4xx firmware doesn't implement the "PFD" (prefetch-disabled)
version of the CP_INDIRECT_BUFFER packet. So allow for PFD vs PFE per
generation. Switch a3xx and a4xx over to using prefetch-enabled version
(which is also what blob does.. it seems only on a2xx we cannot use
PFE).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
And only call it from r600_invalidate_resource for buffer resources.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This patch fixes a bug when building a pack instruction.
For POWER (altivec), in case the destination is signed and the
src width is 32, we need to use vpkswss. The original code used vpkuwus,
which emits an unsigned result.
This fixes the following piglit tests on ppc64le:
- spec@arb_color_buffer_float@gl_rgba8-drawpixels
- shaders@glsl-fs-fogscale
I've also corrected some coding style issues in the function.
v2: Returned else statements to vmware style
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Apparently the IPA op decided to stop working with offsets. Need to
figure out if we need to do an AL2P situation or something similar. For
now just turn it back off.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Spotted by Coverity.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This patch fixes a classic "confuse the enemy" bug.
_mm_andnot_si128 (SSE) and vec_andc (VMX) do the same operation, but the
arguments are opposite.
_mm_andnot_si128 performs "r = (~a) & b" while
vec_andc performs "r = a & (~b)"
To make sure this error won't return in another place, I added a wrapper
function, vec_andnot_si128, in u_pwr8.h, which makes the swap inside.
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
In fad158a0 ("freedreno/ir3: array rework") the src # (n) shifted by
one, but missed updating delay-slot calc.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
It at least happens with some piglit tests, like
$piglit/bin/vp-address-01
VERT
DCL IN[0]
DCL IN[1]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..7]
DCL ADDR[0]
0: ARL ADDR[0].x, IN[1].xxxx
1: MOV_SAT OUT[1], CONST[ADDR[0].x-1]
2: DP4 OUT[0].x, CONST[4], IN[0]
3: DP4 OUT[0].y, CONST[5], IN[0]
4: DP4 OUT[0].z, CONST[6], IN[0]
5: DP4 OUT[0].w, CONST[7], IN[0]
6: END
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Seems like in certain cases, we cannot use c<a0.x+0> as the third src to
cat3 instructions. This may be slightly conservative, we may only have
this restriction when the first src is also const.
This fixes, for example, +24/-0 of the variable-indexing piglit tests.
Signed-off-by: Rob Clark <robclark@freedesktop.org>