Commit graph

34 commits

Author SHA1 Message Date
Kenneth Graunke
c845140a20 glsl: Remove builtin_compiler from the build system.
We don't actually use anything from builtin_function.cpp, so we don't
need to generate it anymore.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
2013-09-09 14:42:33 -07:00
Kenneth Graunke
7ddc312c1b glsl: Write a new built-in function module.
This creates a new replacement for the existing built-in function code.
The new module lives in builtin_functions.cpp (not builtin_function.cpp)
and exists in parallel with the existing system.  It isn't used yet.

The new built-in function code takes a significantly different approach:

Instead of implementing built-ins via printed IR, build time scripts,
and run time parsing, we now implement them directly in C++, using
ir_builder.  This translates to faster load times, and a much less
complex build system.

It also takes a different approach to built-in availability: each
signature now stores a boolean predicate, which makes it easy to
construct arbitrary expressions based on _mesa_glsl_parse_state's
fields.  This is much more flexible than the old system, and also
easier to use.

Built-ins are also now stored in a single gl_shader object, rather
than being spread out across a number of shaders that need to be linked.
When searching for a matching prototype, we simply consult the
availability predicate.  This also simplifies the code.

v2: Incorporate Matt Turner's feedback: use the new fma() function rather
    than expr().  Don't expose textureQueryLOD() in GLSL 4.00 (since it
    was renamed to textureQueryLod()).  Also correct some #undefs.
v3: Incorporate Paul Berry's feedback: rename legacy to compatibility;
    add comments to explain a few things; fix uvec availability; include
    shaderobj.h instead of repeating the _mesa_new_shader prototype.
v4: Fix lack of TEX_PROJECT on textureProjGrad[Offset] (caught by oglc).
    Add an out_var convenience function (more feedback by Matt Turner).
v5: Rework availability predicates for Lod functions.  They were broken.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Enthusiastically-acked-by: Paul Berry <stereotype441@gmail.com>
2013-09-09 14:42:18 -07:00
Marek Olšák
b3d8b4c0b4 glsl/linker: eliminate unused and set-but-unused built-in varyings
This eliminates built-in varyings such as gl_Color, gl_SecondaryColor,
gl_TexCoord, and gl_FogFragCoord if they are unused by the next stage or
not written at all (e.g. gl_TexCoord elements). The gl_TexCoord array is
broken down into separate vec4s if needed.

v2: - use a switch statement in varying_info_visitor::visit(ir_variable*)
    - use snprintf
    - disable the optimization for GLES2

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Kenneth Graunke
4563dfe23a glsl: Streamline the built-in type handling code.
Over the last few years, the compiler has grown to support 7 different
language versions and 6 extensions that add new built-in types.  With
more and more features being added, some of our core code has devolved
into an unmaintainable spaghetti of sorts.

A few problems with the old code:
1. Built-in types are declared...where exactly?

   The types in builtin_types.h were organized in arrays by the language
   version or extension they were introduced in.  It's factored out to
   avoid duplicates---every type only exists in one array.  But that
   means that sampler1D is declared in 110, sampler2D is in core types,
   sampler3D is a unique global not in a list...and so on.

2. Spaghetti call-chains with weird parameters:

   generate_300ES_types calls generate_130_types which calls
   generate_120_types and generate_EXT_texture_array_types, which calls
   generate_110_types, which calls generate_100ES_types...and more

   Except that ES doesn't want 1D types, so we have a skip_1d parameter.
   add_deprecated also falls into this category.

3. Missing type accessors.

   Common types have convenience pointers (like glsl_type::vec4_type),
   but others may not be accessible at all without a symbol table (for
   example, sampler types).

4. Global variable declarations in a header file?

   #include "builtin_types.h" in two C++ files would break the build.

The new code addresses these problems.  All built-in types are declared
together in a single table, independent of when they were introduced.
The macro that declares a new built-in type also creates a convenience
pointer, so every type is available and it won't get out of sync.

The code to populate a symbol table with the appropriate types for a
particular language version and set of extensions is now a single
table-driven function.  The table lists the type name and GL/ES versions
when it was introduced (similar to how the lexer handles reserved
words).  A single loop adds types based on the language version.
Explicit extension checks then add additional types.  If they were
already added based on the language version, glsl_symbol_table simply
ignores the request to add them a second time, meaning we don't need
to worry about duplicates and can simply list types where they belong.

v2: Mark uvecs and shadow samplers as ES3 only, and 1DArrayShadow as
    unsupported in ES entirely.  Add a touch more doxygen.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-06-26 11:25:12 -07:00
Jordan Justen
4a0bcd90cf glsl linker: compare interface blocks during intrastage linking
Verify that interface blocks match when combining compilation
units at the same stage. (For example, when merging all vertex
shaders.)

Fixes piglit glsl-1.50 test:
* linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test

v5 (Ken): Rename to link_interface_blocks.cpp and drop the separate .h
file for consistency with other linker code.  Remove "ok" variable.
Fold cross_validate_interface_blocks into its caller.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-23 09:37:12 -07:00
Jordan Justen
5ebf547312 glsl linker: remove interface block instance names
Convert interface blocks with instance names into flat
interface blocks without an instance name.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-23 09:37:12 -07:00
Ian Romanick
ee7a6dad30 glsl: Add lowering pass for ir_triop_vector_insert
This will eventually replace do_vec_index_to_cond_assign.  This lowering
pass is called in all the places where do_vec_index_to_cond_assign or
do_vec_index_to_swizzle is called.

v2: Use WRITEMASK_* instead of integer literals.  Use a more concise
method of generating broadcast_index.  Both suggested by Eric.

v3: Use a series of scalar compares instead of a single vector compare.
Suggested by Eric and Ken.  It still uses 'if (cond) v.x = y;' instead
of conditional assignments because ir_builder doesn't do conditional
assignments, and I'd rather keep the code simple.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-13 12:05:19 -07:00
Kenneth Graunke
e413d3f15c glsl: Add a pass to flip matrix/vector multiplies to use dot products.
This pass flips (matrix * vector) operations to (vector *
matrixTranspose) for certain built-in matrices (currently
gl_ModelViewProjectionMatrix and gl_TextureMatrix).

This is equivalent, but results in dot products rather than multiplies
and adds.  On some hardware, this is more efficient.

This pass is conditionalized on ctx->mvp_with_dp4, the flag drivers set
to indicate they prefer dot products.

Improves performance in Lightsmark by 1.01131% +/- 0.162069% (n = 10)
on a Haswell GT2 system.  Passes Piglit on Ivybridge.

v2: Use struct gl_shader_compiler_options instead of plumbing through
    another boolean flag for this purpose.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-05-12 09:36:46 -07:00
Ian Romanick
46934adb8d glsl: Refactor handling of ast_array_index to a separate function
I love 800+ line switch-statements as much as the next guy... Future
commits will make changes to this part of the AST-to-HIR conversion, and
extracting this code will make that a bit easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Kenneth Graunke
edc52a8f28 glsl: Add an optimization pass to flatten simple nested if blocks.
GLBenchmark 2.7's shaders contain conditional blocks like:

if (x) {
    if (y) {
        ...
    }
}

where the outer conditional's then clause contains exactly one statement
(the nested if) and there are no else clauses.  This can easily be
optimized into:

if (x && y) {
    ...
}

This saves a few instructions in GLBenchmark 2.7:

    total instructions in shared programs: 11833 -> 11649 (-1.55%)
    instructions in affected programs:     8234 -> 8050 (-2.23%)

It also helps CS:GO slightly (-0.05%/-0.22%).  More importantly,
however, it simplifies the control flow graph, which could enable other
optimizations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-04 15:38:19 -07:00
Ian Romanick
681df909e3 glsl: Add a visitor to determine whether a uniform block is ever used
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-25 09:07:35 -05:00
Ian Romanick
b226a058db linker: Refactor intra-stage block compatabililty testing
Also slightly change the compatibility test.  Instead of comparing the
offsets of the block variables, compare the packing mode of the blocks.
Ideally we don't want to assign the offsets until a later stage of
linking.

This is put in a new file called link_uniform_blocks.cpp.  Some new
functions related to uniform blocks are going to live in that file as
well.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Chad Versace
b9f56ea923 glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)
Lower them to arithmetic and bit manipulation expressions.

v2: Rewrite using ir_builder [for idr].
v3: Comment typos. [for mattst88]
v4: Fix arithmetic error in comments.
    Factor out a shift instruction.
    Don't heap allocate factory.instructions.
    [for paul]

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v2)
Reviewed-by: Matt Tuner <mattst88@gmail.com> (v3)
Reviewed-by: Paul Berry <stereotype441@gmail.com> (v4)
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Matt Turner
952e6e9f3b glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
Squashed with two reverts:

Revert "android: Update for builtin_stubs.cpp move"

This reverts commit c0def90ede.

Revert "scons: Update for builtin_stubs.cpp"

This reverts commit 8ac4b82699.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
Tested-on-Android-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-22 14:33:41 -08:00
Matt Turner
86d30dea3c glsl/build: Build glcpp via the glsl Makefile
Removing the subdirectory recursion provides a small speed up.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-22 14:33:20 -08:00
Paul Berry
4b11b57ab4 glsl: Separate varying linking code to its own file.
linker.cpp is getting pretty big, and we're about to add even more
varying packing code, so split out the linker code that concerns
varyings to its own file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-08 09:09:09 -08:00
Paul Berry
1745a4d751 glsl: Add a lowering pass for packing varyings.
This lowering pass generates GLSL code that manually packs varyings
into vec4 slots, for the benefit of back-ends that don't support
packed varyings natively.

No functional change--the lowering pass is not yet used.

Reviewed-by: Eric Anholt <eric@anholt.net>

v2: Don't use ir_hierarchical_visitor--just loop over instructions
directly.  Also, make the names of the packed varyings include the
names of the original varyings that were packed into them.
2012-12-14 10:49:21 -08:00
Brian Paul
9b67460223 automake: Remove empty file variable.
Fixes SCons build regression introduced with commit
a665cf1226.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Vinson Lee <vlee@freedesktop.org>
2012-11-12 21:29:34 -08:00
Eric Anholt
a665cf1226 automake: Merge *_CXX_FILES variables in the glsl build.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-12 15:52:42 -08:00
Eric Anholt
906d832db5 automake: Fix a comment typo.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-12 15:52:41 -08:00
Christopher James Halse Rogers
77a3efc6b9 build/glsl: fix location of generated files.
Like in src/mesa, use GLSL_BUILDDIR/GLSL_SRCDIR to unambiguously
distinguish between in-tree and generated files.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
2012-08-13 12:24:39 -07:00
Eric Anholt
a75f2681d2 glsl: Add a lowering pass to turn complicated UBO references to vector loads.
v2: Reduce the impenetrable code in emit_ubo_loads() by 23 lines by keeping
    the ir_variable as the variable part of the offset from handle_rvalue(),
    and track the constant offsets from that with a plain old integer value,
    avoiding a bunch of temporary variables in the array and struct handling.
    Also, fix file description doxygen.
v3: Fix a row vs col typo, and fix spelling in a comment.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-07 13:54:47 -07:00
Jon TURNEY
68e04cc601 automake: convert libglsl
v2: Use AM_V_GEN to silence generated code rules. Add BUILT_SOURCES to CLEANFILES
v3:
- Fix an accidental // in a path
- Use automake make rules for lex/yacc rather than writing our own
- Update .gitignore appropriately
- Build a libglcpp convenience library rather than awkwardly including
the files in libglsl and delegating the generation
- Remove libglsl.a compatibility link on clean
v4:
- Automake's rules for lex/yacc make .cc if source is .ll or .yy, and apparently we
must use those extensions "because of scons", so update everywhere glsl_parser.cpp
-> glsl_parser.cc and glsl_lexer.cpp -> glsl_lexer.cc. This fixes 'make tarballs'
and building with dricore enabled.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Matt Turner <mattst88@gmail.com>
2012-07-13 12:43:41 +01:00
José Fonseca
ea606ee7b4 scons: Fix scons build. 2012-06-11 19:38:07 +01:00
Eric Anholt
446faee094 automake: Add a prefix variable for libglsl sources.
See e86c40a84d for reasoning.  In the
process I did s/:=/=/ to shut up automake about nonportable make syntax.
2012-06-11 09:28:00 -07:00
Ian Romanick
a2e623054b glsl: Set initial values for uniforms in the linker
v2: Fix handling of arrays-of-structure.  Thanks to Eric Anholt for
pointing this out.

v3: Minor comment change based on feedback from Ken.

Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-23 11:41:49 -07:00
Eric Anholt
3de1395fa5 glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Previously, I tried implementing this in the i965 driver, but did so
in a way that violated the intent of the spec, and broke Tropics.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-14 17:03:51 -07:00
Eric Anholt
e21b9f1f19 glsl: Remove the opt_discard_simplification pass.
This conflicts with the GLSL 1.30+ rules for derivatives after a
discard has occurred.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-14 17:03:44 -07:00
Eric Anholt
599aac95ff glsl: Create an ir_builder helper for hand-generating IR.
The C++ constructors with placement new, while functional, are
extremely verbose, leading to generation of simple GLSL IR expressions
like (a * b + c * d) expanding to many lines of code and using lots of
temporary variables.  By creating a new ir_builder.h that puts simple
generators in our namespace and taking advantage of ralloc_parent(),
we can generate much more compact code, at a minor runtime cost.

v2: Replace ir_instruction usage with just ir_rvalue.
v3: Drop remaining missed as_rvalue() in v2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 16:59:45 -07:00
Eric Anholt
60177d5e2a glsl: Add an array splitting pass.
I've had this code laying around almost done for a long time.  The
idea is like opt_structure_splitting, that we've got a bunch of
transforms at the GLSL IR level that only understand scalars and
vectors, which just skip complicated dereferences.  While driver
backends may manage some optimization after they split matrices up
themselves, it would be better to bring all of our optimization to
bear on the problem.

While I wasn't expecting changes quite yet, a few programs end up
winning: a gstreamer convolution shader, and the Humus dynamic
branching demo:
Total instructions: 269430 -> 269342
3/2148 programs affected (0.1%)
1498 -> 1410 instructions in affected programs (5.9% reduction)
2012-04-11 18:08:21 -07:00
Matt Turner
4ff8fd93e8 glsl: rename Makefile.sources' _SOURCES variables
automake uses variables named *_SOURCES.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Matt Turner <mattst88@gmail.com>
2012-01-30 21:09:25 -05:00
Vincent Lejeune
6d4b35c036 glsl: Add a lowering pass to remove reads of shader output variables.
This is similar to Gallium's existing glsl_to_tgsi::remove_output_read
lowering pass, but done entirely inside the GLSL compiler.

Signed-off-by: Vincent Lejeune <vljn@ovi.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-01-06 13:36:44 +00:00
Eric Anholt
ab5c2622b6 glsl: Move ir_variable.cpp to builtin_variables.cpp.
It's only about builtins, not variables in general.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-11 08:21:34 -08:00
Chia-I Wu
dfdb34b7c1 glsl: Refactor source lists to Makefile.sources
With the hope that Android.mk and SConscript can share the file to reduce
future breakage.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-11-02 06:34:39 +08:00