this allows amd drivers to disable llvm support while still allowing
llvmpipe/lavapipe to be built
by disabling llvm support in amd drivers, the load times for these drivers
decreases by 5-10ms
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28969>
Otherwise we run into following build error on Android:
ld.lld: error: undefined symbol: galliumvk_driver_extensions
Fixes: cfa955ed78 ("glx/egl: fix LIBGL_KOPPER_DISABLE")
Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29475>
Up to now preferred SLM size was being set to maximum preferred SLM
size for GFX 12.5 platforms and to workgroup SLM size for Xe2 but
neither of those values are the optimal.
The optimal value is:
<number of workgroups that can run per subslice> * <workgroup SLM size>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
Xe2 platforms allows for a larger compute shared memory(SLM).
For LNL this limit is 160KB but due to a workaround the limit is 128K.
BSpec: 71053
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
Xe2 has 2 requirements for preferred SLM size:
- this value needs to be >= then SLM size
- this value must be less than shared SLM/L1$ RAM in the sub-slice of platform
Also Xe2 don't have the special '0' encode that sets preferred SLM
allocation size to the maximum supported.
So here setting a value that is equal or larger than SLM size.
It was always setting SLM_ENCODES_128K for LNL A0 stepping probably
because of Wa_16018610683 but this restriction applies to all Xe2
platforms, also because of the first restriction mentioned here
this workaround is not being properly implemented, will fix that
in the next patch.
We should have a formula to calculate a preferred SLM allocation size
for gfx125 and Xe2 platfoms but until that this is enough to fix at
least the applications and tests below on LNL:
- GFXBench Aztec Ruins VK
- GravityMark VK
- Wildlife Extreme VK
- 5 crucible tests
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
This value will be needed to compute preferred SLM size.
User will be added in the next patch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
Preferred SLM has a different encode than SLM allocation size so
adding a function just to encode it, functions call to this new
function will be added in the next patches.
BSpec: 64042
BSpec: 68700
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
Xe2 SLM encode don't follow power of two so it needs a table doing
the kb size to value encode.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
This functions were inlined in a header and duplicated between brw and
elk.
That would be enough reasons to move to a C file but next patches
will add more code to support Xe2 platforms, what would cause more
code to be inlined, duplicating even more code and increasing lib
size.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
The SamplerDescriptor structure has a field which describes how
floating point coordinates should be converted to fixed point.
Setting this to "true" (which causes round to nearest even) fixes
a failing CTS test.
The CTS test in question is:
dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color
The OpenGL spec is somewhat vague about how rounding is to be
performed, so it appears both settings should be legal; this may
indicate a problem with the CTS. Nevertheless "round to nearest even"
is probably a better default and since it fixes the failing test we
may as well use it.
Cc: mesa-stable
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29464>
For drivers that don't lower mediump shader inputs / outputs
to 16-bit, it's better to ignore the mediump flag completely,
letting mediump inputs / outputs work like normal 32-bit IO.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29435>
Instead of relying on driver locations, let's use a prefix sum
of the inputs that the TES reads.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29436>