The Vulkan spec allows VkGraphicsPipelineCreateInfo::pDepthStencilState
to be NULL when the pipeline's subpass contains no depthstencil
attachment (see spec quote below). anv_pipeline_init_dynamic_state()
required it unconditionally.
This path fixes anv_pipeline_init_dynamic_state() to access
pDepthStencilState only when there is a depthstencil attachment.
From the Vulkan spec (20 Oct 2015, git-aa308cb)
pDepthStencilState [...] may only be NULL if renderPass and subpass
specify a subpass that has no depth/stencil attachment.
The Vulkan spec (20 Oct 2015, git-aa308cb) states that some fields of
VkGraphicsPipelineCreateInfo are required under certain conditions.
Add a new function, anv_pipeline_validate_create_info() that asserts the
requirements hold.
The assertions helped me discover bugs in Crucible and anv_meta.c.
Aparently, we had the dynamic state array in the pipeline backwards.
Instead of enabling the bits in the pipeline, it disables them and marks
them as "dynamic".
This patch reworks a bunch of stuff in the way we do descriptor set
layouts. Our previous approach had a couple of problems. First, it was
based on a misunderstanding of arrays in descriptor sets. Second, it
didn't properly handle descriptor sets where some bindings were missing
stages. The new apporach should be correct and also makes some operations,
particularly those on the hot-path, a bit easier.
We use the descriptor set layout for four things:
1) To determine the map from bindings to the actual flattened descriptor
set in vkUpdateDescriptorSets().
2) To determine the descriptor <-> binding table entry mapping to use in
anv_cmd_buffer_flush_descriptor_sets().
3) To determine the mappings of dynamic indices.
4) To determine the (set, binding, array index) -> binding table entry
mapping inside of shaders.
The new approach is directly taylored towards these operations.
gen8_graphics_pipeline_create had a bunch of stuff in it that's already set
up by anv_pipeline_init. The duplication was causing double-initialization
of a state stream and made valgrind very angry.
With all the previous commits in place, we can now drop in support for
multiple platforms. First up is gen7 (Ivybridge).
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Previously anv_batch.relocs was an actual relocation list. However, this
is limiting if the implementation of the batch wants to change the
relocation list as the batch progresses.
This update fixes cases where a 48-bit address field was split into
two parts:
__gen_address_type MemoryAddress;
uint32_t MemoryAddressHigh;
which cases this pack code to be generated:
dw[1] =
__gen_combine_address(data, &dw[1], values->MemoryAddress, dw1);
dw[2] =
__gen_field(values->MemoryAddressHigh, 0, 15) |
0;
which breaks for addresses above 4G.
This update also fixes arrays of structs in commands and structs, for
example, we now have:
struct GEN8_BLEND_STATE_ENTRY Entry[8];
and the pack functions now write all dwords in the packet, making
valgrind happy.
Finally, we would try to pack 64 bits of blend state into a uint32_t -
that's also fixed now.
The CTS passes in NULL names right now. It's not too hard to support that
as just "main". With this, and a patch to vulkancts, we now pass all 6
tests.
Jason started the task by creating anv_cmd_buffer.c and anv_cmd_emit.c.
This patch finishes the task by renaming all other files except
gen*_pack.h and glsl_scraper.py.