Zack Rusin
2396967038
tgsi: support 2d indirect addressing
2010-06-11 10:35:24 -04:00
Chia-I Wu
ebed500fae
st/egl: Do not build non-working driver combinations.
...
The KMS backend requires a hardware pipe driver. Do not build
egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend.
It is a pure software backend.
2010-06-11 12:55:09 +08:00
Chia-I Wu
71580edc01
st/egl: Add fbdev backend.
...
The backend is pure software. It implements EGL_MESA_screen_surface
extension, and is kept simple by only exporting the current mode.
2010-06-11 12:55:09 +08:00
Chia-I Wu
ce0c837f60
winsys: Add fbdev software winsys.
...
This is a simple winsys that mmap()s the framebuffer device and
memcpy()s the contents of display targets to the framebuffer device for
displaying.
2010-06-11 12:23:38 +08:00
Vinson Lee
628cf02d67
st/egl: Remove unnecessary header.
2010-06-10 15:52:04 -07:00
Zack Rusin
9896b7ebeb
draw: forgot to add a file
2010-06-10 15:25:30 -04:00
Zack Rusin
29639932f7
draw: rewrite geometry shader pipeline
...
done to handle strips correctly as inputs - we need to decompose
the strips
2010-06-10 15:23:01 -04:00
Zack Rusin
226ff53e63
gs: give our test an option of rendering a strip
2010-06-10 13:20:15 -04:00
Zack Rusin
4d0baa73c9
draw: geometry shader fixes
...
don't overwrite the inputs and make sure the correct primitive
is used on entry
2010-06-10 13:07:27 -04:00
Zack Rusin
9ef6d34f7e
draw: make sure that the gs never outputs more data than we allocated for
2010-06-10 05:15:55 -04:00
Vinson Lee
9be40de087
r300g: Fix memory leak on error path.
2010-06-10 00:33:25 -07:00
Marek Olšák
45fb47d50c
r300g: try harder to create a transfer object
...
I was told this wouldn't help to fix the FDO bug #28443 , but still,
it's a harmless last resort.
Also, linear textures safely fallback to an unpipelined transfer here.
2010-06-09 21:43:31 +02:00
Zack Rusin
1d11eac93f
draw: make sure geometry shader correctly iterates the output buffer
2010-06-09 15:02:08 -04:00
Marek Olšák
f571a569a0
r300g: debug output texture size
2010-06-09 20:22:52 +02:00
Marek Olšák
950be3fa3c
r300g: return NULL texture early if buffer_create fails
2010-06-09 20:17:27 +02:00
Zack Rusin
da4185ca77
draw: make sure the buffer is big enough to fit everything emitted by the gs
2010-06-09 14:11:43 -04:00
Roland Scheidegger
26d5d4d995
llvmpipe: fix copy & paste bug in clear logic
...
fixes bug 28450.
2010-06-09 18:46:52 +02:00
Zack Rusin
04490ad31d
draw: fix geometry shader which emit multiplie primitives
2010-06-09 11:59:53 -04:00
Zack Rusin
d27d45a2df
graw: add a multiple primitive geometry shader test
2010-06-09 11:44:19 -04:00
Zack Rusin
db7ed20730
nv: fix compile after the latest gs changes
2010-06-09 11:29:45 -04:00
Zack Rusin
d4ef0f6c67
geometry shaders: make gs work with changable primitives and variable number of vertices
...
lots and lots of fixes for geometry shaders. in particular now we work when the gs
emits a different primitive than the one the pipeline was started with and also
we work when gs emits more vertices than would fit in the original buffer.
2010-06-09 11:13:34 -04:00
Thomas Hellstrom
cec9955acc
xorg/vmwgfx: Disable 3D by default.
...
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-06-09 07:40:07 +02:00
Thomas Hellstrom
2e27bf8b7c
st/xorg: Add a customizable option to disable 3D.
...
If no customizer is present, 3D will be enabled by default.
Otherwise the option will default to the customizer value.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-06-09 07:40:07 +02:00
Ben Skeggs
ebd98b3496
nvfx: fix typo from gallium-msaa merge
2010-06-09 11:59:49 +10:00
Ben Skeggs
851ca2f7f9
nv50: fix typo from gallium-msaa merge
2010-06-09 11:59:01 +10:00
Ben Skeggs
7bf678f7ec
nv50: use MARK_RING correctly
2010-06-09 11:59:01 +10:00
Vinson Lee
c217d94cca
draw: Remove unnecessary headers.
2010-06-08 17:40:23 -07:00
Marek Olšák
eee570a0fe
r600g: save vertex buffers in blitter
2010-06-09 02:26:44 +02:00
Marek Olšák
26f3f13fa1
r300g: save vertex buffers in blitter
2010-06-09 02:26:44 +02:00
Marek Olšák
8f17e011c3
util: reference vertex buffers in blitter
2010-06-09 02:26:24 +02:00
Marek Olšák
89dc925150
r300g: report that transfers are always supported
2010-06-09 00:26:28 +02:00
Marek Olšák
25470dcbb1
r300g: fix loading compressed textures
2010-06-09 00:18:28 +02:00
Marek Olšák
fccfb7b165
r300g: skip rendering for unsupported vertex formats instead of aborting
...
The next step is to replace skipping by an actual fallback.
2010-06-08 23:50:05 +02:00
Zack Rusin
551467d4ef
softpipe: make sure we don't fallback to assert on so stats query
...
spotted by Vinson
2010-06-08 16:20:25 -04:00
Zack Rusin
38b13459be
softpipe: make sure that invalid calls to sosettargets don't crash us
2010-06-08 16:18:38 -04:00
Brian Paul
10379e4edf
softpipe: added sp_state_so.c to file list
2010-06-08 08:21:27 -06:00
Zack Rusin
b5d2fc2b48
gallium: scream when one of two unimplemented features in draw is used
...
plus used the correctly specified stride
2010-06-08 06:28:11 -04:00
Zack Rusin
be7d8ddf0c
gallium: add basic support for stream output queries
2010-06-08 06:28:11 -04:00
Zack Rusin
34f7681669
gallium: adjust the query interface to support custom types
...
we need to change it to support composite types
2010-06-08 06:28:11 -04:00
Zack Rusin
3a7fc2e4f3
gallium: rename draw_auto to draw_stream_output, plus fix a comment
...
Brian spotted those
2010-06-08 06:28:11 -04:00
Zack Rusin
2c22b8e61d
gallium: make draw auto work and add relevant caps and docs
2010-06-08 06:28:11 -04:00
Zack Rusin
ba5975dd32
gallium: add interface for DrawAuto and implement it in softpipe
2010-06-08 06:28:11 -04:00
Zack Rusin
c9db97c822
gallium: a lot more complete implementation of stream output
...
interface wise we have everything needed by d3d10 and gl transform feedback.
the draw module misses implementation of some corner cases (e.g. when stream
output wants different number of components per output than normal rendering
paths)
2010-06-08 06:28:10 -04:00
Zack Rusin
a45b7f47ee
gallium: basic and initial implementation of the stream output interface
...
aka transform feedback
2010-06-08 06:28:10 -04:00
Jakob Bornecrantz
3a876e8473
llvmpipe: Add geom shader file to make build
2010-06-08 04:46:52 +02:00
Vinson Lee
380f08f4ec
graw: Fix file handle leaks.
2010-06-07 18:34:13 -07:00
Vinson Lee
d09271d6ef
graw: Remove unnecessary headers.
2010-06-07 18:14:34 -07:00
Vinson Lee
b0acaaac53
sw: Remove unnecessary header.
2010-06-07 18:08:33 -07:00
Vinson Lee
1574fb7846
r600g: Remove unnecessary header.
2010-06-07 16:54:18 -07:00
Vinson Lee
29dfb2f8f0
llvmpipe: Remove unnecessary header.
2010-06-07 16:44:22 -07:00